Example #1
0
CClientObject::CClientObject ( CClientManager* pManager, ElementID ID, unsigned short usModel, bool bLowLod )
    : ClassInit ( this )
    , CClientStreamElement ( bLowLod ? pManager->GetObjectLodStreamer () : pManager->GetObjectStreamer (), ID )
    , m_bIsLowLod ( bLowLod )
{
    // Init
    m_pManager = pManager;
    m_pObjectManager = pManager->GetObjectManager ();
    m_pModelRequester = pManager->GetModelRequestManager ();

    m_pObject = NULL;
    m_usModel = usModel;

    SetTypeName ( "object" );

    m_usModel = usModel;
    m_bIsVisible = true;
    m_bIsStatic = false;
    m_bUsesCollision = true;
    m_ucAlpha = 255;
    m_vecScale = CVector ( 1.0f, 1.0f, 1.0f );
    m_fHealth = 1000.0f;
    m_bBreakingDisabled = false;
    m_bRespawnEnabled = true;
    m_fMass = -1.0f;

    m_pModelInfo = g_pGame->GetModelInfo ( usModel );

    // Add this object to the list
    m_pObjectManager->AddToList ( this );

    if ( m_bIsLowLod )
        m_pManager->OnLowLODElementCreated ();
}
Example #2
0
CPickup::CPickup ( CElement* pParent, CXMLNode* pNode, CPickupManager* pPickupManager, CColManager* pColManager ) : CElement ( pParent, pNode )
{
    // Init
    m_pPickupManager = pPickupManager;
    m_pCollision = new CColSphere ( pColManager, NULL, m_vecPosition, 2.0f, NULL, true );
    m_pCollision->SetCallback ( this );
    m_pCollision->SetAutoCallEvent ( false );

    // Add us to the pickup manager's list and grab an unique id
    pPickupManager->AddToList ( this );

    // Initialize our stuff to defaults
    m_iType = CElement::PICKUP;
    SetTypeName ( "pickup" );
    m_ucType = CPickup::WEAPON;
    m_ucWeaponType = CPickup::WEAPON_BRASSKNUCKLE;
    m_usAmmo = 0;
    m_fAmount = 0;
    m_ulRespawnIntervals = 30000;
    m_ulLastUsedTime = 0;
    m_usModel = CPickupManager::GetWeaponModel ( m_ucWeaponType );
    m_bVisible = true;
    m_bSpawned = true;

    m_bIsTypeRandom = false;
    m_bIsWeaponTypeRandom = false;
    m_bIsHealthRandom = false;

    UpdateSpatialData ();
}
Example #3
0
	bool GetFeatureRequest::Create(rude::CGI& cgi, Map* pMap)
	{
		WebContext* pWebContext = augeGetWebContextInstance();
		char parameter[AUGE_NAME_MAX];

		SetVersion(cgi["version"]);

		//auge_web_parameter_encoding(, parameter, AUGE_NAME_MAX, pWebContext->IsIE());
		SetTypeName(cgi["typeName"],true);
		
		auge_web_parameter_encoding(cgi["sourceName"], parameter, AUGE_NAME_MAX, pWebContext->IsIE());
		SetSourceName(parameter);

		//auge_web_parameter_encoding(cgi["mapName"], parameter, AUGE_NAME_MAX, pWebContext->IsIE());
		SetMapName(cgi["mapName"], true);

		SetOutputFormat(cgi["outputFormat"]);
		SetMaxFeatures(cgi["maxFeatures"]);
		SetOffset(cgi["offset"]);
		SetBBox(cgi["bbox"]);

		SetEncoding(cgi["encoding"]);

		m_filter = cgi["filter"];
		m_fields = cgi["fields"];
		//if(!m_extent.IsValid())
		//{
		//	SetQuery(cgi["filter"],cgi["fields"], GetTypeName(), pMap);
		//}

		return true;
	}
Example #4
0
CObject::CObject ( CElement* pParent, CXMLNode* pNode, CObjectManager* pObjectManager, bool bIsLowLod ) : CElement ( pParent, pNode )
    , m_bIsLowLod ( bIsLowLod )
    , m_pLowLodObject ( NULL )
{
    // Init
    m_iType = CElement::OBJECT;
    SetTypeName ( "object" );
    m_szName [0] = 0;
    m_szName [MAX_ELEMENT_NAME_LENGTH] = 0;

    m_pObjectManager = pObjectManager;
    m_usModel = 0xFFFF;
    m_pMoveAnimation = NULL;
    m_ucAlpha = 255;
    m_fScale  = 1;
    m_fHealth = 1000.0f;
    m_bBreakable = true;
    m_bSyncable = true;
    m_pSyncer = NULL;
    m_bIsStatic = false;

    m_bCollisionsEnabled = true;

    // Add us to the manager's list
    pObjectManager->AddToList ( this );
}
Example #5
0
CClientColCuboid::CClientColCuboid ( CClientManager* pManager, ElementID ID, const CVector& vecPosition, const CVector& vecSize ) : CClientColShape ( pManager, ID )
{
    m_pManager = pManager;
    m_vecPosition = vecPosition;
    m_vecSize = vecSize;

    SetTypeName ( "colcuboid" );
}
Example #6
0
CClientTXD::CClientTXD ( class CClientManager* pManager, ElementID ID ) : CClientEntity ( ID )
{
    // Init
    m_pManager = pManager;
    m_usMainModel = 0xFFFF;

    SetTypeName ( "txd" );
}
Example #7
0
CScriptFile::CScriptFile ( const char* szFilename, unsigned long ulMaxSize ) : ClassInit ( this ), CClientEntity ( INVALID_ELEMENT_ID )
{
    // Init
    SetTypeName ( "file" );
    m_pFile = NULL;
    m_strFilename = szFilename ? szFilename : "";
    m_ulMaxSize = ulMaxSize;
}
Example #8
0
CConsoleClient::CConsoleClient ( CConsole* pConsole ) : CElement ( pConsole->GetMapManager ()->GetRootElement (), NULL )
{
    m_iType = CElement::CONSOLE;
    SetTypeName ( "console" );
    m_strNick = "Console";
    m_pConsole = pConsole;
    m_pAccount->SetName ( CONSOLE_ACCOUNT_NAME );
    m_pAccount->Register ( "" );
}
Example #9
0
CClientWater::CClientWater ( CClientManager* pManager, ElementID ID, CVector& vecL, CVector& vecR, CVector& vecTB, bool bShallow ) : ClassInit ( this ), CClientEntity ( ID )
{
    m_pManager = pManager;
    m_pWaterManager = pManager->GetWaterManager ();
    m_pPoly = g_pGame->GetWaterManager ()->CreateTriangle ( vecL, vecR, vecTB, bShallow );
    SetTypeName ( "water" );

    m_pWaterManager->AddToList ( this );
}
Example #10
0
CConsoleClient::CConsoleClient ( CConsole* pConsole ) : CElement ( pConsole->GetMapManager ()->GetRootElement (), NULL )
{
    m_iType = CElement::CONSOLE;
    SetTypeName ( "console" );
    strcpy ( m_szNick, "Console" );
    m_pConsole = pConsole;
    m_pAccount->SetName ( "Console" );
    m_pAccount->Register ( "" );
}
Example #11
0
CColPolygon::CColPolygon ( CColManager* pManager, CElement* pParent, const CVector& vecPosition, CXMLNode* pNode ) : CColShape ( pManager, pParent, pNode )
{
    m_vecPosition = vecPosition;

    SetTypeName ( "colpolygon" );

    // That's only to speed up things by not checking the polygon collision,
    // if the point is not even in the bounds
    m_fRadius = 0.0f;
}
Example #12
0
CScriptFile::CScriptFile( uint uiScriptId, const char* szFilename, unsigned long ulMaxSize, eAccessType accessType ) : ClassInit( this ), CClientEntity( INVALID_ELEMENT_ID )
{
    // Init
    SetTypeName ( "file" );
    m_pFile = NULL;
    m_strFilename = szFilename ? szFilename : "";
    m_ulMaxSize = ulMaxSize;
    m_uiScriptId = uiScriptId;
    m_accessType = accessType;
}
Example #13
0
CConsoleClient::CConsoleClient ( CConsole* pConsole )
    : CElement ( pConsole->GetMapManager ()->GetRootElement (), NULL )
    , CClient ( false )
{
    m_pAccount = g_pGame->GetAccountManager ()->AddConsoleAccount ( CONSOLE_ACCOUNT_NAME );
    m_iType = CElement::CONSOLE;
    SetTypeName ( "console" );
    m_strNick = "Console";
    m_pConsole = pConsole;
}
Example #14
0
CScriptFile::CScriptFile ( CResource* pResource, const char* szFilename, unsigned long ulMaxSize ) : CElement ( NULL )
{
    // Init
    m_iType = CElement::SCRIPTFILE;
    SetTypeName ( "file" );
    m_pResource = pResource;
    m_pFile = NULL;
    m_strFilename = szFilename ? szFilename : "";
    m_ulMaxSize = ulMaxSize;
}
Example #15
0
CClientDFF::CClientDFF(CClientManager* pManager, ElementID ID) : ClassInit(this), CClientEntity(ID)
{
    // Init
    m_pManager = pManager;
    m_pDFFManager = pManager->GetDFFManager();

    SetTypeName("dff");

    // Add us to DFF manager list
    m_pDFFManager->AddToList(this);
}
Example #16
0
CClientRenderTarget::CClientRenderTarget( CClientManager* pManager, ElementID ID, lua_State *L, CRenderTargetItem* pRenderTargetItem ) : CClientTexture( pManager, ID, L, pRenderTargetItem )
{
    // Lua instancing
    PushStack( L );
    lua_pushlightuserdata( L, this );
    lua_pushcclosure( L, luaconstructor_target, 1 );
    luaJ_extend( L, -2, 0 );
    lua_pop( L, 1 );

    SetTypeName( "rendertarget" );
}
Example #17
0
CClientMaterial::CClientMaterial( CClientManager *pManager, ElementID ID, lua_State *L ) : CClientRenderElement( pManager, ID, L )
{
    // Lua instancing
    PushStack( L );
    lua_pushlightuserdata( L, this );
    lua_pushcclosure( L, luaconstructor_material, 1 );
    luaJ_extend( L, -2, 0 );
    lua_pop( L, 1 );

    SetTypeName( "material" );
}
Example #18
0
CClientScreenSource::CClientScreenSource( CClientManager* pManager, ElementID ID, lua_State *L, CScreenSourceItem* pScreenSourceItem ) : CClientTexture( pManager, ID, L, pScreenSourceItem )
{
    // Lua instancing
    PushStack( L );
    lua_pushlightuserdata( L, this );
    lua_pushcclosure( L, luaconstructor_screensource, 1 );
    luaJ_extend( L, -2, 0 );
    lua_pop( L, 1 );

    SetTypeName( "screensource" );
}
Example #19
0
CRadarArea::CRadarArea ( CRadarAreaManager* pRadarAreaManager, CElement* pParent, CXMLNode* pNode ) : CPerPlayerEntity ( pParent, pNode )
{
    // Init
    m_iType = CElement::RADAR_AREA;
    SetTypeName ( "radararea" );
    m_pRadarAreaManager = pRadarAreaManager;
    m_Color = SColorRGBA ( 255, 255, 255, 255 );
    m_bIsFlashing = false;

    // Pop an id for us and add us to the manger's list
    pRadarAreaManager->AddToList ( this );
}
CClientWeapon::CClientWeapon ( CClientManager * pManager, ElementID ID, eWeaponType type )
    : ClassInit ( this )
    , CClientObject ( pManager, ID, CClientPickupManager::GetWeaponModel ( type ), false )
{
    // Ensure m_pTarget and m_pOwner get NULLed when they are destroyed
    CClientEntityRefManager::AddEntityRefs ( ENTITY_REF_DEBUG ( this, "CClientWeapon" ), &m_pTarget, &m_pOwner, NULL );

    m_pManager = pManager;
    m_pManager->GetWeaponManager ()->AddToList ( this );

    m_Type = type;
    m_State = WEAPONSTATE_READY;
    m_pWeapon = NULL;
    m_pWeaponInfo = g_pGame->GetWeaponInfo ( m_Type );
    m_bHasTargetDirection = false;
    m_pOwner = NULL;

    SetTypeName ( "weapon" );

    SetStatic ( true );
    Create ();
#ifdef MARKER_DEBUG
    m_pMarker = new CClientMarker ( pManager, INVALID_ELEMENT_ID, 4 );
    m_pMarker->SetColor( SColor( 0xFF00FF00 ) );
    m_pMarker->SetSize ( 0.5f );
    m_pMarker2 = new CClientMarker ( pManager, INVALID_ELEMENT_ID, 4 );
    m_pMarker2->SetColor( SColor( 0xFFFF0000 ) );
    m_pMarker2->SetSize ( 0.5f );
#endif
    m_sDamage = m_pWeaponInfo->GetDamagePerHit ( );
    m_pWeaponStat = g_pGame->CreateWeaponStat ( type, WEAPONSKILL_STD );
    ResetWeaponTarget ( );
    // Setup weapon config.
    m_weaponConfig.bDisableWeaponModel = false;
    m_weaponConfig.bShootIfTargetBlocked = false;
    m_weaponConfig.bShootIfTargetOutOfRange = false;
    m_weaponConfig.flags.bShootThroughStuff = false;
    m_weaponConfig.flags.bIgnoreSomeObjectsForCamera = false;
    m_weaponConfig.flags.bSeeThroughStuff = false;
    m_weaponConfig.flags.bCheckDummies = true;
    m_weaponConfig.flags.bCheckObjects = true;
    m_weaponConfig.flags.bCheckPeds = true;
    m_weaponConfig.flags.bCheckVehicles = true;
    m_weaponConfig.flags.bCheckBuildings = true;
    m_weaponConfig.flags.bCheckCarTires = true;

    m_itargetWheel = MAX_WHEELS + 1;
    m_nAmmoInClip = m_pWeaponStat->GetMaximumClipAmmo();
    m_ucCounter = 0;
    m_nAmmoTotal = 9999;
    m_iWeaponFireRate = GetWeaponFireTime ( m_pWeaponStat );
}
Example #21
0
CClientTexture::CClientTexture( CClientManager *pManager, ElementID ID, lua_State *L, CTextureItem *pTextureItem ) : CClientMaterial( pManager, ID, L )
{
    // Lua instancing
    PushStack( L );
    lua_pushlightuserdata( L, this );
    lua_pushcclosure( L, luaconstructor_texture, 1 );
    luaJ_extend( L, -2, 0 );
    lua_pop( L, 1 );

    SetTypeName( "texture" );
    
    m_pRenderItem = pTextureItem;
}
Example #22
0
	bool GetCountRequest::Create(rude::CGI& cgi, Map* pMap)
	{
		SetVersion(cgi["version"]);
		SetTypeName(cgi["typeName"]);
		
		SetSourceName(cgi["sourceName"]);
		SetMapName(cgi["mapName"],true);

		SetBBox(cgi["bbox"]);
		m_filter = cgi["filter"];
		
		return true;
	}
Example #23
0
CClientHandling::CClientHandling ( CClientManager* pManager, ElementID ID ) : CClientEntity ( ID )
{
    // Init
    m_pManager = pManager;
    m_pHandlingManager = pManager->GetHandlingManager ();
    SetTypeName ( "handling" );

    // Add to manager's list
    m_pHandlingManager->AddToList ( this );

    // Reset the changed bools to false. All start at default.
    ResetChangedBools ( false );
}
Example #24
0
CTeam::CTeam(CTeamManager* pTeamManager, CElement* pParent, CXMLNode* pNode, const char* szName, unsigned char ucRed, unsigned char ucGreen,
             unsigned char ucBlue)
    : CElement(pParent, pNode)
{
    m_pTeamManager = pTeamManager;

    m_iType = CElement::TEAM;
    SetTypeName("team");

    SetTeamName(szName);
    SetColor(ucRed, ucGreen, ucBlue);
    SetFriendlyFire(true);

    m_pTeamManager->AddToList(this);
}
Example #25
0
CClientWebBrowser::CClientWebBrowser ( CClientManager* pManager, ElementID ID, CWebBrowserItem* pWebBrowserItem, bool bLocal, bool bTransparent )
    : ClassInit ( this ), CClientTexture ( pManager, ID, pWebBrowserItem )
{
    m_pResource = nullptr;
    m_pManager = pManager;
    SetTypeName ( "webbrowser" );

    // Create the web view
    m_pWebView = g_pCore->GetWebCore ()->CreateWebView ( pWebBrowserItem->m_uiSizeX, pWebBrowserItem->m_uiSizeY, bLocal, pWebBrowserItem, bTransparent );

    // Set events interface
    m_pWebView->SetWebBrowserEvents ( this );

    // Initialise the webview after setting the events interface
    m_pWebView->Initialise ();
}
Example #26
0
CObject::CObject ( CElement* pParent, CXMLNode* pNode, CObjectManager* pObjectManager ) : CElement ( pParent, pNode )
{
    // Init
    m_iType = CElement::OBJECT;
    SetTypeName ( "object" );
    m_szName [0] = 0;
    m_szName [MAX_ELEMENT_NAME_LENGTH] = 0;

    m_pObjectManager = pObjectManager;
    m_usModel = 0xFFFF;
    m_moveData.bActive = false;
    m_ucAlpha = 255;

    // Add us to the manager's list
    pObjectManager->AddToList ( this );
}
Example #27
0
CClientMarker::CClientMarker ( CClientManager* pManager, ElementID ID, int iMarkerType ) : CClientStreamElement ( pManager->GetMarkerStreamer (), ID )
{
    // Init
    m_pManager = pManager;
    m_pMarkerManager = pManager->GetMarkerManager ();
    m_pCollision = NULL;
	m_pMarker = NULL;

    // Typename
    SetTypeName ( "marker" );

    // Create the marker
    CreateOfType ( iMarkerType );

    // Add us to marker manager list
    m_pMarkerManager->AddToList ( this );
}
Example #28
0
CClientSound::CClientSound ( CClientManager* pManager, ElementID ID ) : CClientEntity ( ID )
{
    m_pManager = pManager;
    m_pSoundManager = pManager->GetSoundManager();
    m_pSound = NULL;

    SetTypeName ( "sound" );

    m_pSoundManager->AddToList ( this );

    RelateDimension ( pManager->GetSoundManager ()->GetDimension () );

    m_fVolume = 1.0f;
    m_fMinDistance = 2.0f;
    m_usDimension = 0;
    m_b3D = false;
}
Example #29
0
	bool GetCountRequest::Create(XDocument* pxDoc)
	{
		XElement	*pxRoot = NULL;
		XAttribute	*pxAttr = NULL;

		m_pxDoc = pxDoc;

		pxRoot = pxDoc->GetRootNode();
		pxAttr = pxRoot->GetAttribute("version");
		if(pxAttr!=NULL)
		{
			SetVersion(pxAttr->GetValue());
		}

		pxAttr = pxRoot->GetAttribute("mapName");
		if(pxAttr!=NULL)
		{
			SetMapName(pxAttr->GetValue(),false);
		}

		pxAttr = pxRoot->GetAttribute("sourceName");
		if(pxAttr!=NULL)
		{
			SetSourceName(pxAttr->GetValue());
		}
		
		XElement* pxQuery = (XElement*)pxRoot->GetFirstChild("Query");
		if(pxQuery==NULL)
		{
			return NULL;
		}

		pxAttr = pxQuery->GetAttribute("typeName");
		if(pxAttr==NULL)
		{
			return false;
		}
		SetTypeName(pxAttr->GetValue(),false);
		if(m_type_name.empty())
		{
			return false;
		}

		return true;
	}
Example #30
0
CClientSound::CClientSound ( CClientManager* pManager, ElementID ID ) : ClassInit ( this ), CClientEntity ( ID )
{
    m_pSoundManager = pManager->GetSoundManager();
    m_pAudio = NULL;

    SetTypeName ( "sound" );

    m_pSoundManager->AddToList ( this );

    m_fVolume = 1.0f;
    m_fMinDistance = 5.0f;
    m_fMaxDistance = 20.0f;
    m_fPlaybackSpeed = 1.0f;
    m_bPan = true;
    m_fPan = 0.0f;

    m_pBuffer = NULL;
}