/* * Main loop. */ void MainLoop() { LoopEventT event = LOOP_CONTINUE; SetVBlankCounter(0); do { int frameNumber = GetVBlankCounter(); if (event != LOOP_CONTINUE) { CanvasFill(R_("Canvas"), 0); if (event == LOOP_NEXT) effect = (effect + 1) % lastEffect; if (event == LOOP_PREV) { effect--; if (effect < 0) effect += lastEffect; } } RenderVector(frameNumber); RenderChunky(frameNumber); RenderFrameNumber(frameNumber); DisplaySwap(); } while ((event = ReadLoopEvent()) != LOOP_EXIT); }
void MainLoop() { LoopEventT event = LOOP_CONTINUE; SetVBlankCounter(0); do { static bool paused = FALSE; static int oldFrameNumber = 0; int frameNumber = GetVBlankCounter(); if (event == LOOP_PAUSE) paused = !paused; if (paused) { SetVBlankCounter(oldFrameNumber); frameNumber = oldFrameNumber; } else { oldFrameNumber = frameNumber; } if (event == LOOP_TRIGGER) { RenderMode++; if (RenderMode > 4) RenderMode = 0; if (RenderMode < RENDER_FILLED) RenderAllFaces = true; else RenderAllFaces = false; } RenderMesh(frameNumber); RenderFrameNumber(frameNumber); RenderFramesPerSecond(frameNumber); DisplaySwap(); } while ((event = ReadLoopEvent()) != LOOP_EXIT); }
/* * Main loop. */ void MainLoop() { LoopEventT event = LOOP_CONTINUE; SetVBlankCounter(0); do { int frameNumber = GetVBlankCounter(); RenderEffect(frameNumber); RenderFrameNumber(frameNumber); RenderFramesPerSecond(frameNumber); DisplaySwap(); } while ((event = ReadLoopEvent()) != LOOP_EXIT); }