Example #1
0
cRandom_Sound::cRandom_Sound(XmlAttributes& attributes, cSprite_Manager* sprite_manager)
    : cSprite(sprite_manager, "sound")
{
    cRandom_Sound::Init();

    // filename
    Set_Filename(attributes["file"]);

    // position
    Set_Pos(string_to_float(attributes["posx"]), string_to_float(attributes["posy"]), true);

    //
    Set_Continuous(attributes.fetch<bool>("continuous", m_continuous));

    // delay
    Set_Delay_Min(attributes.fetch<int>("delay_min", m_delay_min));
    Set_Delay_Min(attributes.fetch<int>("delay_max", m_delay_max));

    // volume
    Set_Volume_Min(attributes.fetch<float>("volume_min", m_volume_min));
    Set_Volume_Max(attributes.fetch<float>("volume_min", m_volume_max));

    // volume reduction
    Set_Volume_Reduction_Begin(attributes.fetch<float>("volume_reduction_begin", m_volume_reduction_begin));
    Set_Volume_Reduction_End(attributes.fetch<float>("volume_reduction_end", m_volume_reduction_end));
}
Example #2
0
bool cRandom_Sound::Editor_Delay_Min_Text_Changed(const CEGUI::EventArgs& event)
{
    const CEGUI::WindowEventArgs& windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>(event);
    std::string str_text = static_cast<CEGUI::Editbox*>(windowEventArgs.window)->getText().c_str();

    Set_Delay_Min(string_to_int(str_text));

    return 1;
}
Example #3
0
void cRandom_Sound :: Create_From_Stream( CEGUI::XMLAttributes &attributes )
{
	// filename
	Set_Filename( attributes.getValueAsString( "file" ).c_str() );
	// position
	Set_Pos( static_cast<float>(attributes.getValueAsInteger( "pos_x" )), static_cast<float>(attributes.getValueAsInteger( "pos_y" )), 1 );
	// 
	Set_Continuous( attributes.getValueAsBool( "continuous", m_continuous ) );
	// delay
	Set_Delay_Min( attributes.getValueAsInteger( "delay_min", m_delay_min ) );
	Set_Delay_Max( attributes.getValueAsInteger( "delay_max", m_delay_max ) );
	// volume
	Set_Volume_Min( attributes.getValueAsFloat( "volume_min", m_volume_min ) );
	Set_Volume_Max( attributes.getValueAsFloat( "volume_max", m_volume_max ) );
	// volume reduction
	Set_Volume_Reduction_Begin( attributes.getValueAsFloat( "volume_reduction_begin", m_volume_reduction_begin ) );
	Set_Volume_Reduction_End( attributes.getValueAsFloat( "volume_reduction_end", m_volume_reduction_end ) );
}