int LoadManager () { int loadROM = OpenROM(GCSettings.LoadMethod); if (loadROM) { // load UPS/IPS/PPF patch LoadPatch(GCSettings.LoadMethod); Memory.LoadROM ("BLANK.SMC"); Memory.LoadSRAM ("BLANK"); // load SRAM or snapshot if ( GCSettings.AutoLoad == 1 ) LoadSRAM(GCSettings.SaveMethod, SILENT); else if ( GCSettings.AutoLoad == 2 ) NGCUnfreezeGame (GCSettings.SaveMethod, SILENT); // setup cheats SetupCheats(); } return loadROM; }
int LoadManager () { int loadROM = OpenROM(GCSettings.LoadMethod); /*** * check for autoloadsram / freeze ***/ if ( loadROM == 1 ) // if ROM was loaded, load the SRAM & settings { if ( GCSettings.AutoLoad == 1 ) LoadSRAM(GCSettings.SaveMethod, SILENT); else if ( GCSettings.AutoLoad == 2 ) NGCUnfreezeGame (GCSettings.SaveMethod, SILENT); // setup cheats SetupCheats(); // reset zoom zoom_reset (); } return loadROM; }
int GCMemROM(int size) { bool biosError = false; ResetGameLoaded(); CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(romFilename); GameInfo->archiveCount = 0; /*** Set some default values ***/ GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=(EGIV)GCSettings.timing; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; /*** Set internal sound information ***/ SetSampleRate(); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetLowPass(0); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = romFilename; fceufp->mode = FCEUFILE::READ; // read only EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size); fceufp->stream = fceumem; romLoaded = iNESLoad(romFilename, fceufp, 1); if(!romLoaded) { romLoaded = UNIFLoad(romFilename, fceufp); } if(!romLoaded) { romLoaded = NSFLoad(romFilename, fceufp); } if(!romLoaded) { // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { size_t biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); if(biosSize == 0 && strlen(appPath) > 0) { sprintf (filepath, "%s/disksys.rom", appPath); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { biosError = true; if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { romLoaded = FDSLoad(romFilename, fceufp); } } delete fceufp; if (romLoaded) { FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGameGenie(); PowerNES(); //if(GameInfo->type!=GIT_NSF) // FCEU_LoadGamePalette(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetupCheats(); ResetAudio(); return 1; } else { delete GameInfo; GameInfo = 0; if(!biosError) ErrorPrompt("Invalid game file!"); romLoaded = false; return 0; } }