void ImageAttachment::ApplyShader( BufferIndex updateBufferIndex, Shader* shader ) { mShader = shader; // send the message to renderer SendShaderChangeMessage( updateBufferIndex ); // tell derived class to do something ShaderChanged( updateBufferIndex ); }
void ImageAttachment::RemoveShader( BufferIndex updateBufferIndex ) { // return to default shader mShader = NULL; // send the message to renderer SendShaderChangeMessage( updateBufferIndex ); // tell derived class to do something ShaderChanged( updateBufferIndex ); }
void ChoiceForm::SelectedShaderChanged(GraphicsUI::UI_Base *) { SetCursor(LoadCursor(NULL, IDC_WAIT)); int idx = GetSelIdx(shaderBox); if (idx != -1) { UpdateChoicePanel(shaderBox->GetTextItem(idx)->GetText()); ShaderChanged(shaderBox->GetTextItem(idx)->GetText()); } SetCursor(LoadCursor(NULL, IDC_ARROW)); }
void ChoiceForm::Autotune(float timeBudget) { bool countOnly = false; ResetButton_Clicked(nullptr); referenceFrame = ReadFrameData(choiceControl->RenderFrame()); EnumerableDictionary<String, Spire::Compiler::ShaderChoiceValue> currentChoices; currentBestValue = 1e30f; currentBestChoices = currentChoices; HashSet<String> selectedChoices; for (auto & chk : choiceCheckBoxes) if (chk.Value->Checked) selectedChoices.Add(chk.Key); autotuningLog.Clear(); auto startTimePoint = PerformanceCounter::Start(); int count = AutotuneHelper(selectedChoices, currentChoices, timeBudget, countOnly); float time = PerformanceCounter::EndSeconds(startTimePoint); autotuningLog << L"time: " << time << EndLine; printf("variant count: %d\ntime: %f\n", count, time); File::WriteAllText(L"autotuneLog.txt", autotuningLog.ToString()); if (!countOnly) { existingChoices = currentBestChoices; disableChoiceChangeCapture = true; for (auto & choice : existingChoices) { auto cmb = choiceComboBoxes[choice.Key].GetValue(); int idxToSelect = 0; for (int i = 0; i < cmb->Items.Count(); i++) if (cmb->GetTextItem(i)->GetText() == choice.Value.ToString()) { idxToSelect = i; break; } cmb->SetSelectedIndex(idxToSelect); } disableChoiceChangeCapture = false; Recompile(); ShaderChanged(currentShaderName); } }
void cceMaterialShaderEditorDialog::Close () { if (ShaderChanged ()) { int result = QMessageBox::question (this, "Shader changed - " CCE_TOOL_NAME, "The shader has unsaved changes. Save changes bevor closing?", QMessageBox::Save, QMessageBox::Close, QMessageBox::Cancel); switch (result) { case QMessageBox::Save: Save (); break; case QMessageBox::Cancel: return; case QMessageBox::Close: break; } } emit CloseEditor(_shader); }
void cceMaterialShaderEditorDialog::CodeChanged() { _updateBindingTime.start(); SetChanged(ShaderChanged()); }
void cceMaterialShaderEditorDialog::on_lineEditName_textChanged(const QString &text) { SetChanged(ShaderChanged()); }
void cceMaterialShaderEditorDialog::on_comboBoxType_currentIndexChanged(int index) { SetChanged(ShaderChanged()); }