ShaderDebugTrace GLReplay::DebugThread(uint32_t frameID, uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3]) { RDCUNIMPLEMENTED(); return ShaderDebugTrace(); }
ShaderDebugTrace GLReplay::DebugPixel(uint32_t frameID, uint32_t eventID, uint32_t x, uint32_t y) { RDCUNIMPLEMENTED(); return ShaderDebugTrace(); }
ShaderDebugTrace GLReplay::DebugVertex(uint32_t frameID, uint32_t eventID, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset) { RDCUNIMPLEMENTED(); return ShaderDebugTrace(); }
ShaderDebugTrace D3D12Replay::DebugThread(uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3]) { return ShaderDebugTrace(); }
ShaderDebugTrace D3D12Replay::DebugPixel(uint32_t eventID, uint32_t x, uint32_t y, uint32_t sample, uint32_t primitive) { return ShaderDebugTrace(); }
ShaderDebugTrace D3D12Replay::DebugVertex(uint32_t eventID, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset) { return ShaderDebugTrace(); }