Example #1
0
ShaderDebugTrace GLReplay::DebugThread(uint32_t frameID, uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3])
{
	RDCUNIMPLEMENTED();
	return ShaderDebugTrace();
}
Example #2
0
ShaderDebugTrace GLReplay::DebugPixel(uint32_t frameID, uint32_t eventID, uint32_t x, uint32_t y)
{
	RDCUNIMPLEMENTED();
	return ShaderDebugTrace();
}
Example #3
0
ShaderDebugTrace GLReplay::DebugVertex(uint32_t frameID, uint32_t eventID, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset)
{
	RDCUNIMPLEMENTED();
	return ShaderDebugTrace();
}
Example #4
0
ShaderDebugTrace D3D12Replay::DebugThread(uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3])
{
  return ShaderDebugTrace();
}
Example #5
0
ShaderDebugTrace D3D12Replay::DebugPixel(uint32_t eventID, uint32_t x, uint32_t y, uint32_t sample,
                                         uint32_t primitive)
{
  return ShaderDebugTrace();
}
Example #6
0
ShaderDebugTrace D3D12Replay::DebugVertex(uint32_t eventID, uint32_t vertid, uint32_t instid,
                                          uint32_t idx, uint32_t instOffset, uint32_t vertOffset)
{
  return ShaderDebugTrace();
}