virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
	{
		const FKey Key = InKeyEvent.GetKey();
		if (Key == EKeys::Enter)
		{
			MenuOwner->HandleLoginUIClosed(TSharedPtr<const FUniqueNetId>(), 0);
		}
		else if (!MenuOwner->GetControlsLocked() && Key == EKeys::Gamepad_FaceButton_Bottom)
		{
			bool bSkipToMainMenu = true;

			{
				const auto OnlineSub = IOnlineSubsystem::Get();
				if (OnlineSub)
				{
					const auto IdentityInterface = OnlineSub->GetIdentityInterface();
					if (IdentityInterface.IsValid())
					{
						TSharedPtr<GenericApplication> GenericApplication = FSlateApplication::Get().GetPlatformApplication();
						const bool bIsLicensed = GenericApplication->ApplicationLicenseValid();

						const auto LoginStatus = IdentityInterface->GetLoginStatus(InKeyEvent.GetUserIndex());
						if (LoginStatus == ELoginStatus::NotLoggedIn || !bIsLicensed)
						{
							// Show the account picker.
							const auto ExternalUI = OnlineSub->GetExternalUIInterface();
							if (ExternalUI.IsValid())
							{
								ExternalUI->ShowLoginUI(InKeyEvent.GetUserIndex(), false, IOnlineExternalUI::FOnLoginUIClosedDelegate::CreateSP(MenuOwner, &FShooterWelcomeMenu::HandleLoginUIClosed));
								bSkipToMainMenu = false;
							}
						}
					}
				}
			}

			if (bSkipToMainMenu)
			{
				const auto OnlineSub = IOnlineSubsystem::Get();
				if (OnlineSub)
				{
					const auto IdentityInterface = OnlineSub->GetIdentityInterface();
					if (IdentityInterface.IsValid())
					{
						TSharedPtr<const FUniqueNetId> UserId = IdentityInterface->GetUniquePlayerId(InKeyEvent.GetUserIndex());
						// If we couldn't show the external login UI for any reason, or if the user is
						// already logged in, just advance to the main menu immediately.
						MenuOwner->HandleLoginUIClosed(UserId, InKeyEvent.GetUserIndex());
					}
				}
			}

			return FReply::Handled();
		}

		return FReply::Unhandled();
	}
bool ShooterUIHelpers::ProfileSwapUI(const int ControllerIndex, bool bShowOnlineOnly, const IOnlineExternalUI::FOnLoginUIClosedDelegate* Delegate) const
{
	const auto OnlineSub = IOnlineSubsystem::Get();
	if (OnlineSub)
	{
		// Show the profile UI.
		const auto ExternalUI = OnlineSub->GetExternalUIInterface();
		if (ExternalUI.IsValid())
		{
			// Create a dummy delegate, if one wasn't specified
			struct Local
			{
				static void DummyOnProfileSwapUIClosedDelegate(TSharedPtr<const FUniqueNetId> UniqueId, const int InControllerIndex)
				{
					// do nothing
				}
			};
			return ExternalUI->ShowLoginUI(ControllerIndex, bShowOnlineOnly, Delegate ? *Delegate : IOnlineExternalUI::FOnLoginUIClosedDelegate::CreateStatic(&Local::DummyOnProfileSwapUIClosedDelegate) );
		}
	}
	return false;
}
Example #3
0
	virtual FReply OnControllerButtonPressed( const FGeometry& MyGeometry, const FControllerEvent& ControllerEvent ) override
	{
		const FKey Key = ControllerEvent.GetEffectingButton();
		if (Key == EKeys::Gamepad_FaceButton_Bottom)
		{
			bool bSkipToMainMenu = true;

			const auto OnlineSub = IOnlineSubsystem::Get();
			if(OnlineSub)
			{
				const auto IdentityInterface = OnlineSub->GetIdentityInterface();
				if(IdentityInterface.IsValid())
				{
					const auto LoginStatus = IdentityInterface->GetLoginStatus(ControllerEvent.GetUserIndex());
					if(LoginStatus == ELoginStatus::NotLoggedIn)
					{
						// Show the account picker.
						const auto ExternalUI = OnlineSub->GetExternalUIInterface();
						if(ExternalUI.IsValid())
						{
							ExternalUI->ShowLoginUI(ControllerEvent.GetUserIndex(), false, IOnlineExternalUI::FOnLoginUIClosedDelegate::CreateSP(MenuOwner, &FShooterWelcomeMenu::HandleLoginUIClosed));
							bSkipToMainMenu = false;
						}
					}
				}
			}

			if(bSkipToMainMenu)
			{
				// If we couldn't show the external login UI for any reason, or if the user is
				// already logged in, just advance to the main menu immediately.
				MenuOwner->SetControllerAndAdvanceToMainMenu(ControllerEvent.GetUserIndex());
			}

			return FReply::Handled();
		}

		return FReply::Unhandled();
	}