virtual void OnClick(Point pt, int widget) { #ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (widget) { case SGI_GENERATE_GAME: if (_ctrl_pressed) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); } else { ShowGenerateLandscape(); } break; case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case SGI_PLAY_NETWORK: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { ShowNetworkGameWindow(); } break; case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); this->SetLandscapeButtons(); break; case SGI_OPTIONS: ShowGameOptions(); break; case SGI_DIFFICULTIES: ShowGameDifficulty(); break; case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break; case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case SGI_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { ShowNetworkContentListWindow(); } break; case SGI_AI_SETTINGS: ShowAIConfigWindow(); break; case SGI_EXIT: HandleExitGameRequest(); break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case SNGRFS_PRESET_LIST: { DropDownList *list = new DropDownList(); /* Add 'None' option for clearing list */ list->push_back(new DropDownListStringItem(STR_NONE, -1, false)); for (uint i = 0; i < _grf_preset_list.Length(); i++) { if (_grf_preset_list[i] != NULL) { list->push_back(new DropDownListPresetItem(i)); } } ShowDropDownList(this, list, this->preset, SNGRFS_PRESET_LIST); break; } case SNGRFS_PRESET_SAVE: this->query_widget = widget; ShowQueryString(STR_EMPTY, STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY, 32, 100, this, CS_ALPHANUMERAL, QSF_NONE); break; case SNGRFS_PRESET_DELETE: if (this->preset == -1) return; DeleteGRFPresetFromConfig(_grf_preset_list[this->preset]); GetGRFPresetList(&_grf_preset_list); this->preset = -1; this->InvalidateData(); break; case SNGRFS_ADD: // Add GRF DeleteWindowByClass(WC_SAVELOAD); new NewGRFAddWindow(&_newgrf_add_dlg_desc, this, &this->list); break; case SNGRFS_REMOVE: { // Remove GRF GRFConfig **pc, *c, *newsel; /* Choose the next GRF file to be the selected file */ newsel = this->sel->next; for (pc = &this->list; (c = *pc) != NULL; pc = &c->next) { /* If the new selection is empty (i.e. we're deleting the last item * in the list, pick the file just before the selected file */ if (newsel == NULL && c->next == this->sel) newsel = c; if (c == this->sel) { *pc = c->next; free(c); break; } } this->sel = newsel; this->preset = -1; this->InvalidateData(3); this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window break; } case SNGRFS_MOVE_UP: { // Move GRF up GRFConfig **pc, *c; if (this->sel == NULL) break; int pos = 0; for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) { if (c->next == this->sel) { c->next = this->sel->next; this->sel->next = c; *pc = this->sel; break; } } this->vscroll.ScrollTowards(pos); this->preset = -1; this->InvalidateData(); break; } case SNGRFS_MOVE_DOWN: { // Move GRF down GRFConfig **pc, *c; if (this->sel == NULL) break; int pos = 1; // Start at 1 as we swap the selected newgrf with the next one for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) { if (c == this->sel) { *pc = c->next; c->next = c->next->next; (*pc)->next = c; break; } } this->vscroll.ScrollTowards(pos); this->preset = -1; this->InvalidateData(); break; } case SNGRFS_FILE_LIST: { // Select a GRF GRFConfig *c; uint i = (pt.y - this->GetWidget<NWidgetBase>(SNGRFS_FILE_LIST)->pos_y) / this->resize.step_height + this->vscroll.GetPosition(); for (c = this->list; c != NULL && i > 0; c = c->next, i--) {} if (this->sel != c) this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window this->sel = c; this->InvalidateData(); if (click_count > 1) this->OnClick(pt, SNGRFS_SET_PARAMETERS, 1); break; } case SNGRFS_APPLY_CHANGES: // Apply changes made to GRF list if (this->execute) { ShowQuery( STR_NEWGRF_POPUP_CAUTION_CAPTION, STR_NEWGRF_CONFIRMATION_TEXT, this, NewGRFConfirmationCallback ); } else { CopyGRFConfigList(this->orig_list, this->list, true); ResetGRFConfig(false); ReloadNewGRFData(); } break; case SNGRFS_SET_PARAMETERS: { // Edit parameters if (this->sel == NULL) break; this->query_widget = widget; static char buff[512]; GRFBuildParamList(buff, this->sel, lastof(buff)); SetDParamStr(0, buff); ShowQueryString(STR_JUST_RAW_STRING, STR_NEWGRF_SETTINGS_PARAMETER_QUERY, 63, 250, this, CS_NUMERAL_SPACE, QSF_NONE); break; } case SNGRFS_TOGGLE_PALETTE: if (this->sel != NULL) { this->sel->windows_paletted ^= true; this->SetDirty(); } break; case SNGRFS_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { #if defined(ENABLE_NETWORK) /* Only show the things in the current list, or everything when nothing's selected */ ContentVector cv; for (const GRFConfig *c = this->list; c != NULL; c = c->next) { if (c->status != GCS_NOT_FOUND && !HasBit(c->flags, GCF_COMPATIBLE)) continue; ContentInfo *ci = new ContentInfo(); ci->type = CONTENT_TYPE_NEWGRF; ci->state = ContentInfo::DOES_NOT_EXIST; ttd_strlcpy(ci->name, c->name != NULL ? c->name : c->filename, lengthof(ci->name)); ci->unique_id = BSWAP32(c->grfid); memcpy(ci->md5sum, c->md5sum, sizeof(ci->md5sum)); if (HasBit(c->flags, GCF_COMPATIBLE)) GamelogGetOriginalGRFMD5Checksum(c->grfid, ci->md5sum); *cv.Append() = ci; } ShowNetworkContentListWindow(cv.Length() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF); #endif } break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case AIC_WIDGET_DECREASE: case AIC_WIDGET_INCREASE: { int new_value; if (widget == AIC_WIDGET_DECREASE) { new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1); } else { new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); this->InvalidateData(); break; } case AIC_WIDGET_LIST: { // Select a slot this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height); this->InvalidateData(); if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); break; } case AIC_WIDGET_MOVE_UP: if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) { Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]); this->selected_slot--; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; case AIC_WIDGET_MOVE_DOWN: if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) { Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]); this->selected_slot++; this->vscroll->ScrollTowards(this->selected_slot); this->InvalidateData(); } break; case AIC_WIDGET_CHANGE: // choose other AI ShowAIListWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CONFIGURE: // change the settings for an AI ShowAISettingsWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CLOSE: delete this; break; case AIC_WIDGET_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); #endif } break; } }
virtual void OnClick(Point pt, int widget) { switch (widget) { case AIC_WIDGET_DECREASE: case AIC_WIDGET_INCREASE: { int new_value; if (widget == AIC_WIDGET_DECREASE) { new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1); } else { new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); this->InvalidateData(); break; } case AIC_WIDGET_LIST: { // Select a slot this->selected_slot = (CompanyID)((pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height + this->vscroll.GetPosition()); this->InvalidateData(); break; } case AIC_WIDGET_MOVE_UP: if (this->selected_slot > 1) { Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot - 1]); this->selected_slot--; this->InvalidateData(); } break; case AIC_WIDGET_MOVE_DOWN: if (this->selected_slot < _settings_newgame.difficulty.max_no_competitors) { Swap(_settings_newgame.ai_config[this->selected_slot], _settings_newgame.ai_config[this->selected_slot + 1]); this->selected_slot++; this->InvalidateData(); } break; case AIC_WIDGET_CHANGE: // choose other AI ShowAIListWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CONFIGURE: // change the settings for an AI ShowAISettingsWindow((CompanyID)this->selected_slot); break; case AIC_WIDGET_CLOSE: delete this; break; case AIC_WIDGET_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { #if defined(ENABLE_NETWORK) ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); #endif } break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case SLWW_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case SLWW_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors()) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); delete this; } break; case SLWW_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { /* Copy clicked name to editbox */ ttd_strlcpy(this->text.buf, file->title, this->text.maxsize); UpdateTextBufferSize(&this->text); this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, SLWW_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case SLWW_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game break; } }
virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_SL_SORT_BYNAME: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_SORT_BYDATE: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; this->SetDirty(); break; case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); this->InvalidateData(); break; case WID_SL_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; const char *name = FiosBrowseTo(this->selected); SetFiosType(this->selected->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); ClearErrorMessages(); delete this; } break; case WID_SL_NEWGRF_INFO: if (_load_check_data.HasNewGrfs()) { ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig); } break; case WID_SL_MISSING_NEWGRFS: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) ShowMissingContentWindow(_load_check_data.grfconfig); #endif } break; case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; const FiosItem *file = _fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { if (click_count == 1) { if (this->selected != file) { this->selected = file; _load_check_data.Clear(); if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); } this->InvalidateData(1); } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) { /* Copy clicked name to editbox */ this->filename_editbox.text.Assign(file->title); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { SetFiosType(file->type); strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); delete this; ShowHeightmapLoad(); } } } else { /* Changed directory, need refresh. */ this->InvalidateData(); } break; } case WID_SL_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) switch (_saveload_mode) { default: NOT_REACHED(); case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } break; case WID_SL_DELETE_SELECTION: // Delete break; case WID_SL_SAVE_GAME: // Save game /* Note, this is also called via the OSK; and we need to lower the button. */ this->HandleButtonClick(WID_SL_SAVE_GAME); break; } }