void MythUIType::SetVisible(bool visible) { if (visible == m_Visible) return; m_Visible = visible; SetRedraw(); if (m_Visible) emit Showing(); else emit Hiding(); }
void teclado(unsigned char c, int x, int y) { (void)x;(void)y; switch (c) { case 27: glutExit(); break; case 'h': help; //Nesisito aiuda amiho servesa bier std::cout << "You can see the state of the camera type on the up left corner." << std::endl; std::cout << "Press H to display the help(lolol)" << std::endl; std::cout << "Press R to reset the camera" << std::endl; std::cout << "Press P to switch between perspective and ortho camera" << std::endl; std::cout << "Press C to switch between first person camera and third person camera" << std::endl; std::cout << "Press WASD to move the Patricio" << std::endl; std::cout << "Press Z or X to increment/decrement the speed of the Patricio" << std::endl; std::cout << "Press V to make the walls visible/invisible" << std::endl; std::cout << "Press B to make the sfere of the scene visible/invisible" << std::endl; std::cout << "Press M to switch the model of the main character" << std::endl; std::cout << "Press O to change the polygon mode" << std::endl; std::cout << "Press Space to unleash the hidden and destructive power of the Killer Patricio" << std::endl; std::cout << std::endl; break; case 'w': patricio1.posFinal = patricio1.posFinal + Vector3f(sin(direccionPatricio*M_PI/180)*speed,0,cos(direccionPatricio*M_PI/180)*speed); updateCamera(); // Por si el patricio se ha salido de la esfera i ase iorar al ninio jisus glutPostRedisplay(); break; case 's': patricio1.posFinal = patricio1.posFinal - Vector3f(sin(direccionPatricio*M_PI/180)*speed,0,cos(direccionPatricio*M_PI/180)*speed); updateCamera(); // Por si el patricio se ha salido de la esfera i ase iorar al ninio jisus glutPostRedisplay(); break; case 'a': direccionPatricio += 2.5; if (fps) updateCamera(); else glutPostRedisplay(); break; case 'd': direccionPatricio -= 2.5; if (fps) updateCamera(); else glutPostRedisplay(); break; case 'z': speed += 0.03; break; case 'x': speed -= 0.03; if (speed < 0) speed = 0; break; case 'r': reset(); glutPostRedisplay(); break; case 'c': fps = not fps; if (fps) changeCamera(Fps); else changeCamera(ortho ? Ortho : Perspective); updateCamera(); break; case 'p': if (cameraState != Fps) changeCamera(CameraType((cameraState+1)%(qttCameraType-1))); updateCameraType(); break; case 'o': changeShowing(Showing((showing+1)%qttShowing)); break; case 'm': patricio1.changeModel(Models((patricio1.name+1)%qttModels)); glutPostRedisplay(); break; case 'v': wallVisible = not wallVisible; glutPostRedisplay(); break; case 'b': sferaVisible = not sferaVisible; glutPostRedisplay(); break; case ' ': balas.push_back(Bala(patricio1.posFinal,direccionPatricio)); break; default: break; } }