Example #1
0
int main (void) {
	Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas");
	printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
	printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height);

	SkeletonJson* json = SkeletonJson_create(atlas);
	SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
	if (!skeletonData) {
		printf("Error: %s\n", json->error);
		exit(0);
	}
	printf("Default skin name: %s\n", skeletonData->defaultSkin->name);

	Skeleton* skeleton = Skeleton_create(skeletonData);

	Animation* animation = SkeletonData_findAnimation(skeletonData, "walk");
	if (!animation) {
		printf("Error: Animation not found: walk\n");
		exit(0);
	}
	printf("Animation timelineCount: %d\n", animation->timelineCount);

	Skeleton_dispose(skeleton);
	SkeletonData_dispose(skeletonData);
	SkeletonJson_dispose(json);
	Atlas_dispose(atlas);

	return 0;
}
Example #2
0
ofxSkeleton::~ofxSkeleton(){
    
	SkeletonData_dispose(skeletonData);
	Atlas_dispose(atlas);
    
	AnimationState_dispose(state);
	Skeleton_dispose(skeleton);
}
Example #3
0
int main (void) {
	Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas");
	printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
	printf("First page name: %s, extraData: %d\n", atlas->pages->name, ((ExampleAtlasPage*)atlas->pages)->extraData);

	SkeletonJson* json = SkeletonJson_create(atlas);
	SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy-skeleton.json");
	if (!skeletonData) printf("Error: %s\n", json->error);
	printf("Attachment extraData: %d\n", ((ExampleRegionAttachment*)skeletonData->defaultSkin->entries->attachment)->extraData);

	Skeleton* skeleton = Skeleton_create(skeletonData);
	printf("Skeleton extraData: %d\n", ((ExampleSkeleton*)skeleton)->extraData);

	Animation* animation = SkeletonJson_readAnimationFile(json, "data/spineboy-walk.json", skeletonData);
	if (!animation) printf("Error: %s\n", json->error);
	printf("Animation timelineCount: %d\n", animation->timelineCount);

	Skeleton_dispose(skeleton);
	SkeletonData_dispose(skeletonData);
	SkeletonJson_dispose(json);
	Atlas_dispose(atlas);

	return 0;
}
Example #4
0
CCSkeleton::~CCSkeleton () {
	if (ownsSkeletonData) SkeletonData_dispose(skeleton->data);
	if (atlas) Atlas_dispose(atlas);
	Skeleton_dispose(skeleton);
}
Example #5
0
SkeletonDrawable::~SkeletonDrawable () {
	delete vertexArray;
	AnimationState_dispose(state);
	Skeleton_dispose(skeleton);
}
CCSkeleton::~CCSkeleton () {
	Skeleton_dispose(skeleton);
	AnimationState_dispose(state);
}
CCSkeleton::~CCSkeleton () {
	if (ownsSkeleton) Skeleton_dispose(skeleton);
	if (ownsStateData) AnimationStateData_dispose(state->data);
	if (atlas) Atlas_dispose(atlas);
	AnimationState_dispose(state);
}
CCSkeleton::~CCSkeleton () {
	Skeleton_dispose(skeleton);
	if (ownsStateData) AnimationStateData_dispose(state->data);
	AnimationState_dispose(state);
}
Example #9
0
SkeletonDrawable::~SkeletonDrawable () {
	AnimationState_dispose(state);
	Skeleton_dispose(skeleton);
}