Example #1
1
XnStatus PlayerNode::HandleDataIndexRecord(DataIndexRecordHeader record, XnBool bReadPayload)
{
	XnStatus nRetVal = XN_STATUS_OK;
	
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "DataIndex");

	XN_ASSERT(record.GetNodeID() != INVALID_NODE_ID);
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);

	XnUInt32 nRecordTotalSize = record.GetSize() + record.GetPayloadSize();
	if (nRecordTotalSize > RECORD_MAX_SIZE)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_INTERNAL_BUFFER_TOO_SMALL, XN_MASK_OPEN_NI, "Record size %u is larger than player internal buffer", nRecordTotalSize);
	}

	if (bReadPayload)
	{
		// make sure node exists
		if (!pPlayerNodeInfo->bValid)
		{
			XN_ASSERT(FALSE);
			return XN_STATUS_CORRUPT_FILE;
		}

		if (record.GetPayloadSize() != (pPlayerNodeInfo->nFrames+1) * sizeof(DataIndexEntry))
		{
			XN_ASSERT(FALSE);
			XN_LOG_WARNING_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Seek table has %u entries, but node has %u frames!", record.GetPayloadSize() / sizeof(DataIndexEntry), pPlayerNodeInfo->nFrames);
		}

		// allocate our data index
		pPlayerNodeInfo->pDataIndex = (DataIndexEntry*)xnOSCalloc(pPlayerNodeInfo->nFrames+1, sizeof(DataIndexEntry));
		XN_VALIDATE_ALLOC_PTR(pPlayerNodeInfo->pDataIndex);

		//Now read the actual data
		XnUInt32 nBytesRead = 0;
		nRetVal = Read(pPlayerNodeInfo->pDataIndex, record.GetPayloadSize(), nBytesRead);
		XN_IS_STATUS_OK(nRetVal);
		if (nBytesRead < record.GetPayloadSize())
		{
			XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Not enough bytes read");
		}
	}
	else
	{
		//Just skip the data
		nRetVal = SkipRecordPayload(record);
		XN_IS_STATUS_OK(nRetVal);
	}

	return XN_STATUS_OK;
}
Example #2
0
XnStatus PlayerNode::SeekToRecordByType(XnUInt32 nNodeID, RecordType type)
{
	XnStatus nRetVal = XN_STATUS_OK;
	
	Record record(m_pRecordBuffer, RECORD_MAX_SIZE);

	XnUInt32 nStartPos = TellStream();

	XnBool bFound = FALSE;
	XnUInt32 nPosBeforeRecord = 0;
	while (!bFound && nRetVal == XN_STATUS_OK)
	{
		nPosBeforeRecord = TellStream();

		nRetVal = ReadRecord(record);
		XN_IS_STATUS_OK(nRetVal);

		if ((record.GetType() == type) && (record.GetNodeID() == nNodeID))
		{
			bFound = TRUE;
		}
		else if (record.GetType() == RECORD_END)
		{
			nRetVal = XN_STATUS_NO_MATCH;
		}
		else
		{
			// if record has payload, skip it
			nRetVal = SkipRecordPayload(record);
		}
	}

	if (bFound)
	{
		// seek to before requested record
		nRetVal = SeekStream(XN_OS_SEEK_SET, nPosBeforeRecord);
		XN_IS_STATUS_OK(nRetVal);
	}
	else
	{
		// seek back to starting position
		SeekStream(XN_OS_SEEK_SET, nStartPos);
		return (nRetVal);
	}
	
	return (XN_STATUS_OK);
}
Example #3
0
XnStatus PlayerNode::HandleNewDataRecord(NewDataRecordHeader record, XnBool bReadPayload)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NewData");

	XN_ASSERT(record.GetNodeID() != INVALID_NODE_ID);
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	XnUInt32 nRecordTotalSize = record.GetSize() + record.GetPayloadSize();
	if (nRecordTotalSize > RECORD_MAX_SIZE)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_INTERNAL_BUFFER_TOO_SMALL, XN_MASK_OPEN_NI, "Record size %u is larger than player internal buffer", nRecordTotalSize);
	}
	
	pPlayerNodeInfo->nLastDataPos = TellStream() - record.GetSize();
	pPlayerNodeInfo->newDataUndoInfo.nRecordPos =  pPlayerNodeInfo->nLastDataPos;
	pPlayerNodeInfo->newDataUndoInfo.nUndoRecordPos = record.GetUndoRecordPos();
	if (record.GetFrameNumber() > pPlayerNodeInfo->nFrames)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	pPlayerNodeInfo->nCurFrame = record.GetFrameNumber();
	
	if (record.GetTimeStamp() > m_nGlobalMaxTimeStamp)	
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Record timestamp for record in position %u is larger than reported max timestamp", pPlayerNodeInfo->nLastDataPos);
	}

	m_nTimeStamp = record.GetTimeStamp();

	if (bReadPayload)
	{
		//Now read the actual data
		XnUInt32 nBytesRead = 0;
		nRetVal = Read(record.GetPayload(), record.GetPayloadSize(), nBytesRead);
		XN_IS_STATUS_OK(nRetVal);
		if (nBytesRead < record.GetPayloadSize())
		{
			XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Not enough bytes read");
		}

		const XnUInt8* pCompressedData = record.GetPayload(); //The new (compressed) data is right at the end of the header
		XnUInt32 nCompressedDataSize = record.GetPayloadSize();
		const XnUInt8* pUncompressedData = NULL;
		XnUInt32 nUncompressedDataSize = 0;
		XnCodecID compression = pPlayerNodeInfo->codec.GetCodecID();
		if (compression == XN_CODEC_UNCOMPRESSED)
		{
			pUncompressedData = pCompressedData;
			nUncompressedDataSize = nCompressedDataSize;
		}
		else
		{
			//Decode data with codec
			nRetVal = pPlayerNodeInfo->codec.DecodeData(pCompressedData, nCompressedDataSize, 
				m_pUncompressedData, DATA_MAX_SIZE, &nUncompressedDataSize);
			XN_IS_STATUS_OK(nRetVal);
			pUncompressedData = m_pUncompressedData;
		}

		nRetVal = m_pNodeNotifications->OnNodeNewData(m_pNotificationsCookie, pPlayerNodeInfo->strName, 
			record.GetTimeStamp(), record.GetFrameNumber(), pUncompressedData, nUncompressedDataSize);
		XN_IS_STATUS_OK(nRetVal);
	}
	else
	{
		//Just skip the data
		nRetVal = SkipRecordPayload(record);
		XN_IS_STATUS_OK(nRetVal);
	}

	return XN_STATUS_OK;
}