Example #1
0
/** Cargo payment rates in pre 126 savegames */
static void Load_CAPR()
{
	uint num_cargo = IsSavegameVersionBefore(55) ? 12 : NUM_CARGO;
	int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64;
	SlArray(NULL, num_cargo, vt | SLE_VAR_NULL);
	SlArray(NULL, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
}
Example #2
0
/** Prices in pre 126 savegames */
static void Load_PRIC()
{
	/* Old games store 49 base prices, very old games store them as int32 */
	int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64;
	SlArray(NULL, 49, vt | SLE_VAR_NULL);
	SlArray(NULL, 49, SLE_FILE_U16 | SLE_VAR_NULL);
}
Example #3
0
/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm)
{
	SlObject(NULL, _script_byte);
	switch (_script_sl_byte) {
		case SQSL_INT: {
			int value;
			SlArray(&value, 1, SLE_INT32);
			if (vm != NULL) sq_pushinteger(vm, (SQInteger)value);
			return true;
		}

		case SQSL_STRING: {
			SlObject(NULL, _script_byte);
			static char buf[256];
			SlArray(buf, _script_sl_byte, SLE_CHAR);
			if (vm != NULL) sq_pushstring(vm, OTTD2SQ(buf), -1);
			return true;
		}

		case SQSL_ARRAY: {
			if (vm != NULL) sq_newarray(vm, 0);
			while (LoadObjects(vm)) {
				if (vm != NULL) sq_arrayappend(vm, -2);
				/* The value is popped from the stack by squirrel. */
			}
			return true;
		}

		case SQSL_TABLE: {
			if (vm != NULL) sq_newtable(vm);
			while (LoadObjects(vm)) {
				LoadObjects(vm);
				if (vm != NULL) sq_rawset(vm, -3);
				/* The key (-2) and value (-1) are popped from the stack by squirrel. */
			}
			return true;
		}

		case SQSL_BOOL: {
			SlObject(NULL, _script_byte);
			if (vm != NULL) sq_pushinteger(vm, (SQBool)(_script_sl_byte != 0));
			return true;
		}

		case SQSL_NULL: {
			if (vm != NULL) sq_pushnull(vm);
			return true;
		}

		case SQSL_ARRAY_TABLE_END: {
			return false;
		}

		default: NOT_REACHED();
	}
}
Example #4
0
static void Load_ORDR()
{
	if (IsSavegameVersionBefore(5, 2)) {
		/* Version older than 5.2 did not have a ->next pointer. Convert them
		 * (in the old days, the orderlist was 5000 items big) */
		size_t len = SlGetFieldLength();

		if (IsSavegameVersionBefore(5)) {
			/* Pre-version 5 had another layout for orders
			 * (uint16 instead of uint32) */
			len /= sizeof(uint16);
			uint16 *orders = MallocT<uint16>(len + 1);

			SlArray(orders, len, SLE_UINT16);

			for (size_t i = 0; i < len; ++i) {
				Order *o = new (i) Order();
				o->AssignOrder(UnpackVersion4Order(orders[i]));
			}

			free(orders);
		} else if (IsSavegameVersionBefore(5, 2)) {
			len /= sizeof(uint32);
			uint32 *orders = MallocT<uint32>(len + 1);

			SlArray(orders, len, SLE_UINT32);

			for (size_t i = 0; i < len; ++i) {
				new (i) Order(orders[i]);
			}

			free(orders);
		}

		/* Update all the next pointer */
		Order *o;
		FOR_ALL_ORDERS(o) {
			/* Delete invalid orders */
			if (o->IsType(OT_NOTHING)) {
				delete o;
				continue;
			}
			/* The orders were built like this:
			 * While the order is valid, set the previous will get its next pointer set */
			Order *prev = Order::GetIfValid(order_index - 1);
			if (prev != NULL) prev->next = o;
		}
	} else {
Example #5
0
static void Load_TOWN()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Town *t = new (index) Town();
		SlObject(t, _town_desc);

		for (CargoID i = 0; i < NUM_CARGO; i++) {
			SlObject(&t->supplied[i], _town_supplied_desc);
		}
		for (int i = TE_BEGIN; i < TE_END; i++) {
			SlObject(&t->received[i], _town_received_desc);
		}

		if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
			SlErrorCorrupt("Invalid town name generator");
		}

		if (IsSavegameVersionBefore(166)) continue;

		SlObject(&t->cargo_accepted, GetTileMatrixDesc());
		if (t->cargo_accepted.area.w != 0) {
			uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
			t->cargo_accepted.data = MallocT<uint32>(arr_len);
			SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);

			/* Rebuild total cargo acceptance. */
			UpdateTownCargoTotal(t);
		}
	}
}
Example #6
0
void Load_TOWN()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Town *t = new (index) Town();
		SlObject(t, _town_desc);
		t->LoadCargoSourceSink();

		if (IsSavegameVersionBefore(161)) continue;

		SlObject(&t->cargo_accepted, GetTileMatrixDesc());
		if (t->cargo_accepted.area.w != 0) {
			uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
			t->cargo_accepted.data = MallocT<uint32>(arr_len);
			SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);

			/* Rebuild total cargo acceptance. */
			UpdateTownCargoTotal(t);
		}

		/* Cache the aligned tile index of the centre tile. */
		uint town_x = (TileX(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
		uint town_y = (TileY(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
		t->xy_aligned= TileXY(town_x, town_y);
	}
}
Example #7
0
static void Load_NAME()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		SlArray(&_old_name_array[32 * index], SlGetFieldLength(), SLE_UINT8);
	}
}
Example #8
0
static void Load_MAPH()
{
       SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
       TileIndex size = MapSize();

       for (TileIndex i = 0; i != size;) {
               SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
               for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _main_map.m[i++].height = buf[j];
       }
}
Example #9
0
static void Save_MAPH()
{
       SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
       TileIndex size = MapSize();

       SlSetLength(size);
       for (TileIndex i = 0; i != size;) {
               for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _main_map.m[i++].height;
                SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
        }
}
Example #10
0
static void Save_MAP2()
{
	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
	TileIndex size = MapSize();

	SlSetLength(size * sizeof(uint16));
	for (TileIndex i = 0; i != size;) {
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _main_map.m[i++].m2;
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
	}
}
Example #11
0
static void Load_MAP2()
{
	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
	TileIndex size = MapSize();

	for (TileIndex i = 0; i != size;) {
		SlArray(buf, MAP_SL_BUF_SIZE,
			/* In those versions the m2 was 8 bits */
			IsSavegameVersionBefore(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
		);
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _main_map.m[i++].m2 = buf[j];
	}
}
Example #12
0
/**
 * Load the NAME chunk.
 */
static void Load_NAME()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
		if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");

		SlArray(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
		/* Make sure the old name is null terminated */
		_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
	}
}
Example #13
0
void RealSave_TOWN(Town *t)
{
	SlObject(t, _town_desc);
	t->SaveCargoSourceSink();

	if (IsSavegameVersionBefore(161)) return;

	SlObject(&t->cargo_accepted, GetTileMatrixDesc());
	if (t->cargo_accepted.area.w != 0) {
		uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
		SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
	}
}
Example #14
0
/**
 * Load the ANIT chunk; the chunk containing the animated tiles.
 */
static void Load_ANIT()
{
	/* Before version 80 we did NOT have a variable length animated tile table */
	if (IsSavegameVersionBefore(80)) {
		/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
		SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);

		for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
			if (_animated_tile_list[_animated_tile_count] == 0) break;
		}
		return;
	}

	_animated_tile_count = (uint)SlGetFieldLength() / sizeof(*_animated_tile_list);

	/* Determine a nice rounded size for the amount of allocated tiles */
	_animated_tile_allocated = 256;
	while (_animated_tile_allocated < _animated_tile_count) _animated_tile_allocated *= 2;

	_animated_tile_list = ReallocT<TileIndex>(_animated_tile_list, _animated_tile_allocated);
	SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
}
Example #15
0
static bool LoadObjects()
{
	SlObject(NULL, _ai_byte);
	switch (_ai_sl_byte) {
		case SQSL_INT: {
			int value;
			SlArray(&value, 1, SLE_INT32);
			return true;
		}

		case SQSL_STRING: {
			SlObject(NULL, _ai_byte);
			static char buf[256];
			SlArray(buf, _ai_sl_byte, SLE_CHAR);
			return true;
		}

		case SQSL_ARRAY:
			while (LoadObjects()) { }
			return true;

		case SQSL_TABLE:
			while (LoadObjects()) { LoadObjects(); }
			return true;

		case SQSL_BOOL:
			SlObject(NULL, _ai_byte);
			return true;

		case SQSL_NULL:
			return true;

		case SQSL_ARRAY_TABLE_END:
			return false;

		default: SlErrorCorrupt("Invalid AI data type");
	}
}
Example #16
0
static void Load_MAP6()
{
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
	TileIndex size = MapSize();

	if (IsSavegameVersionBefore(42)) {
		for (TileIndex i = 0; i != size;) {
			/* 1024, otherwise we overflow on 64x64 maps! */
			SlArray(buf, 1024, SLE_UINT8);
			for (uint j = 0; j != 1024; j++) {
				_main_map.me[i++].m6 = GB(buf[j], 0, 2);
				_main_map.me[i++].m6 = GB(buf[j], 2, 2);
				_main_map.me[i++].m6 = GB(buf[j], 4, 2);
				_main_map.me[i++].m6 = GB(buf[j], 6, 2);
			}
		}
	} else {
		for (TileIndex i = 0; i != size;) {
			SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _main_map.me[i++].m6 = buf[j];
		}
	}
}
Example #17
0
static void Load_ENGS()
{
	/* Load old separate String ID list into a temporary array. This
	 * was always 256 entries. */
	StringID names[256];

	SlArray(names, lengthof(names), SLE_STRINGID);

	/* Copy each string into the temporary engine array. */
	for (EngineID engine = 0; engine < lengthof(names); engine++) {
		Engine *e = GetTempDataEngine(engine);
		e->name = CopyFromOldName(names[engine]);
	}
}
Example #18
0
static void Load_MAPT()
{
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
	TileIndex size = MapSize();

	for (TileIndex i = 0; i != size;) {
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _main_map.m[i++].type = buf[j];
	}

       if (IsSavegameVersionBefore(MORE_HEIGHTLEVEL_SAVEGAME_VERSION)) {
               // In old savegame versions, the heightlevel was coded in bits 0..3 of the type field
               for (TileIndex tile = 0; tile != size; tile++) {
                       _main_map.m[tile].height = GB(_main_map.m[tile].type, 0, 4);
               }
        }
}
Example #19
0
static void RealSave_Town(Town *t)
{
	SlObject(t, _town_desc);

	for (CargoID i = 0; i < NUM_CARGO; i++) {
		SlObject(&t->supplied[i], _town_supplied_desc);
	}
	for (int i = TE_BEGIN; i < NUM_TE; i++) {
		SlObject(&t->received[i], _town_received_desc);
	}

	if (IsSavegameVersionBefore(166)) return;

	SlObject(&t->cargo_accepted, GetTileMatrixDesc());
	if (t->cargo_accepted.area.w != 0) {
		uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
		SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
	}
}
Example #20
0
/* static */ bool ScriptInstance::SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test)
{
	if (max_depth == 0) {
		ScriptLog::Error("Savedata can only be nested to 25 deep. No data saved."); // SQUIRREL_MAX_DEPTH = 25
		return false;
	}

	switch (sq_gettype(vm, index)) {
		case OT_INTEGER: {
			if (!test) {
				_script_sl_byte = SQSL_INT;
				SlObject(NULL, _script_byte);
			}
			SQInteger res;
			sq_getinteger(vm, index, &res);
			if (!test) {
				int value = (int)res;
				SlArray(&value, 1, SLE_INT32);
			}
			return true;
		}

		case OT_STRING: {
			if (!test) {
				_script_sl_byte = SQSL_STRING;
				SlObject(NULL, _script_byte);
			}
			const SQChar *res;
			sq_getstring(vm, index, &res);
			/* @bug if a string longer than 512 characters is given to SQ2OTTD, the
			 *  internal buffer overflows. */
			const char *buf = SQ2OTTD(res);
			size_t len = strlen(buf) + 1;
			if (len >= 255) {
				ScriptLog::Error("Maximum string length is 254 chars. No data saved.");
				return false;
			}
			if (!test) {
				_script_sl_byte = (byte)len;
				SlObject(NULL, _script_byte);
				SlArray(const_cast<char *>(buf), len, SLE_CHAR);
			}
			return true;
		}

		case OT_ARRAY: {
			if (!test) {
				_script_sl_byte = SQSL_ARRAY;
				SlObject(NULL, _script_byte);
			}
			sq_pushnull(vm);
			while (SQ_SUCCEEDED(sq_next(vm, index - 1))) {
				/* Store the value */
				bool res = SaveObject(vm, -1, max_depth - 1, test);
				sq_pop(vm, 2);
				if (!res) {
					sq_pop(vm, 1);
					return false;
				}
			}
			sq_pop(vm, 1);
			if (!test) {
				_script_sl_byte = SQSL_ARRAY_TABLE_END;
				SlObject(NULL, _script_byte);
			}
			return true;
		}

		case OT_TABLE: {
			if (!test) {
				_script_sl_byte = SQSL_TABLE;
				SlObject(NULL, _script_byte);
			}
			sq_pushnull(vm);
			while (SQ_SUCCEEDED(sq_next(vm, index - 1))) {
				/* Store the key + value */
				bool res = SaveObject(vm, -2, max_depth - 1, test) && SaveObject(vm, -1, max_depth - 1, test);
				sq_pop(vm, 2);
				if (!res) {
					sq_pop(vm, 1);
					return false;
				}
			}
			sq_pop(vm, 1);
			if (!test) {
				_script_sl_byte = SQSL_ARRAY_TABLE_END;
				SlObject(NULL, _script_byte);
			}
			return true;
		}

		case OT_BOOL: {
			if (!test) {
				_script_sl_byte = SQSL_BOOL;
				SlObject(NULL, _script_byte);
			}
			SQBool res;
			sq_getbool(vm, index, &res);
			if (!test) {
				_script_sl_byte = res ? 1 : 0;
				SlObject(NULL, _script_byte);
			}
			return true;
		}

		case OT_NULL: {
			if (!test) {
				_script_sl_byte = SQSL_NULL;
				SlObject(NULL, _script_byte);
			}
			return true;
		}

		default:
			ScriptLog::Error("You tried to save an unsupported type. No data saved.");
			return false;
	}
}
Example #21
0
/**
 * Save the ANIT chunk.
 */
static void Save_ANIT()
{
	SlSetLength(_animated_tile_count * sizeof(*_animated_tile_list));
	SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
}