Example #1
0
void draw()
{
    background(gray(122));
    if (Soloud_getActiveVoiceCount(soloud) > 0)
    {
        float * v = Soloud_calcFFT(soloud);
        int p = (int)(v[10] * 30);
        rect(10, 10, p * 10, 30);
    }

    if (keyReleased)
    {
        char sentence[20];
        sprintf(sentence, "%c", key);
        destroyAudio(keySound);
        keySound = loadSpeech(sentence);
        playAudio(keySound);
    }

    textFont(font);
    textAlign(NVG_ALIGN_LEFT);
    textSize(30);
    textLeading(5);
    text(sentence, 10, 100);
}
Example #2
0
void draw()
{
    background(gray(122));
    while (Soloud_getActiveVoiceCount(soloud) > 0)
    {
        float * v = Soloud_calcFFT(soloud);
        int p = (int)(v[10] * 30);
        if (p > 59) p = 59;
        for (i = 0; i < p; i++)
            printf("=");
        for (i = p; i < 60; i++)
            printf(" ");
        printf("\r");
        printf("%c\r", "|\\-/"[i&3]);
        i++;
    }
}
Example #3
0
File: main.c Project: tv-s/soloud
int main(int parc, char ** pars)
{
	int i = 0;
	Soloud *soloud = Soloud_create();
	Speech *speech = Speech_create();

	Speech_setText(speech, "1 2 3       A B C        Doooooo    Reeeeee    Miiiiii    Faaaaaa    Soooooo    Laaaaaa    Tiiiiii    Doooooo!");

#ifdef _WIN32
	Soloud_winmm_initEx(soloud, SOLOUD_CLIP_ROUNDOFF | SOLOUD_ENABLE_VISUALIZATION, 44100, 4096);
#else
	Soloud_portaudio_initEx(soloud, SOLOUD_CLIP_ROUNDOFF | SOLOUD_ENABLE_VISUALIZATION, 44100, 4096);
#endif
	Soloud_setGlobalVolume(soloud, 4);
	Soloud_play(soloud, speech);

	printf("Playing..\n");

	while (Soloud_getActiveVoiceCount(soloud) > 0)
	{
		float * v = Soloud_calcFFT(soloud);
		int p = (int)(v[10] * 30);
		if (p > 59) p = 59;
		for (i = 0; i < p; i++)
			printf("=");
		for (i = p; i < 60; i++)
			printf(" ");
		printf("\r");
		printf("%c\r", "|\\-/"[i&3]);
		i++;
	}
	printf("\nFinished.\n");

	Soloud_deinit(soloud);
		
	Speech_destroy(speech);
	Soloud_destroy(soloud);

	printf("Cleanup done.\n");
	return 0;
}