Example #1
0
	SoundHandle AudioDevice::createSound(const std::string &name)
	{
		// Perform cleanup before creating new sounds
		audioCleanup();

		auto itr = m_audioFiles.find(name);
		if(itr != m_audioFiles.end())
		{
			// Check if data hasn't been loaded for this file previously
			if(!alIsBuffer(itr->second.buffer) || itr->second.buffer == 0)
			{
				// Open file and save initial data
				SF_INFO fileInfo;
				SNDFILE *file = sf_open(itr->second.fileName.c_str(), SFM_READ, &fileInfo);

				if(file == NULL)
				{
					JL_WARNING_LOG("Could not open audio file '%s'", itr->second.fileName.c_str());
					return SoundHandle();
				}

				// Create new buffer
				alGenBuffers(1, &itr->second.buffer);

				// Read whole file
				int sampleCount = fileInfo.frames * fileInfo.channels;
				std::vector<ALshort> fileData(sampleCount);
				sf_read_short(file, &fileData[0], sampleCount);
				alBufferData(
					itr->second.buffer,
					AudioDevice::getFormatFromChannels(fileInfo.channels),
					&fileData[0],
					sampleCount*sizeof(ALushort),
					fileInfo.samplerate);

				sf_close(file);
			}

			// Create new audio source
			m_sounds.push_back(
				SoundHandle(new AudioChunk(itr->second.buffer, itr->second.fileName)));

			return m_sounds.back();
		}
		else
		{
			JL_WARNING_LOG("Couldn't find any sound by the name '%s'", name.c_str());
			return SoundHandle(nullptr);
		}
	}
Example #2
0
void Sound::LoadToMap(std::string name, double volume, int play_rate){
	int tmphandle;
	std::string loadname = "Sounds/" + name;
	tmphandle = LoadSoundMem(loadname.c_str());
	if (tmphandle != -1){
		std::vector<std::string> extensionList = { ".wav", ".ogg", ".mp3" };
		for (auto &i : extensionList){
			Func::strReplace(name, i, "");
		}
		handlemap.emplace(name, SoundHandle(tmphandle, volume, play_rate));
		return;
	}
	OutputDebugString(("\n" + name + " is not exist\n").c_str());
}