Example #1
0
void CVehicle::SpawnForWorld()
{
	for(EntityId i = 0; i < MAX_PLAYERS; i++)
	{
		if(g_pPlayerManager->DoesExist(i))
			SpawnForPlayer(i);
	}
}
Example #2
0
void CPlayer::SpawnForWorld()
{
	// Loop through all players
	for(EntityId i = 0; i < PLAYER_MAX; i++)
	{
		// Is the current player not this player and active?
		if(i != m_playerId && g_pServer->GetPlayerManager()->IsActive(i))
		{
			// Spawn this player for the current player
			SpawnForPlayer(i);
		}
	}

	// Mark us as spawned
	m_bSpawned = true;
}