Example #1
0
// This is the standard "main" of C++ starting a ROOT application
int main ( int argc , char ** argv ) {
gROOT-> Reset() ;
 TApplication app ( "Root Application" , &argc , argv ) ;
StandaloneApplication ( app.Argc(), app.Argv() ) ;
app.Run () ;
exit(0);
 return 0 ;
 }
Example #2
0
int main( int argc, char** argv )
{
    QApplication qApplication(argc, argv);
    qApplication.setOrganizationName("Opposite Renderer");
    qApplication.setApplicationName("Opposite Renderer");

    QTextStream out(stdout);
    QTextStream in(stdin);

    try
    {
        ComputeDeviceRepository repository;

        const std::vector<ComputeDevice> & repo = repository.getComputeDevices();

		if(repo.empty())
		{
			out << "You must have a CUDA enabled GPU to run this application." 
				<< endl << "Press ENTER to quit." << endl;
			in.read(1);
			return 1;
		}

		out << "Available compute devices:" << endl;

        for(int i = 0; i < repo.size(); i++)
        {
            const ComputeDevice & device = repo.at(i);
            out << "   " <<  i << ": " << device.getName() << " (CC " << device.getComputeCapability() << " PCI Bus "<< device.getPCIBusId() <<")" << endl;
        }

        int deviceNumber = repo.size() == 1 ? 0 : -1;

        while (deviceNumber >= repo.size() || deviceNumber < 0)
        {
            out << "Select 0-" << repo.size()-1 << ":" << endl;
            in >> deviceNumber;
        }

        out << deviceNumber << endl;

        ComputeDevice device = repo.at(deviceNumber);

        StandaloneApplication application = StandaloneApplication(qApplication, device);

        // Run application
        QThread* applicationThread = new QThread(&qApplication);
        application.moveToThread(applicationThread);
        applicationThread->start();

        MainWindowBase mainWindow(application);
        mainWindow.showMaximized();
        int returnCode = qApplication.exec();
        application.wait();

        applicationThread->quit();
        applicationThread->wait();

        return returnCode;
    }
    catch(const std::exception & E)
    {
        QMessageBox::warning(NULL, "Exception Thrown During Launch of Standalone", E.what());
        return -1;
    }
}
int main( int argc, char** argv )
{
    QApplication qApplication(argc, argv);
    qApplication.setOrganizationName("Opposite Renderer");
    qApplication.setApplicationName("Opposite Renderer");
    //attachConEmu();

    QTextStream out(stdout);
    QTextStream in(stdin);
    
    //setvbuf(stdout, NULL, _IONBF, NULL);	// vmarz: disable output stream buffering, otherwise printf output doesn't show up consistently
    //setvbuf(stderr, NULL, _IONBF, NULL);

    try
    {
        ComputeDeviceRepository repository;

        const std::vector<ComputeDevice> & repo = repository.getComputeDevices();

        if(repo.empty())
        {
            out << "You must have a CUDA enabled GPU to run this application." 
                << endl << "Press ENTER to quit." << endl;
            in.read(1);
            return 1;
        }

        out << "Available compute devices:" << endl;

        for(int i = 0; i < repo.size(); i++)
        {
            const ComputeDevice & device = repo.at(i);
            out << "   " <<  i << ": " << device.getName() << " (CC " << device.getComputeCapability() << " PCI Bus "<< device.getPCIBusId() <<")" << endl;
        }

        int deviceNumber = repo.size() == 1 ? 0 : -1;

        while (deviceNumber >= repo.size() || deviceNumber < 0)
        {
            out << "Select 0-" << repo.size()-1 << ":" << endl;
            in >> deviceNumber;
        }

        out << "Using device: " << deviceNumber << endl;

        ComputeDevice device = repo.at(deviceNumber);
        StandaloneApplication application = StandaloneApplication(qApplication, device);

        // Run application
        QThread* applicationThread = new QThread(&qApplication);
        applicationThread->setObjectName("QThread::Application");
        application.moveToThread(applicationThread);
        applicationThread->start();

        MainWindowBase mainWindow(application);
        //mainWindow.showMaximized();
        mainWindow.show();
        mainWindow.resize(1150,700);

        // vmarz: start render manager after MainWindow initialization when all signals/slots hooked up
        application.startRenderManager();
        int returnCode = qApplication.exec();
        application.wait();

        applicationThread->quit();
        applicationThread->wait();

        return returnCode;
    }
    catch(const std::exception & E)
    {
        QMessageBox::warning(NULL, "Exception Thrown During Launch of Standalone", E.what());
        return -1;
    }
}