void DOMStorageCache::Preload() { if (mLoaded || !mPersistent) { return; } if (!StartDatabase()) { mLoaded = true; mLoadResult = NS_ERROR_FAILURE; return; } sDatabase->AsyncPreload(this); }
// Main function int Master::Run() { sLog.outString("%s (core-daemon)", _FULLVERSION); sLog.outString("<Ctrl-C> to stop.\n"); sLog.outString(" _____ "); sLog.outString(" /\\ __`\\ "); sLog.outString(" \\ \\ \\/\\ \\ _ __ __ __ ___ ___ "); sLog.outString(" \\ \\ \\ \\ \\/\\`'__\\'__`\\ /'_ `\\ / __`\\/' _ `\\ "); sLog.outString(" \\ \\ \\_\\ \\ \\ \\/\\ __//\\ \\L\\ \\/\\ \\L\\ \\\\ \\/\\ \\ "); sLog.outString(" \\ \\_____\\ \\_\\ \\____\\ \\____ \\ \\____/ \\_\\ \\_\\ "); sLog.outString(" \\/_____/\\/_/\\/____/\\/___L\\ \\/___/ \\/_/\\/_/ "); sLog.outString(" /\\____/ "); sLog.outString(" \\_/__/ "); sLog.outString(" http://www.oregoncore.com \n "); // worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog.outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog.outString("Daemon PID: %u\n", pid); } // Start the databases if (!StartDatabase()) return 1; // Set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); // Initialize the World sWorld.SetInitialWorldSettings(); // Catch termination signals this->HookSignals(); // Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); // Launch CliRunnable thread ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif cliThread = new ACE_Based::Thread(new CliRunnable); ACE_Based::Thread rar_thread(new RARunnable); // Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x",curAff); } } sLog.outString(); } if (sConfig.GetBoolDefault("ProcessPriority", false)) { if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog.outString("OregonCore process priority class set to HIGH"); else sLog.outError("ERROR: Can't set OregonCore process priority class."); sLog.outString(); } } #endif // Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig.GetBoolDefault("SOAP.Enabled", false)) { OCSoapRunnable* runnable = new OCSoapRunnable(); runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } // Start up freeze catcher thread ACE_Based::Thread* freeze_thread = NULL; if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay * 1000); freeze_thread = new ACE_Based::Thread(fdr); freeze_thread->setPriority(ACE_Based::Highest); } // Launch the world listener socket uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { sLog.outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); } // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog.outString("%s (worldserver-daemon) ready...", _FULLVERSION); sWorldSocketMgr->Wait(); // Stop freeze protection before shutdown tasks if (freeze_thread) { freeze_thread->destroy(); delete freeze_thread; } // Stop soap thread if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // Set server offline in realmlist LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // Remove signal handling before leaving this->UnhookSignals(); // When the main thread closes the singletons get unloaded // Since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait (); // Clean account database before leaving this->ClearOnlineAccounts(); // Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); LoginDatabase.HaltDelayThread(); sLog.outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }