Example #1
0
void
DOMStorageCache::Preload()
{
  if (mLoaded || !mPersistent) {
    return;
  }

  if (!StartDatabase()) {
    mLoaded = true;
    mLoadResult = NS_ERROR_FAILURE;
    return;
  }

  sDatabase->AsyncPreload(this);
}
Example #2
0
// Main function
int Master::Run()
{
    sLog.outString("%s (core-daemon)", _FULLVERSION);
    sLog.outString("<Ctrl-C> to stop.\n");
    sLog.outString("  _____                                          ");
    sLog.outString(" /\\  __`\\                                        ");
    sLog.outString(" \\ \\ \\/\\ \\  _ __   __     __     ___    ___      ");
    sLog.outString("  \\ \\ \\ \\ \\/\\`'__\\'__`\\ /'_ `\\  / __`\\/' _ `\\    ");
    sLog.outString("   \\ \\ \\_\\ \\ \\ \\/\\  __//\\ \\L\\ \\/\\ \\L\\ \\\\ \\/\\ \\   ");
    sLog.outString("    \\ \\_____\\ \\_\\ \\____\\ \\____ \\ \\____/ \\_\\ \\_\\  ");
    sLog.outString("     \\/_____/\\/_/\\/____/\\/___L\\ \\/___/ \\/_/\\/_/  ");
    sLog.outString("                          /\\____/                ");
    sLog.outString("                          \\_/__/                 ");
    sLog.outString(" http://www.oregoncore.com                    \n ");

    // worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }
        sLog.outString("Daemon PID: %u\n", pid);
    }

    // Start the databases
    if (!StartDatabase())
        return 1;

    // Set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    // Initialize the World
    sWorld.SetInitialWorldSettings();

    // Catch termination signals
    this->HookSignals();

    // Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

	// Launch CliRunnable thread
    ACE_Based::Thread* cliThread = NULL;
    #ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (ServiceStatus == -1)/* need disable console in service mode*/)
    #else
    if (sConfig.GetBoolDefault("Console.Enable", true))
    #endif 
        cliThread = new ACE_Based::Thread(new CliRunnable);

    ACE_Based::Thread rar_thread(new RARunnable);

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff; // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        if (sConfig.GetBoolDefault("ProcessPriority", false))
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("OregonCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set OregonCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;
    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* runnable = new OCSoapRunnable();
        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
    }

    // Set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    sLog.outString("%s (worldserver-daemon) ready...", _FULLVERSION);

    sWorldSocketMgr->Wait();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // Remove signal handling before leaving
    this->UnhookSignals();

    // When the main thread closes the singletons get unloaded
    // Since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    // Clean account database before leaving
    this->ClearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32
        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);
        cliThread->wait();
        #else
        cliThread->destroy();
        #endif
        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}