void UIPicButton::NotifyMouseMove (int iXPos, int iYPos) { g_mouseXPos = iXPos; g_mouseYPos = iYPos; if (m_bVisible == false) { return; } if (IsMouseRect () == true) { if (g_bMouseover == false) { g_bMouseover = true; InvalidateRect (g_hWnd, &g_Rect, false); PostMessage (g_hWnd, WM_UIHIGHLIGHT, (WPARAM) g_controlID, 0); if (g_bUsefade == true) { StartFade (); } } if (g_mouseDown == true) { // A drag is in progress } } else { if (m_bTogglemode == false) { if (g_mouseDown == true) { g_mouseDown = false; } } if (m_bTogglemode == false) { if (g_bHighlightlocked == false) { if (g_bMouseover == true) { g_bMouseover = false; InvalidateRect (g_hWnd, &g_Rect, false); if (g_bUsefade == true) { StartFade (); } } } } else { if (g_mouseDown == false) { if (g_bMouseover == true) { g_bMouseover = false; InvalidateRect (g_hWnd, &g_Rect, false); } } } } }
/** Set the transparency level. */ void Transparency::SetTransparencyLevel(unsigned char level, bool fade) { m_level = level; if (level == m_curLevel) StopFade(); else if (fade && IsTransparencySupported()) StartFade(); else ForceTransparencyLevel(level); }
AddPodcastDialog::AddPodcastDialog(Application* app, QWidget* parent) : QDialog(parent), app_(app), ui_(new Ui_AddPodcastDialog), last_opml_path_(QDir::homePath()) { ui_->setupUi(this); ui_->details->SetApplication(app); ui_->results->SetExpandOnReset(false); ui_->results->SetAddOnDoubleClick(false); ui_->results_stack->setCurrentWidget(ui_->results_page); fader_ = new WidgetFadeHelper(ui_->details_scroll_area); connect(ui_->provider_list, SIGNAL(currentRowChanged(int)), SLOT(ChangePage(int))); connect(ui_->details, SIGNAL(LoadingFinished()), fader_, SLOT(StartFade())); connect(ui_->results, SIGNAL(doubleClicked(QModelIndex)), SLOT(PodcastDoubleClicked(QModelIndex))); // Create Add and Remove Podcast buttons add_button_ = new QPushButton(IconLoader::Load("list-add"), tr("Add Podcast"), this); add_button_->setEnabled(false); connect(add_button_, SIGNAL(clicked()), SLOT(AddPodcast())); ui_->button_box->addButton(add_button_, QDialogButtonBox::ActionRole); remove_button_ = new QPushButton(IconLoader::Load("list-remove"), tr("Unsubscribe"), this); remove_button_->setEnabled(false); connect(remove_button_, SIGNAL(clicked()), SLOT(RemovePodcast())); ui_->button_box->addButton(remove_button_, QDialogButtonBox::ActionRole); QPushButton* settings_button = new QPushButton( IconLoader::Load("configure"), tr("Configure podcasts..."), this); connect(settings_button, SIGNAL(clicked()), SLOT(OpenSettingsPage())); ui_->button_box->addButton(settings_button, QDialogButtonBox::ResetRole); // Create an Open OPML file button QPushButton* open_opml_button = new QPushButton( IconLoader::Load("document-open"), tr("Open OPML file..."), this); connect(open_opml_button, SIGNAL(clicked()), this, SLOT(OpenOPMLFile())); ui_->button_box->addButton(open_opml_button, QDialogButtonBox::ResetRole); // Add providers by_url_page_ = new AddPodcastByUrl(app, this); AddPage(by_url_page_); AddPage(new FixedOpmlPage(QUrl(kBbcOpmlUrl), tr("BBC Podcasts"), QIcon(":providers/bbc.png"), app, this)); AddPage(new GPodderTopTagsPage(app, this)); AddPage(new GPodderSearchPage(app, this)); AddPage(new ITunesSearchPage(app, this)); ui_->provider_list->setCurrentRow(0); }
int PSPNetconfDialog::Update(int animSpeed) { UpdateButtons(); I18NCategory *d = GetI18NCategory("Dialog"); I18NCategory *err = GetI18NCategory("Error"); const float WRAP_WIDTH = 254.0f; const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE; const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE; if (status == SCE_UTILITY_STATUS_INITIALIZE) { status = SCE_UTILITY_STATUS_RUNNING; } else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) { UpdateFade(animSpeed); StartDraw(); DrawBanner(); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363)); PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); if (IsButtonPressed(confirmBtn)) { StartFade(false); status = SCE_UTILITY_STATUS_FINISHED; // TODO: When the dialog is aborted, does it really set the result to this? // It seems to make Phantasy Star Portable 2 happy, so it should be okay for now. request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT; } } else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || request.netAction == NETCONF_JOIN_ADHOC)) { if (request.NetconfData != NULL) { Shutdown(true); if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0) { status = SCE_UTILITY_STATUS_FINISHED; return 0; } return -1; } } else if (status == SCE_UTILITY_STATUS_FINISHED) { status = SCE_UTILITY_STATUS_SHUTDOWN; } EndDraw(); return 0; }
int PSPNetconfDialog::Init(u32 paramAddr) { // Already running if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) return SCE_ERROR_UTILITY_INVALID_STATUS; int size = Memory::Read_U32(paramAddr); memset(&request, 0, sizeof(request)); // Only copy the right size to support different request format Memory::Memcpy(&request, paramAddr, size); status = SCE_UTILITY_STATUS_INITIALIZE; // Eat any keys pressed before the dialog inited. UpdateButtons(); StartFade(true); return 0; }
void C_ColorCorrection::EnableOnClient( bool bEnable, bool bSkipFade ) { if ( !IsClientSide() ) { return; } int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); if( m_bEnabledOnClient[nSlot] == bEnable ) { return; } m_bFadingIn[nSlot] = bEnable; m_bEnabledOnClient[nSlot] = bEnable; // initialize countdown timer m_flFadeStartWeight[nSlot] = m_flCurWeightOnClient[nSlot]; float flFadeTimeScale = 1.0f; if ( m_flMaxWeight != 0.0f ) { flFadeTimeScale = m_flCurWeightOnClient[nSlot] / m_flMaxWeight; } if ( m_bFadingIn[nSlot] ) { flFadeTimeScale = 1.0f - flFadeTimeScale; } if ( bSkipFade ) { flFadeTimeScale = 0.0f; } StartFade( nSlot, flFadeTimeScale * ( m_bFadingIn[nSlot] ? m_flFadeInDuration : m_flFadeOutDuration ) ); // update the clientside weight once here, in case the fade duration is 0 m_flCurWeightOnClient[nSlot] = Lerp( GetFadeRatio( nSlot ), m_flFadeStartWeight[nSlot], m_bFadingIn[nSlot] ? m_flMaxWeight : 0.0f ); }
void FlowGame::UpdateFlowAfterChildTask() { // 画面内スコア表示の更新 if( m_pNumScore ){ uint32_t currScore = GameRecorder::GetInstance()->GetScore(); m_pNumScore->SetValue( currScore ); } const GamePlayer *pPlayer = GameRegister::GetInstance()->GetPlayer(); const GameManager *pGameMan = GameRegister::GetInstance()->GetManagerGame(); if( ( pPlayer->GetCurrentLife() == 0 || pGameMan->IsGameOver() ) && !IsPlaySpecialEffect() ){ StartFade("gameend"); // 終了時点でのユーザーライフを格納しておく const GamePlayer *pPlayer = GameRegister::GetInstance()->GetPlayer(); uint32_t leftLife = pPlayer->GetCurrentLife(); float ratio = static_cast<float>(leftLife) / static_cast<float>(pPlayer->GetPlayerLifeMax()); GameRecorder::GetInstance()->SetUserLifeRatio( ratio ); } }
void C_ColorCorrection::EnableOnClient( bool bEnable, bool bSkipFade ) { if ( !IsClientSide() ) { return; } if( m_bEnabledOnClient== bEnable ) { return; } m_bFadingIn = bEnable; m_bEnabledOnClient = bEnable; // initialize countdown timer m_flFadeStartWeight = m_flCurWeightOnClient; float flFadeTimeScale = 1.0f; if ( m_flMaxWeight != 0.0f ) { flFadeTimeScale = m_flCurWeightOnClient / m_flMaxWeight; } if ( m_bFadingIn ) { flFadeTimeScale = 1.0f - flFadeTimeScale; } if ( bSkipFade ) { flFadeTimeScale = 0.0f; } StartFade( flFadeTimeScale * ( m_bFadingIn ? m_flFadeInDuration : m_flFadeOutDuration ) ); // update the clientside weight once here, in case the fade duration is 0 m_flCurWeightOnClient = Lerp( GetFadeRatio(), m_flFadeStartWeight, m_bFadingIn ? m_flMaxWeight : 0.0f ); }
int PSPOskDialog::Init(u32 oskPtr) { // Ignore if already running if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) { return -1; } status = SCE_UTILITY_STATUS_INITIALIZE; memset(&oskParams, 0, sizeof(oskParams)); memset(&oskData, 0, sizeof(oskData)); // TODO: should this be init'd to oskIntext? inputChars.clear(); oskParamsAddr = oskPtr; selectedChar = 0; if (Memory::IsValidAddress(oskPtr)) { Memory::ReadStruct(oskPtr, &oskParams); Memory::ReadStruct(oskParams.SceUtilityOskDataPtr, &oskData); HackyGetStringWide(oskDesc, oskData.descPtr); HackyGetStringWide(oskIntext, oskData.intextPtr); HackyGetStringWide(oskOuttext, oskData.outtextPtr); Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData); Memory::WriteStruct(oskPtr, &oskParams); } else { return -1; } // Eat any keys pressed before the dialog inited. __CtrlReadLatch(); StartFade(true); return 0; }
int PSPSaveDialog::Update() { switch (status) { case SCE_UTILITY_STATUS_FINISHED: status = SCE_UTILITY_STATUS_SHUTDOWN; break; default: break; } if (status != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { status = SCE_UTILITY_STATUS_SHUTDOWN; return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); param.SetPspParam(&request); } buttons = __CtrlPeekButtons(); UpdateFade(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *d = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? StartFade(false); } } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else StartFade(false); } } EndDraw(); break; case DS_SAVE_SAVING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_LOADING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; if (param.Delete(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_DELETE_DONE; } else display = DS_DELETE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_DELETE_DELETING: StartDraw(); DisplayMessage(d->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_DONE: StartDraw(); DisplayMessage(d->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing { switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: param.GetPspParam()->common.result = param.GetSizes(param.GetPspParam()); status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_LIST: param.GetList(param.GetPspParam()); param.GetPspParam()->common.result = 0; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_FILES: param.GetPspParam()->common.result = param.GetFilesList(param.GetPspParam()); status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: { bool result = param.GetSize(param.GetPspParam()); // TODO: According to JPCSP, should test/verify this part but seems edge casey. if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY) param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK; else if (result) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; } break; case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: // TODO: This should probably actually delete something. // For now, always say it couldn't be deleted. WARN_LOG(SCEUTILITY, "FAKE sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName); param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: if (param.Delete(param.GetPspParam(), param.GetSelectedSave())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; // TODO: Should reset the directory's other files. case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code status = SCE_UTILITY_STATUS_FINISHED; break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } } break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } lastButtons = buttons; if (status == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }
int PSPMsgDialog::Init(unsigned int paramAddr) { // Ignore if already running if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) { return 0; } messageDialogAddr = paramAddr; if (!Memory::IsValidAddress(messageDialogAddr)) { return 0; } int size = Memory::Read_U32(paramAddr); memset(&messageDialog,0,sizeof(messageDialog)); // Only copy the right size to support different request format Memory::Memcpy(&messageDialog,paramAddr,size); // debug info int optionsNotCoded = ((messageDialog.options | SCE_UTILITY_MSGDIALOG_DEBUG_OPTION_CODED) ^ SCE_UTILITY_MSGDIALOG_DEBUG_OPTION_CODED); if(optionsNotCoded) { ERROR_LOG_REPORT(HLE, "PSPMsgDialog options not coded : 0x%08x", optionsNotCoded); } flag = 0; // Check request invalidity if(messageDialog.type == 0 && !(messageDialog.errorNum & 0x80000000)) { flag |= DS_ERROR; messageDialog.result = SCE_UTILITY_MSGDIALOG_ERROR_ERRORCODEINVALID; } else if(size == SCE_UTILITY_MSGDIALOG_SIZE_V2 && messageDialog.type == 1) { unsigned int validOp = SCE_UTILITY_MSGDIALOG_OPTION_TEXT | SCE_UTILITY_MSGDIALOG_OPTION_YESNO | SCE_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO; if((messageDialog.options | validOp) ^ validOp) { flag |= DS_ERROR; messageDialog.result = SCE_UTILITY_MSGDIALOG_ERROR_BADOPTION; } } else if(size == SCE_UTILITY_MSGDIALOG_SIZE_V3) { if((messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO) && !(messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_YESNO)) { flag |= DS_ERROR; messageDialog.result = SCE_UTILITY_MSGDIALOG_ERROR_BADOPTION; } } if(flag == 0) { yesnoChoice = 1; if(messageDialog.type == 1) flag |= DS_MSG; if(messageDialog.type == 0) flag |= DS_ERRORMSG; if((messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_YESNO) && ((size == SCE_UTILITY_MSGDIALOG_SIZE_V3) || (size == SCE_UTILITY_MSGDIALOG_SIZE_V2 && messageDialog.type == 1))) flag |= DS_YESNO; if(messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO) { yesnoChoice = 0; flag |= DS_DEFNO; } if((messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_OK) && (size == SCE_UTILITY_MSGDIALOG_SIZE_V3)) { yesnoChoice = 1; flag |= DS_OK; } if((flag & DS_YESNO) || (flag & DS_OK)) flag |= DS_VALIDBUTTON; if(!((messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_NOCANCEL) && (size == SCE_UTILITY_MSGDIALOG_SIZE_V3))) flag |= DS_CANCELBUTTON; if(messageDialog.options & SCE_UTILITY_MSGDIALOG_OPTION_NOSOUND) flag |= DS_NOSOUND; } if (flag & DS_ERRORMSG) { snprintf(msgText, 512, "Error code: %08x", messageDialog.errorNum); } else { strncpy(msgText, messageDialog.string, 512); } status = SCE_UTILITY_STATUS_INITIALIZE; lastButtons = __CtrlPeekButtons(); StartFade(true); return 0; }
int PSPSaveDialog::Init(int paramAddr) { // Ignore if already running if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) { ERROR_LOG(SCEUTILITY,"A save request is already running !"); return SCE_ERROR_UTILITY_INVALID_STATUS; } requestAddr = paramAddr; int size = Memory::Read_U32(requestAddr); memset(&request, 0, sizeof(request)); // Only copy the right size to support different save request format Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); u32 retval = param.SetPspParam(&request); INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x)", paramAddr); INFO_LOG(SCEUTILITY,"Mode: %i", (SceUtilitySavedataType)(u32)param.GetPspParam()->mode); yesnoChoice = 1; switch ((SceUtilitySavedataFocus)(u32)param.GetPspParam()->focus) { case SCE_UTILITY_SAVEDATA_FOCUS_NAME: // TODO: This should probably force not using the list? currentSelectedSave = 0; break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTLIST: currentSelectedSave = param.GetFirstListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTLIST: currentSelectedSave = param.GetLastListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LATEST: currentSelectedSave = param.GetLatestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_OLDEST: currentSelectedSave = param.GetOldestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTDATA: currentSelectedSave = param.GetFirstDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTDATA: currentSelectedSave = param.GetLastDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTEMPTY: currentSelectedSave = param.GetFirstEmptySave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTEMPTY: currentSelectedSave = param.GetLastEmptySave(); break; default: WARN_LOG(SCEUTILITY, "Unknown save list focus option: %d", param.GetPspParam()->focus); currentSelectedSave = 0; break; } switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) display = DS_LOAD_CONFIRM; else display = DS_LOAD_NODATA; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_LOAD_NODATA; else display = DS_LOAD_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else display = DS_SAVE_CONFIRM; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_SAVE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE: DEBUG_LOG(SCEUTILITY, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: case SCE_UTILITY_SAVEDATA_TYPE_LIST: case SCE_UTILITY_SAVEDATA_TYPE_FILES: case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // When run on a PSP, displays a list of all saves on the PSP. Weird. (Not really, it's to let you free up space) display = DS_DELETE_LIST_CHOICE; break; default: { ERROR_LOG_REPORT(SCEUTILITY, "Load/Save function %d not coded. Title: %s Save: %s File: %s", (SceUtilitySavedataType)(u32)param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); param.GetPspParam()->common.result = 0; status = SCE_UTILITY_STATUS_INITIALIZE; display = DS_NONE; return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block. } break; } status = (int)retval < 0 ? SCE_UTILITY_STATUS_SHUTDOWN : SCE_UTILITY_STATUS_INITIALIZE; lastButtons = __CtrlPeekButtons(); StartFade(true); /*INFO_LOG(SCEUTILITY,"Dump Param :"); INFO_LOG(SCEUTILITY,"size : %d",param.GetPspParam()->size); INFO_LOG(SCEUTILITY,"language : %d",param.GetPspParam()->language); INFO_LOG(SCEUTILITY,"buttonSwap : %d",param.GetPspParam()->buttonSwap); INFO_LOG(SCEUTILITY,"result : %d",param.GetPspParam()->common.result); INFO_LOG(SCEUTILITY,"mode : %d",param.GetPspParam()->mode); INFO_LOG(SCEUTILITY,"bind : %d",param.GetPspParam()->bind); INFO_LOG(SCEUTILITY,"overwriteMode : %d",param.GetPspParam()->overwriteMode); INFO_LOG(SCEUTILITY,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str()); INFO_LOG(SCEUTILITY,"saveName : %s",param.GetPspParam()->saveName); INFO_LOG(SCEUTILITY,"saveNameList : %08x",*((unsigned int*)¶m.GetPspParam()->saveNameList)); INFO_LOG(SCEUTILITY,"fileName : %s",param.GetPspParam()->fileName); INFO_LOG(SCEUTILITY,"dataBuf : %08x",*((unsigned int*)¶m.GetPspParam()->dataBuf)); INFO_LOG(SCEUTILITY,"dataBufSize : %u",param.GetPspParam()->dataBufSize); INFO_LOG(SCEUTILITY,"dataSize : %u",param.GetPspParam()->dataSize); INFO_LOG(SCEUTILITY,"sfo title : %s",param.GetPspParam()->sfoParam.title); INFO_LOG(SCEUTILITY,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle); INFO_LOG(SCEUTILITY,"sfo detail : %s",param.GetPspParam()->sfoParam.detail); INFO_LOG(SCEUTILITY,"icon0 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon0FileData.buf)); INFO_LOG(SCEUTILITY,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize); INFO_LOG(SCEUTILITY,"icon1 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon1FileData.buf)); INFO_LOG(SCEUTILITY,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize); INFO_LOG(SCEUTILITY,"pic1 data : %08x",*((unsigned int*)¶m.GetPspParam()->pic1FileData.buf)); INFO_LOG(SCEUTILITY,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize); INFO_LOG(SCEUTILITY,"snd0 data : %08x",*((unsigned int*)¶m.GetPspParam()->snd0FileData.buf)); INFO_LOG(SCEUTILITY,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/ return retval; }
int PSPMsgDialog::Update() { if (status != SCE_UTILITY_STATUS_RUNNING) { return 0; } if((flag & DS_ERROR)) { status = SCE_UTILITY_STATUS_FINISHED; } else { UpdateFade(); buttons = __CtrlPeekButtons(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if(messageDialog.common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } StartDraw(); if((flag & DS_MSG) || (flag & DS_ERRORMSG)) DisplayMessage(msgText); if(flag & DS_YESNO) DisplayYesNo(); if(flag & DS_OK) DisplayOk(); if(flag & DS_VALIDBUTTON) DisplayEnter(); if(flag & DS_CANCELBUTTON) DisplayBack(); if (IsButtonPressed(cancelButtonFlag) && (flag & DS_CANCELBUTTON)) { if(messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V3 || ((messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V2) && (flag & DS_YESNO))) messageDialog.buttonPressed = 3; else messageDialog.buttonPressed = 0; StartFade(false); } else if(IsButtonPressed(okButtonFlag) && (flag & DS_VALIDBUTTON)) { if(yesnoChoice == 0) { messageDialog.buttonPressed = 2; } else { messageDialog.buttonPressed = 1; } StartFade(false); } EndDraw(); lastButtons = buttons; } Memory::Memcpy(messageDialogAddr,&messageDialog,messageDialog.common.size); return 0; }
int PSPMsgDialog::Update() { if (status != SCE_UTILITY_STATUS_RUNNING) { return 0; } if ((flag & DS_ERROR)) { status = SCE_UTILITY_STATUS_FINISHED; } else { UpdateFade(); buttons = __CtrlPeekButtons(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (messageDialog.common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } StartDraw(); // white -> RGB(168,173,189), black -> RGB(129,134,150) // (255 - a) + (x * a / 255) = 173, x * a / 255 = 134 // a = 255 - w + b = 158, x = b * 255 / a = ? // but is not drawn using x * a + y * (255 - a) here? //PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x9EF2D8D0)); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0xC0C8B2AC)); if ((flag & DS_MSG) || (flag & DS_ERRORMSG)) DisplayMessage(msgText, (flag & DS_YESNO) != 0); if (flag & (DS_OK | DS_VALIDBUTTON)) DisplayButtons(DS_BUTTON_OK); if (flag & DS_CANCELBUTTON) DisplayButtons(DS_BUTTON_CANCEL); if (IsButtonPressed(cancelButtonFlag) && (flag & DS_CANCELBUTTON)) { if(messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V3 || ((messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V2) && (flag & DS_YESNO))) messageDialog.buttonPressed = 3; else messageDialog.buttonPressed = 0; StartFade(false); } else if (IsButtonPressed(okButtonFlag) && (flag & DS_VALIDBUTTON)) { if (yesnoChoice == 0) { messageDialog.buttonPressed = 2; } else { messageDialog.buttonPressed = 1; } StartFade(false); } EndDraw(); lastButtons = buttons; } Memory::Memcpy(messageDialogAddr,&messageDialog,messageDialog.common.size); return 0; }
LRESULT xxxTooltipWndProc(PWND pwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; PTOOLTIPWND pttwnd; CheckLock(pwnd); VALIDATECLASSANDSIZE(pwnd, uMsg, wParam, lParam, FNID_TOOLTIP, WM_NCCREATE); pttwnd = (PTOOLTIPWND)pwnd; switch(uMsg) { case WM_TIMER: xxxTooltipHandleTimer(pttwnd, (UINT)wParam); break; case WM_PAINT: xxxBeginPaint(pwnd, &ps); TooltipRender(pttwnd, ps.hdc); xxxEndPaint(pwnd, &ps); break; case WM_PRINTCLIENT: TooltipRender(pttwnd, (HDC)wParam); break; case WM_ERASEBKGND: break; case WM_NCCREATE: InitTooltipDelay(pttwnd); InitTooltipAnimation(pttwnd); goto CallDWP; case WM_NCDESTROY: CleanupTooltipAnimation(pttwnd); GETPDESK(pttwnd)->dwDTFlags &= ~DF_TOOLTIP; goto CallDWP; case WM_WINDOWPOSCHANGED: if (((LPWINDOWPOS)lParam)->flags & SWP_SHOWWINDOW) { HDC hdc; int cx; int cy; if (!TestEffectUP(TOOLTIPANIMATION)) { SetTooltipTimer(pttwnd, TTT_HIDE, pttwnd->dwHideDelay); goto CallDWP; } hdc = NULL; cx = pttwnd->rcWindow.right - pttwnd->rcWindow.left; cy = pttwnd->rcWindow.bottom - pttwnd->rcWindow.top; /* * At this point we're sure that the window is showing and the size * has been changed and we're in the context of the desktop thread. */ if (TestALPHA(TOOLTIPFADE)) { hdc = CreateFade((PWND)pttwnd, NULL, CMS_TOOLTIP, FADE_SHOW | FADE_TOOLTIP); } else { if (CreateTooltipBitmap(pttwnd, cx, cy)) { hdc = pttwnd->hdcMem; } } if (hdc == NULL) { SetTooltipTimer(pttwnd, TTT_HIDE, 0); goto CallDWP; } xxxSendMessage((PWND)pttwnd, WM_PRINT, (WPARAM)hdc, PRF_CLIENT | PRF_NONCLIENT | PRF_CHILDREN | PRF_ERASEBKGND); /* * Start animation timer */ if (TestFadeFlags(FADE_TOOLTIP)) { StartFade(); SetTooltipTimer(pttwnd, TTT_HIDE, pttwnd->dwHideDelay); } else { pttwnd->dwAnimStart = NtGetTickCount(); SetTooltipTimer(pttwnd, TTT_ANIMATE, TT_ANIMATEDELAY); } } else if (((LPWINDOWPOS)lParam)->flags & SWP_HIDEWINDOW) { if (TestFadeFlags(FADE_TOOLTIP)) { StopFade(); } else { DestroyTooltipBitmap(pttwnd); } } goto CallDWP; default: CallDWP: return xxxDefWindowProc(pwnd, uMsg, wParam, lParam); } return 0; }
int PSPSaveDialog::Init(int paramAddr) { // Ignore if already running if (GetStatus() != SCE_UTILITY_STATUS_NONE) { ERROR_LOG_REPORT(SCEUTILITY, "A save request is already running, not starting a new one"); return SCE_ERROR_UTILITY_INVALID_STATUS; } JoinIOThread(); ioThreadStatus = SAVEIO_NONE; requestAddr = paramAddr; int size = Memory::Read_U32(requestAddr); memset(&request, 0, sizeof(request)); // Only copy the right size to support different save request format if (size != SAVEDATA_DIALOG_SIZE_V1 && size != SAVEDATA_DIALOG_SIZE_V2 && size != SAVEDATA_DIALOG_SIZE_V3) { ERROR_LOG_REPORT(SCEUTILITY, "sceUtilitySavedataInitStart: invalid size %d", size); return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE; } Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); int retval = param.SetPspParam(&request); const u32 mode = (u32)param.GetPspParam()->mode; const char *modeName = mode < ARRAY_SIZE(utilitySavedataTypeNames) ? utilitySavedataTypeNames[mode] : "UNKNOWN"; INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) - %s (%d)", paramAddr, modeName, mode); INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) : Game key (hex): %s", paramAddr, param.GetKey(param.GetPspParam()).c_str()); yesnoChoice = 1; switch ((SceUtilitySavedataFocus)(u32)param.GetPspParam()->focus) { case SCE_UTILITY_SAVEDATA_FOCUS_NAME: currentSelectedSave = param.GetSaveNameIndex(param.GetPspParam()); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTLIST: currentSelectedSave = param.GetFirstListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTLIST: currentSelectedSave = param.GetLastListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LATEST: currentSelectedSave = param.GetLatestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_OLDEST: currentSelectedSave = param.GetOldestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTDATA: currentSelectedSave = param.GetFirstDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTDATA: currentSelectedSave = param.GetLastDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTEMPTY: currentSelectedSave = param.GetFirstEmptySave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTEMPTY: currentSelectedSave = param.GetLastEmptySave(); break; default: WARN_LOG(SCEUTILITY, "Unknown save list focus option: %d", param.GetPspParam()->focus); currentSelectedSave = 0; break; } switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) display = DS_LOAD_CONFIRM; else display = DS_LOAD_NODATA; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_LOAD_NODATA; else display = DS_LOAD_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else display = DS_SAVE_CONFIRM; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_SAVE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE: DEBUG_LOG(SCEUTILITY, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: case SCE_UTILITY_SAVEDATA_TYPE_LIST: case SCE_UTILITY_SAVEDATA_TYPE_FILES: case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // When run on a PSP, displays a list of all saves on the PSP. Weird. (Not really, it's to let you free up space) display = DS_DELETE_LIST_CHOICE; break; default: { ERROR_LOG_REPORT(SCEUTILITY, "Load/Save function %d not coded. Title: %s Save: %s File: %s", (SceUtilitySavedataType)(u32)param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); param.GetPspParam()->common.result = 0; ChangeStatusInit(SAVEDATA_INIT_DELAY_US); display = DS_NONE; return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block. } break; } if (retval < 0) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); } else { ChangeStatusInit(SAVEDATA_INIT_DELAY_US); } UpdateButtons(); StartFade(true); /*INFO_LOG(SCEUTILITY,"Dump Param :"); INFO_LOG(SCEUTILITY,"size : %d",param.GetPspParam()->common.size); INFO_LOG(SCEUTILITY,"language : %d",param.GetPspParam()->common.language); INFO_LOG(SCEUTILITY,"buttonSwap : %d",param.GetPspParam()->common.buttonSwap); INFO_LOG(SCEUTILITY,"result : %d",param.GetPspParam()->common.result); INFO_LOG(SCEUTILITY,"mode : %d",param.GetPspParam()->mode); INFO_LOG(SCEUTILITY,"bind : %d",param.GetPspParam()->bind); INFO_LOG(SCEUTILITY,"overwriteMode : %d",param.GetPspParam()->overwriteMode); INFO_LOG(SCEUTILITY,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str()); INFO_LOG(SCEUTILITY,"saveName : %s",param.GetPspParam()->saveName); INFO_LOG(SCEUTILITY,"saveNameList : %08x",*((unsigned int*)¶m.GetPspParam()->saveNameList)); INFO_LOG(SCEUTILITY,"fileName : %s",param.GetPspParam()->fileName); INFO_LOG(SCEUTILITY,"dataBuf : %08x",*((unsigned int*)¶m.GetPspParam()->dataBuf)); INFO_LOG(SCEUTILITY,"dataBufSize : %u",param.GetPspParam()->dataBufSize); INFO_LOG(SCEUTILITY,"dataSize : %u",param.GetPspParam()->dataSize); INFO_LOG(SCEUTILITY,"sfo title : %s",param.GetPspParam()->sfoParam.title); INFO_LOG(SCEUTILITY,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle); INFO_LOG(SCEUTILITY,"sfo detail : %s",param.GetPspParam()->sfoParam.detail); INFO_LOG(SCEUTILITY,"icon0 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon0FileData.buf)); INFO_LOG(SCEUTILITY,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize); INFO_LOG(SCEUTILITY,"icon1 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon1FileData.buf)); INFO_LOG(SCEUTILITY,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize); INFO_LOG(SCEUTILITY,"pic1 data : %08x",*((unsigned int*)¶m.GetPspParam()->pic1FileData.buf)); INFO_LOG(SCEUTILITY,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize); INFO_LOG(SCEUTILITY,"snd0 data : %08x",*((unsigned int*)¶m.GetPspParam()->snd0FileData.buf)); INFO_LOG(SCEUTILITY,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/ return retval; }
int PSPSaveDialog::Update() { switch (status) { case SCE_UTILITY_STATUS_FINISHED: status = SCE_UTILITY_STATUS_SHUTDOWN; break; default: break; } if (status != SCE_UTILITY_STATUS_RUNNING) { return SCE_ERROR_UTILITY_INVALID_STATUS; } if (!param.GetPspParam()) { status = SCE_UTILITY_STATUS_SHUTDOWN; return 0; } buttons = __CtrlPeekButtons(); UpdateFade(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if(param.GetPspParam()->buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *d = GetI18NCategory("Dialog"); switch(display) { case DS_SAVE_LIST_CHOICE: StartDraw(); // TODO : use focus param for selected save by default DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if(param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; if(param.Save(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayConfirmationYesNo(d->T("Do you want to overwrite the data?")); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { display = DS_SAVE_LIST_CHOICE; } else if (IsButtonPressed(okButtonFlag)) { if(yesnoChoice == 0) { display = DS_SAVE_LIST_CHOICE; } else { display = DS_SAVE_SAVING; if(param.Save(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_SAVE_SAVING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayInfo(d->T("Saving\nPlease Wait...")); EndDraw(); break; case DS_SAVE_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayBack(); DisplayInfo(d->T("Save completed")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if(param.Load(param.GetPspParam(),currentSelectedSave)) { display = DS_LOAD_DONE; } } EndDraw(); break; case DS_LOAD_LOADING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayInfo(d->T("Loading\nPlease Wait...")); EndDraw(); break; case DS_LOAD_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayBack(); DisplayInfo(d->T("Load completed")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayBack(); DisplayInfo(d->T("There is no data")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayConfirmationYesNo(d->T("This save data will be deleted.\nAre you sure you want to continue?", " This save data will be deleted.\nAre you sure you want to continue?")); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { display = DS_DELETE_LIST_CHOICE; } else if (IsButtonPressed(okButtonFlag)) { if(yesnoChoice == 0) { display = DS_DELETE_LIST_CHOICE; } else { display = DS_DELETE_DELETING; if(param.Delete(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_DELETE_DONE; } else { display = DS_DELETE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_DELETE_DELETING: StartDraw(); DisplayInfo(d->T("Deleting\nPlease Wait...")); EndDraw(); break; case DS_DELETE_DONE: StartDraw(); DisplayBack(); DisplayInfo(d->T("Delete completed")); if (IsButtonPressed(cancelButtonFlag)) { if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayBack(); DisplayInfo(d->T("There is no data")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing { switch(param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: if(param.Load(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: if(param.GetSizes(param.GetPspParam())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_LIST: param.GetList(param.GetPspParam()); param.GetPspParam()->result = 0; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_FILES: if(param.GetFilesList(param.GetPspParam())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: { bool result = param.GetSize(param.GetPspParam()); // TODO: According to JPCSP, should test/verify this part but seems edge casey. if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY) param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK; else if (result) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; } break; case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: // TODO: This should probably actually delete something. // For now, since MAKEDATA doesn't work anyway, always say it couldn't be deleted. WARN_LOG(HLE, "FAKE sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName); param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: if(param.Delete(param.GetPspParam(), param.GetSelectedSave())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: if(param.Load(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code status = SCE_UTILITY_STATUS_FINISHED; break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } } break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } lastButtons = buttons; if(status == SCE_UTILITY_STATUS_FINISHED) { Memory::Memcpy(requestAddr,&request,request.size); } return 0; }
int PSPOskDialog::Update() { buttons = __CtrlReadLatch(); int selectedRow = selectedChar / KEYSPERROW; int selectedExtra = selectedChar % KEYSPERROW; u32 limit = oskData.outtextlimit; // TODO: Test more thoroughly. Encountered a game where this was 0. if (limit <= 0) limit = 16; if (status == SCE_UTILITY_STATUS_INITIALIZE) { status = SCE_UTILITY_STATUS_RUNNING; } else if (status == SCE_UTILITY_STATUS_RUNNING) { UpdateFade(); StartDraw(); RenderKeyboard(); PPGeDrawImage(I_CROSS, 100, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Select", 130, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(I_CIRCLE, 200, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Delete", 230, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(I_BUTTON, 290, 220, 50, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Start", 305, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Finish", 350, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); if (IsButtonPressed(CTRL_UP)) { selectedChar -= KEYSPERROW; } else if (IsButtonPressed(CTRL_DOWN)) { selectedChar += KEYSPERROW; } else if (IsButtonPressed(CTRL_LEFT)) { selectedChar--; if (((selectedChar + KEYSPERROW) % KEYSPERROW) == KEYSPERROW - 1) selectedChar += KEYSPERROW; } else if (IsButtonPressed(CTRL_RIGHT)) { selectedChar++; if ((selectedChar % KEYSPERROW) == 0) selectedChar -= KEYSPERROW; } selectedChar = (selectedChar + NUMBEROFVALIDCHARS) % NUMBEROFVALIDCHARS; if (IsButtonPressed(CTRL_CROSS)) { if (inputChars.size() < limit) inputChars += oskKeys[selectedRow][selectedExtra]; } else if (IsButtonPressed(CTRL_CIRCLE)) { if (inputChars.size() > 0) inputChars.resize(inputChars.size() - 1); } else if (IsButtonPressed(CTRL_START)) { StartFade(false); } EndDraw(); } else if (status == SCE_UTILITY_STATUS_FINISHED) { status = SCE_UTILITY_STATUS_SHUTDOWN; } for (u32 i = 0; i < limit; ++i) { u16 value = 0; if (i < inputChars.size()) value = 0x0000 ^ inputChars[i]; Memory::Write_U16(value, oskData.outtextPtr + (2 * i)); } oskData.outtextlength = inputChars.size(); oskParams.base.result= 0; oskData.result = PSP_UTILITY_OSK_RESULT_CHANGED; Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData); Memory::WriteStruct(oskParamsAddr, &oskParams); return 0; }
void Prop::HandleAttachmentTouch( HOBJECT hToucher ) { if( !hToucher || !m_bAttachmentShotOff ) return; // Don't touch the owner... if( hToucher == m_hAttachmentOwner ) return; // Or any non-solid objects... uint32 dwToucherFlags; g_pCommonLT->GetObjectFlags( hToucher, OFT_Flags, dwToucherFlags ); if( !(dwToucherFlags & FLAG_SOLID) ) return; CollisionInfo info; g_pLTServer->GetLastCollision( &info ); LTVector vVel; g_pPhysicsLT->GetVelocity( m_hObject, &vVel ); // Calculate where we really hit the world... if( IsMainWorld( hToucher )) { LTVector vPos, vCurVel, vP0, vP1; g_pLTServer->GetObjectPos( m_hObject, &vPos ); vP1 = vPos; vCurVel = vVel * g_pLTServer->GetFrameTime(); vP0 = vP1 - vCurVel; vP1 += vCurVel; LTFLOAT fDot1 = VEC_DOT( info.m_Plane.m_Normal, vP0 ) - info.m_Plane.m_Dist; LTFLOAT fDot2 = VEC_DOT( info.m_Plane.m_Normal, vP1 ) - info.m_Plane.m_Dist; if( fDot1 < 0.0f && fDot2 < 0.0f || fDot1 > 0.0f && fDot2 > 0.0f ) { vPos = vP1; } else { LTFLOAT fPercent = -fDot1 / (fDot2 - fDot1); VEC_LERP( vPos, vP0, vP1, fPercent); } // Set our new "real" pos... g_pLTServer->SetObjectPos( m_hObject, &vPos ); } // If we're on the ground (or an object), stop movement... CollisionInfo standingInfo; g_pLTServer->GetStandingOn( m_hObject, &standingInfo ); CollisionInfo* pInfo = standingInfo.m_hObject ? &standingInfo : &info; if( pInfo->m_hObject ) { // Don't stop on walls... if( pInfo->m_Plane.m_Normal.y > 0.75f ) { vVel.Init(); // Turn off gravity, solid, and touch notify.... uint32 dwFlags = FLAG_POINTCOLLIDE | FLAG_NOSLIDING | FLAG_TOUCH_NOTIFY | FLAG_GRAVITY; g_pCommonLT->SetObjectFlags( m_hObject, OFT_Flags, 0, dwFlags ); // Rotate to rest... if( m_bRotating ) { LTRotation rRot( 0.0f, m_fYaw, 0.0f ); g_pLTServer->SetObjectRotation( m_hObject, &rRot ); m_bRotating = false; StartFade( s_vtAttachmentFadeDuration.GetFloat(), s_vtAttachmentFadeDelay.GetFloat() ); } } } // Remove the stoping velocity... vVel = -info.m_vStopVel; g_pPhysicsLT->SetVelocity( m_hObject, &vVel ); }
int PSPSaveDialog::Update(int animSpeed) { if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); return 0; } if (pendingStatus != SCE_UTILITY_STATUS_RUNNING) { // We're actually done, we're just waiting to tell the game that. return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); lock_guard guard(paramLock); param.SetPspParam(&request); } UpdateButtons(); UpdateFade(animSpeed); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *di = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; StartIOThread(); } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_SAVING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("SavingFailed", "Unable to save data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) { display = DS_SAVE_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_SAVE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_LOADING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("LoadingFailed", "Unable to load data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_LOAD) { display = DS_LOAD_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_DONE: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); // Allow OK to be pressed as well to confirm the save. // The PSP only allows cancel, but that's generally not great UX. // Allowing this here makes it quicker for most users to get into the actual game. if (IsButtonPressed(cancelButtonFlag) || IsButtonPressed(okButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; StartIOThread(); } } EndDraw(); break; case DS_DELETE_DELETING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplayMessage(di->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_FAILED: JoinIOThread(); StartDraw(); DisplayMessage(di->T("DeleteFailed", "Unable to delete data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplayMessage(di->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing switch (ioThreadStatus) { case SAVEIO_NONE: StartIOThread(); break; case SAVEIO_PENDING: case SAVEIO_DONE: // To make sure there aren't any timing variations, we sync the next frame. JoinIOThread(); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } break; default: ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } if (status == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }
int PSPSaveDialog::Init(int paramAddr) { // Ignore if already running if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) { ERROR_LOG(HLE,"A save request is already running !"); return SCE_ERROR_UTILITY_INVALID_STATUS; } int size = Memory::Read_U32(paramAddr); memset(&request,0,sizeof(request)); // Only copy the right size to support different save request format Memory::Memcpy(&request,paramAddr,size); requestAddr = paramAddr; u32 retval = param.SetPspParam(&request); INFO_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", paramAddr); INFO_LOG(HLE,"Mode: %i", param.GetPspParam()->mode); switch(param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: case SCE_UTILITY_SAVEDATA_TYPE_LOAD: DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD: DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_LOAD_NODATA; else display = DS_LOAD_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: case SCE_UTILITY_SAVEDATA_TYPE_SAVE: DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE: DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_SAVE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE: DEBUG_LOG(HLE, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: case SCE_UTILITY_SAVEDATA_TYPE_LIST: case SCE_UTILITY_SAVEDATA_TYPE_FILES: case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: //case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: //case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: //case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird. (Not really, it's to let you free up space) display = DS_DELETE_LIST_CHOICE; break; default: { ERROR_LOG_REPORT(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); param.GetPspParam()->result = 0; status = SCE_UTILITY_STATUS_INITIALIZE; display = DS_NONE; return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block. } break; } status = (int)retval < 0 ? SCE_UTILITY_STATUS_SHUTDOWN : SCE_UTILITY_STATUS_INITIALIZE; currentSelectedSave = 0; lastButtons = __CtrlPeekButtons(); StartFade(true); /*INFO_LOG(HLE,"Dump Param :"); INFO_LOG(HLE,"size : %d",param.GetPspParam()->size); INFO_LOG(HLE,"language : %d",param.GetPspParam()->language); INFO_LOG(HLE,"buttonSwap : %d",param.GetPspParam()->buttonSwap); INFO_LOG(HLE,"result : %d",param.GetPspParam()->result); INFO_LOG(HLE,"mode : %d",param.GetPspParam()->mode); INFO_LOG(HLE,"bind : %d",param.GetPspParam()->bind); INFO_LOG(HLE,"overwriteMode : %d",param.GetPspParam()->overwriteMode); INFO_LOG(HLE,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str()); INFO_LOG(HLE,"saveName : %s",param.GetPspParam()->saveName); INFO_LOG(HLE,"saveNameList : %08x",*((unsigned int*)¶m.GetPspParam()->saveNameList)); INFO_LOG(HLE,"fileName : %s",param.GetPspParam()->fileName); INFO_LOG(HLE,"dataBuf : %08x",*((unsigned int*)¶m.GetPspParam()->dataBuf)); INFO_LOG(HLE,"dataBufSize : %u",param.GetPspParam()->dataBufSize); INFO_LOG(HLE,"dataSize : %u",param.GetPspParam()->dataSize); INFO_LOG(HLE,"sfo title : %s",param.GetPspParam()->sfoParam.title); INFO_LOG(HLE,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle); INFO_LOG(HLE,"sfo detail : %s",param.GetPspParam()->sfoParam.detail); INFO_LOG(HLE,"icon0 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon0FileData.buf)); INFO_LOG(HLE,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize); INFO_LOG(HLE,"icon1 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon1FileData.buf)); INFO_LOG(HLE,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize); INFO_LOG(HLE,"pic1 data : %08x",*((unsigned int*)¶m.GetPspParam()->pic1FileData.buf)); INFO_LOG(HLE,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize); INFO_LOG(HLE,"snd0 data : %08x",*((unsigned int*)¶m.GetPspParam()->snd0FileData.buf)); INFO_LOG(HLE,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/ return retval; }