Example #1
0
    void MoveInLineOfSight(Unit* who)
    {
        if (me->isDead())
            return;

        if (who->GetTypeId() != TYPEID_PLAYER || !me->IsWithinDist(who, 70))
            return;

        if (!who->isTargetableForAttack() || !me->IsHostileTo(who))
            return;

        if (!Intro_Done)
        {
            if (Creature* Madrigosa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_MADRIGOSA) : 0))
            {
                if (!Madrigosa->isDead())
                    Intro = true;
                else
                    Intro_Done = true;
            }
        }

        if (Intro)
            StartIntro();

        if (Intro_Done)
            ScriptedAI::MoveInLineOfSight(who);
    }
    void MoveInLineOfSight(Unit *who)
    {
        if (pInstance && Intro)
            pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);

        if (Intro && !IsIntro)
            StartIntro();
    }
        void MoveInLineOfSight(Unit *who)
        {
            if (!who->isTargetableForAttack() || !me->IsHostileTo(who))
                return;
            if (pInstance && Intro)
                pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);

            if (Intro && !IsIntro)
                StartIntro();
            if (!Intro)
                ScriptedAI::MoveInLineOfSight(who);
        }
        void MoveInLineOfSight(Unit* who)
        {
            if (!me->IsValidAttackTarget(who))
                return;
            if (instance && Intro)
                instance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);

            if (Intro && !IsIntro)
                StartIntro();
            if (!Intro)
                ScriptedAI::MoveInLineOfSight(who);
        }
        void MoveInLineOfSight(Unit* who) override
        {
            if (!me->IsValidAttackTarget(who))
                return;

            if (Intro)
                instance->SetBossState(DATA_BRUTALLUS, SPECIAL);

            if (Intro && !IsIntro)
                StartIntro();

            if (!Intro)
                ScriptedAI::MoveInLineOfSight(who);
        }
Example #6
0
        void MoveInLineOfSight(Unit *who)
        {
            if(pInstance && Intro)
                pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);

            if(Intro)
            {
                if(who->GetTypeId() == TYPEID_PLAYER && !((Player*)who)->isGameMaster())
                {
                    if(me->IsWithinDistInMap(who,100))
                        StartIntro();
                }
            }else
            {
                ScriptedAI::MoveInLineOfSight(who);
            }
        }