void StartReplay(const std::string &filename, bool reveal) { std::string replay; CleanPlayers(); ExpandPath(replay, filename); LoadReplay(replay); ReplayRevealMap = reveal; StartMap(CurrentMapPath, false); }
void StartSavedGame(const std::string &filename) { std::string path; SaveGameLoading = true; CleanPlayers(); ExpandPath(path, filename); LoadGame(path); StartMap(filename, false); //SetDefaultTextColors(nc, rc); }