void SceneGraphDeviceContext::MoveTextTo(int x, int y, vrv::data_HORIZONTALALIGNMENT alignment) { Q_ASSERT(m_currentTextQuickItem != nullptr); // If the current text item already has some text, we have to create a new one which automatically sets the position // and alignment. If no alignment is specified, we use the alignment of the current text item. if (!m_currentTextQuickItem->isEmpty()) { if (alignment == vrv::HORIZONTALALIGNMENT_NONE) { switch (m_currentTextQuickItem->getAlignment()) { case Qt::AlignLeft: alignment = vrv::HORIZONTALALIGNMENT_left; break; case Qt::AlignRight: alignment = vrv::HORIZONTALALIGNMENT_right; break; case Qt::AlignHCenter: alignment = vrv::HORIZONTALALIGNMENT_center; break; case Qt::AlignJustify: alignment = vrv::HORIZONTALALIGNMENT_justify; break; } } EndText(); StartText(x, y, alignment); return; } else { SetTextPositionAndAlignment(x, y, alignment); } }
/******************************************************************************************************* * GANE ENGINE - handles the looping of the game *******************************************************************************************************/ void GameEngine() { // user input variables const int userInputLimit = 11; char userInput[userInputLimit] = {}; bool humanFinished = false; bool moveHuman = false; StringOO humanMove = "move south"; int loopCount = 0; // location variables const int locationNum = 11; Location *Locations[locationNum] = {}; int prevLocation = 0; int newLocation = 0; int finishLocation = locationNum - 1; // human player variables int humanLoc = 0; StringOO name = "Bruce"; int strength = 10; int health = 100; int luck = 10; int intellegence = 10; // enemy variables const int enemyNum = 5; Enemy * Enemies[enemyNum] = {}; // challenges variables const int challengeNum = 16; Challenge *Challenges[challengeNum] = {}; // initialise Locations InitLocations(Locations); // initialise human Human Human(humanLoc, name, strength, health, luck, intellegence); // initialise Enemies InitEnemies(Enemies, enemyNum); // initialise Challenges InitChallenges(Challenges); //AllocateChallenges(Locations, locationNum); AllocateChallengesManually(Locations, locationNum); AddEnemyToChallenge(Challenges, enemyNum, challengeNum); // initial splash screen SetConsole(); StartText(Human); // Game loop while (!humanFinished) { // print out details of room std::cout << Locations[Human.GetLocation()]->GetDescription() << std::endl; while (!moveHuman) { // get user to enter move std::cout << "+ "; std::cin.getline(userInput, userInputLimit); std::cout << std::endl; humanMove = userInput; if (loopCount == 5) { std::cout << "\n ENOUGH ALREADY...YOUR MOVING SOUTH!! \n\n"; //bored of guesses humanMove = "move south"; loopCount = 0; } // determine the new location newLocation = PlayerMove(Human, humanMove, Locations[Human.GetLocation()]->GetAjacentLoc()); // validate users move and if validate change their location if (ValidateMove(newLocation, prevLocation)) { // set challenge user has to perform before progrogressing to the next room Human.SetChallenge(Locations[Human.GetLocation()]->GetPathChallenge(Human.GetHeading())); // challenge User Challenge *ChallengePtr = Challenges[Human.GetChallenge()]; ApplyChallenge(ChallengePtr, Human, Enemies); // move user to new location prevLocation = Human.GetLocation(); Human.SetPrevHeading(Human.GetHeading()); Human.SetLocation(newLocation); moveHuman = true; loopCount = 0; std::cout << "\n***----------------------------* pop! *-------------------------------------**\n\n"; } else { // invalid move try again moveHuman = false; loopCount++; } } // reset move moveHuman = false; //check if user is in the finish location if (Human.GetLocation() == finishLocation) { humanFinished = true; std::cout << Locations[Human.GetLocation()]->GetDescription() << std::endl; FinishText(Human); } } //DestroyEnemies(Enemies, enemyNum); for (int i = 0; i < enemyNum; i++) { delete Enemies[i]; } //DestroyChallenges(Challenges, challengeNum); for (int i = 0; i < challengeNum; i++) { delete Challenges[i]; } //DestroyLocations(Locations, locationNum); for (int i = 0; i < locationNum; i++) { delete Locations[i]; } }