// aTime is the time in ms the samples were inserted into MediaStreamGraph nsresult AudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames) { MonitorAutoLock mon(mMonitor); if (mState == ERRORED) { return NS_ERROR_FAILURE; } NS_ASSERTION(mState == INITIALIZED || mState == STARTED || mState == RUNNING, "Stream write in unexpected state."); // Downmix to Stereo. if (mChannels > 2 && mChannels <= 8) { DownmixAudioToStereo(const_cast<AudioDataValue*> (aBuf), mChannels, aFrames); } else if (mChannels > 8) { return NS_ERROR_FAILURE; } if (mChannels >= 2 && mIsMonoAudioEnabled) { DownmixStereoToMono(const_cast<AudioDataValue*> (aBuf), aFrames); } const uint8_t* src = reinterpret_cast<const uint8_t*>(aBuf); uint32_t bytesToCopy = FramesToBytes(aFrames); while (bytesToCopy > 0) { uint32_t available = std::min(bytesToCopy, mBuffer.Available()); MOZ_ASSERT(available % mBytesPerFrame == 0, "Must copy complete frames."); mBuffer.AppendElements(src, available); src += available; bytesToCopy -= available; if (bytesToCopy > 0) { // If we are not playing, but our buffer is full, start playing to make // room for soon-to-be-decoded data. if (mState != STARTED && mState != RUNNING) { MOZ_LOG(gAudioStreamLog, LogLevel::Warning, ("Starting stream %p in Write (%u waiting)", this, bytesToCopy)); StartUnlocked(); if (mState == ERRORED) { return NS_ERROR_FAILURE; } } MOZ_LOG(gAudioStreamLog, LogLevel::Warning, ("Stream %p waiting in Write() (%u waiting)", this, bytesToCopy)); mon.Wait(); } } mWritten += aFrames; return NS_OK; }
void AudioStream::CheckForStart() { if (mState == INITIALIZED) { // Start the stream right away when low latency has been requested. This means // that the DataCallback will feed silence to cubeb, until the first frames // are written to this AudioStream. Also start if a start has been queued. if (mLatencyRequest == LowLatency || mNeedsStart) { StartUnlocked(); // mState = STARTED or ERRORED mNeedsStart = false; PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Started waiting %s-latency stream", mLatencyRequest == LowLatency ? "low" : "high")); } else { // high latency, not full - OR Pause() was called before we got here PR_LOG(gAudioStreamLog, PR_LOG_DEBUG, ("Not starting waiting %s-latency stream", mLatencyRequest == LowLatency ? "low" : "high")); } } }
nsresult BufferedAudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames) { MonitorAutoLock mon(mMonitor); if (!mCubebStream || mState == ERRORED) { return NS_ERROR_FAILURE; } NS_ASSERTION(mState == INITIALIZED || mState == STARTED, "Stream write in unexpected state."); const uint8_t* src = reinterpret_cast<const uint8_t*>(aBuf); uint32_t bytesToCopy = FramesToBytes(aFrames); while (bytesToCopy > 0) { uint32_t available = std::min(bytesToCopy, mBuffer.Available()); NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames."); mBuffer.AppendElements(src, available); src += available; bytesToCopy -= available; if (bytesToCopy > 0) { // If we are not playing, but our buffer is full, start playing to make // room for soon-to-be-decoded data. if (mState != STARTED) { StartUnlocked(); if (mState != STARTED) { return NS_ERROR_FAILURE; } } mon.Wait(); } } mWritten += aFrames; return NS_OK; }
void AudioStream::Start() { MonitorAutoLock mon(mMonitor); StartUnlocked(); }
// aTime is the time in ms the samples were inserted into MediaStreamGraph nsresult AudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp *aTime) { MonitorAutoLock mon(mMonitor); if (mState == ERRORED) { return NS_ERROR_FAILURE; } NS_ASSERTION(mState == INITIALIZED || mState == STARTED || mState == RUNNING, "Stream write in unexpected state."); // See if we need to start() the stream, since we must do that from this thread CheckForStart(); // Downmix to Stereo. if (mChannels > 2 && mChannels <= 8) { DownmixAudioToStereo(const_cast<AudioDataValue*> (aBuf), mChannels, aFrames); } else if (mChannels > 8) { return NS_ERROR_FAILURE; } const uint8_t* src = reinterpret_cast<const uint8_t*>(aBuf); uint32_t bytesToCopy = FramesToBytes(aFrames); // XXX this will need to change if we want to enable this on-the-fly! if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG)) { // Record the position and time this data was inserted int64_t timeMs; if (aTime && !aTime->IsNull()) { if (mStartTime.IsNull()) { AsyncLatencyLogger::Get(true)->GetStartTime(mStartTime); } timeMs = (*aTime - mStartTime).ToMilliseconds(); } else { timeMs = 0; } struct Inserts insert = { timeMs, aFrames}; mInserts.AppendElement(insert); } while (bytesToCopy > 0) { uint32_t available = std::min(bytesToCopy, mBuffer.Available()); NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames."); mBuffer.AppendElements(src, available); src += available; bytesToCopy -= available; if (bytesToCopy > 0) { // Careful - the CubebInit thread may not have gotten to STARTED yet if ((mState == INITIALIZED || mState == STARTED) && mLatencyRequest == LowLatency) { // don't ever block MediaStreamGraph low-latency streams uint32_t remains = 0; // we presume the buffer is full if (mBuffer.Length() > bytesToCopy) { remains = mBuffer.Length() - bytesToCopy; // Free up just enough space } // account for dropping samples PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream %p dropping %u bytes (%u frames)in Write()", this, mBuffer.Length() - remains, BytesToFrames(mBuffer.Length() - remains))); mReadPoint += BytesToFrames(mBuffer.Length() - remains); mBuffer.ContractTo(remains); } else { // RUNNING or high latency // If we are not playing, but our buffer is full, start playing to make // room for soon-to-be-decoded data. if (mState != STARTED && mState != RUNNING) { PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Starting stream %p in Write (%u waiting)", this, bytesToCopy)); StartUnlocked(); if (mState == ERRORED) { return NS_ERROR_FAILURE; } } PR_LOG(gAudioStreamLog, PR_LOG_WARNING, ("Stream %p waiting in Write() (%u waiting)", this, bytesToCopy)); mon.Wait(); } } } mWritten += aFrames; return NS_OK; }
// aTime is the time in ms the samples were inserted into MediaStreamGraph nsresult AudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp *aTime) { MonitorAutoLock mon(mMonitor); if (!mCubebStream || mState == ERRORED) { return NS_ERROR_FAILURE; } NS_ASSERTION(mState == INITIALIZED || mState == STARTED, "Stream write in unexpected state."); // Downmix to Stereo. if (mChannels > 2 && mChannels <= 8) { DownmixAudioToStereo(const_cast<AudioDataValue*> (aBuf), mChannels, aFrames); } else if (mChannels > 8) { return NS_ERROR_FAILURE; } const uint8_t* src = reinterpret_cast<const uint8_t*>(aBuf); uint32_t bytesToCopy = FramesToBytes(aFrames); // XXX this will need to change if we want to enable this on-the-fly! if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG)) { // Record the position and time this data was inserted int64_t timeMs; if (aTime && !aTime->IsNull()) { if (mStartTime.IsNull()) { AsyncLatencyLogger::Get(true)->GetStartTime(mStartTime); } timeMs = (*aTime - mStartTime).ToMilliseconds(); } else { timeMs = 0; } struct Inserts insert = { timeMs, aFrames}; mInserts.AppendElement(insert); } while (bytesToCopy > 0) { uint32_t available = std::min(bytesToCopy, mBuffer.Available()); NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames."); mBuffer.AppendElements(src, available); src += available; bytesToCopy -= available; if (bytesToCopy > 0) { // If we are not playing, but our buffer is full, start playing to make // room for soon-to-be-decoded data. if (mState != STARTED) { StartUnlocked(); if (mState != STARTED) { return NS_ERROR_FAILURE; } } mon.Wait(); } } mWritten += aFrames; return NS_OK; }