bool cPlayer::SaveToDisk() { cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); // create the JSON data Json::Value JSON_PlayerPosition; JSON_PlayerPosition.append(Json::Value(GetPosX())); JSON_PlayerPosition.append(Json::Value(GetPosY())); JSON_PlayerPosition.append(Json::Value(GetPosZ())); Json::Value JSON_PlayerRotation; JSON_PlayerRotation.append(Json::Value(GetYaw())); JSON_PlayerRotation.append(Json::Value(GetPitch())); JSON_PlayerRotation.append(Json::Value(GetRoll())); Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); Json::Value root; root["position"] = JSON_PlayerPosition; root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; root["xpTotal"] = m_LifetimeTotalXp; root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; root["foodTickTimer"] = m_FoodTickTimer; root["foodExhaustion"] = m_FoodExhaustionLevel; root["world"] = GetWorld()->GetName(); root["isflying"] = IsFlying(); if (m_GameMode == GetWorld()->GetGameMode()) { root["gamemode"] = (int) eGameMode_NotSet; } else { root["gamemode"] = (int) m_GameMode; } Json::StyledWriter writer; std::string JsonData = writer.write(root); AString SourceFile; Printf(SourceFile, "players/%s.json", GetName().c_str() ); cFile f; if (!f.Open(SourceFile, cFile::fmWrite)) { LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str()); return false; } if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) { LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); return false; } // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { LOGERROR("Could not save stats for player %s", GetName().c_str()); return false; } return true; }
bool cPlayer::SaveToDisk() { cFile::CreateFolder(FILE_IO_PREFIX + AString("players/")); // Create the "players" folder, if it doesn't exist yet (#1268) cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data Json::Value JSON_PlayerPosition; JSON_PlayerPosition.append(Json::Value(GetPosX())); JSON_PlayerPosition.append(Json::Value(GetPosY())); JSON_PlayerPosition.append(Json::Value(GetPosZ())); Json::Value JSON_PlayerRotation; JSON_PlayerRotation.append(Json::Value(GetYaw())); JSON_PlayerRotation.append(Json::Value(GetPitch())); JSON_PlayerRotation.append(Json::Value(GetRoll())); Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); Json::Value JSON_EnderChestInventory; cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); Json::Value root; root["position"] = JSON_PlayerPosition; root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["enderchestinventory"] = JSON_EnderChestInventory; root["health"] = m_Health; root["xpTotal"] = m_LifetimeTotalXp; root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; root["foodTickTimer"] = m_FoodTickTimer; root["foodExhaustion"] = m_FoodExhaustionLevel; root["isflying"] = IsFlying(); root["lastknownname"] = GetName(); root["SpawnX"] = GetLastBedPos().x; root["SpawnY"] = GetLastBedPos().y; root["SpawnZ"] = GetLastBedPos().z; if (m_World != NULL) { root["world"] = m_World->GetName(); if (m_GameMode == m_World->GetGameMode()) { root["gamemode"] = (int) eGameMode_NotSet; } else { root["gamemode"] = (int) m_GameMode; } } else { // This happens if the player is saved to new format after loading from the old format root["world"] = m_LoadedWorldName; root["gamemode"] = (int) eGameMode_NotSet; } Json::StyledWriter writer; std::string JsonData = writer.write(root); AString SourceFile = GetUUIDFileName(m_UUID); cFile f; if (!f.Open(SourceFile, cFile::fmWrite)) { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.", GetName().c_str(), SourceFile.c_str() ); return false; } if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", GetName().c_str(), SourceFile.c_str() ); return false; } // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { LOGWARNING("Could not save stats for player %s", GetName().c_str()); return false; } return true; }
bool cPlayer::LoadFromDisk() { LoadPermissionsFromDisk(); AString SourceFile; Printf(SourceFile, "players/%s.json", GetName().c_str() ); cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); } Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } m_Inventory.LoadFromJson(root["inventory"]); m_LoadedWorldName = root.get("world", "world").asString(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() ); return true; }
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the data from the file: cFile f; if (!f.Open(a_FileName, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str()); return false; } f.Close(); // Parse the JSON format: Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str()); return false; } // Load the player data: Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } m_Inventory.LoadFromJson(root["inventory"]); cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false); if (a_World == NULL) { a_World = cRoot::Get()->GetDefaultWorld(); } m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; }