Example #1
1
/* <f1e63> ../engine/sv_steam3.cpp:1054 */
uint64 Steam_StringToSteamID(const char *pStr)
{
    CSteamID steamID;
    if (Steam3Server())
    {
        CSteamID serverSteamId(Steam3Server()->GetSteamID());
        steamID.SetFromSteam2String(pStr, serverSteamId.GetEUniverse());
    }
    else
    {
        steamID.SetFromSteam2String(pStr, k_EUniversePublic);
    }

    return steamID.ConvertToUint64();
}
Example #2
0
/* <f19a2> ../engine/sv_steam3.cpp:944 */
void Steam_NotifyOfLevelChange(void)
{
    if (Steam3Server())
    {
        Steam3Server()->NotifyOfLevelChange(false);
    }
}
Example #3
0
/* <f19e4> ../engine/sv_steam3.cpp:975 */
void Steam_RunFrame(void)
{
    if (Steam3Server())
    {
        Steam3Server()->RunFrame();
    }
}
Example #4
0
/* <f191f> ../engine/sv_steam3.cpp:934 */
void Steam_NotifyClientDisconnect_internal(client_t *cl)
{
    if (Steam3Server())
    {
        Steam3Server()->NotifyClientDisconnect(cl);
    }
}
Example #5
0
void Steam_NotifyClientDisconnect_internal(IGameClient* cl)
{
	if (Steam3Server())
	{
		Steam3Server()->NotifyClientDisconnect(cl->GetClient());
	}
}
Example #6
0
/* <f18cf> ../engine/sv_steam3.cpp:924 */
qboolean Steam_NotifyBotConnect_internal(client_t *cl)
{
    if (Steam3Server())
    {
        return Steam3Server()->NotifyBotConnect(cl);
    }
    return NULL;
}
Example #7
0
/* <f1884> ../engine/sv_steam3.cpp:914 */
qboolean Steam_NotifyClientConnect_internal(client_t *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key)
{
    if (Steam3Server())
    {
        return Steam3Server()->NotifyClientConnect(cl, pvSteam2Key, ucbSteam2Key);
    }
    return NULL;
}
Example #8
0
/* <f19b8> ../engine/sv_steam3.cpp:955 */
void Steam_Shutdown(void)
{
    if (Steam3Server())
    {
        Steam3Server()->Shutdown();
        delete s_Steam3Server;
        s_Steam3Server = NULL;
    }
}
Example #9
0
/* <f19ce> ../engine/sv_steam3.cpp:965 */
void Steam_Activate(void)
{
    if (!Steam3Server())
    {
        s_Steam3Server = new CSteam3Server();
        if (s_Steam3Server == NULL)
            return;
    }

    Steam3Server()->Activate();
}
Example #10
0
/* <f19fa> ../engine/sv_steam3.cpp:986 */
void Steam_SetCVar(const char *pchKey, const char *pchValue)
{
    if (Steam3Server())
    {
        CRehldsPlatformHolder::get()->SteamGameServer()->SetKeyValue(pchKey, pchValue);
    }
}
Example #11
0
/* <f1f49> ../engine/sv_steam3.cpp:1065 */
const char *Steam_GetGSUniverse(void)
{
    CSteamID steamID(Steam3Server()->GetSteamID());
    switch (steamID.GetEUniverse())
    {
    case k_EUniversePublic:
        return "";

    case k_EUniverseBeta:
        return "(beta)";

    case k_EUniverseInternal:
        return "(internal)";

    default:
        return "(u)";
    }
}
Example #12
0
/* <f2083> ../engine/sv_steam3.cpp:1102 */
void Master_SetMaster_f(void)
{
    int i;
    const char * pszCmd;

    i = Cmd_Argc();
    if (!Steam3Server())
    {
        Con_Printf("Usage:\nSetmaster unavailable, start a server first.\n");
        return;
    }

    if (i < 2 || i > 5)
    {
        Con_Printf("Usage:\nSetmaster <enable | disable>\n");
        return;
    }


    pszCmd = Cmd_Argv(1);
    if (!pszCmd || !pszCmd[0])
        return;

    if (Q_stricmp(pszCmd, "disable") || gfNoMasterServer)
    {
        if (!Q_stricmp(pszCmd, "enable"))
        {
            if (gfNoMasterServer)
            {
                gfNoMasterServer = 0;
                CRehldsPlatformHolder::get()->SteamGameServer()->EnableHeartbeats(gfNoMasterServer != 0);
            }
        }
    }
    else
    {
        gfNoMasterServer = 1;
        CRehldsPlatformHolder::get()->SteamGameServer()->EnableHeartbeats(gfNoMasterServer != 0);
    }
}
Example #13
0
/* <f1d88> ../engine/sv_steam3.cpp:1041 */
qboolean Steam_GSBSecurePreference(void)
{
    return Steam3Server()->BWantsSecure();
}
Example #14
0
/* <f1d59> ../engine/sv_steam3.cpp:1036 */
qboolean Steam_GSBLoggedOn(void)
{
    return Steam3Server()->BLoggedOn() && CRehldsPlatformHolder::get()->SteamGameServer()->BLoggedOn();
}
Example #15
0
/* <f1c86> ../engine/sv_steam3.cpp:1026 */
uint64 Steam_GSGetSteamID()
{
    return Steam3Server()->GetSteamID();
}
Example #16
0
/* <f1d2a> ../engine/sv_steam3.cpp:1031 */
qboolean Steam_GSBSecure(void)
{
	Steam3Server();
	return CRehldsPlatformHolder::get()->SteamGameServer()->BSecure();
}