bool
ClientTiledPaintedLayer::RenderLowPrecision(nsIntRegion& aInvalidRegion,
                                           const nsIntRegion& aVisibleRegion,
                                           LayerManager::DrawPaintedLayerCallback aCallback,
                                           void* aCallbackData)
{
  // Render the low precision buffer, if the visible region is larger than the
  // critical display port.
  if (!nsIntRegion(LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort)).Contains(aVisibleRegion)) {
    nsIntRegion oldValidRegion = mContentClient->mLowPrecisionTiledBuffer.GetValidRegion();
    oldValidRegion.And(oldValidRegion, aVisibleRegion);

    bool updatedBuffer = false;

    // If the frame resolution or format have changed, invalidate the buffer
    if (mContentClient->mLowPrecisionTiledBuffer.GetFrameResolution() != mPaintData.mResolution ||
        mContentClient->mLowPrecisionTiledBuffer.HasFormatChanged()) {
      if (!mLowPrecisionValidRegion.IsEmpty()) {
        updatedBuffer = true;
      }
      oldValidRegion.SetEmpty();
      mLowPrecisionValidRegion.SetEmpty();
      mContentClient->mLowPrecisionTiledBuffer.ResetPaintedAndValidState();
      mContentClient->mLowPrecisionTiledBuffer.SetFrameResolution(mPaintData.mResolution);
      aInvalidRegion = aVisibleRegion;
    }

    // Invalidate previously valid content that is no longer visible
    if (mPaintData.mLowPrecisionPaintCount == 1) {
      mLowPrecisionValidRegion.And(mLowPrecisionValidRegion, aVisibleRegion);
    }
    mPaintData.mLowPrecisionPaintCount++;

    // Remove the valid high-precision region from the invalid low-precision
    // region. We don't want to spend time drawing things twice.
    aInvalidRegion.Sub(aInvalidRegion, mValidRegion);

    TILING_LOG("TILING %p: Progressive paint: low-precision invalid region is %s\n", this, Stringify(aInvalidRegion).c_str());
    TILING_LOG("TILING %p: Progressive paint: low-precision old valid region is %s\n", this, Stringify(oldValidRegion).c_str());

    if (!aInvalidRegion.IsEmpty()) {
      updatedBuffer = mContentClient->mLowPrecisionTiledBuffer.ProgressiveUpdate(
                            mLowPrecisionValidRegion, aInvalidRegion, oldValidRegion,
                            &mPaintData, aCallback, aCallbackData);
    }

    TILING_LOG("TILING %p: Progressive paint: low-precision new valid region is %s\n", this, Stringify(mLowPrecisionValidRegion).c_str());
    return updatedBuffer;
  }
  if (!mLowPrecisionValidRegion.IsEmpty()) {
    TILING_LOG("TILING %p: Clearing low-precision buffer\n", this);
    // Clear the low precision tiled buffer.
    mLowPrecisionValidRegion.SetEmpty();
    mContentClient->mLowPrecisionTiledBuffer.ResetPaintedAndValidState();
    // Return true here so we send a Painted callback after clearing the valid
    // region of the low precision buffer. This allows the shadow buffer's valid
    // region to be updated and the associated resources to be freed.
    return true;
  }
  return false;
}
void
ClientTiledPaintedLayer::RenderLayer()
{
  LayerManager::DrawPaintedLayerCallback callback =
    ClientManager()->GetPaintedLayerCallback();
  void *data = ClientManager()->GetPaintedLayerCallbackData();
  if (!callback) {
    ClientManager()->SetTransactionIncomplete();
    return;
  }

  if (!mContentClient) {
    mContentClient = new TiledContentClient(this, ClientManager());

    mContentClient->Connect();
    ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
    MOZ_ASSERT(mContentClient->GetForwarder());
  }

  if (mContentClient->mTiledBuffer.HasFormatChanged()) {
    mValidRegion = nsIntRegion();
    mContentClient->mTiledBuffer.ResetPaintedAndValidState();
  }

  TILING_LOG("TILING %p: Initial visible region %s\n", this, Stringify(mVisibleRegion).c_str());
  TILING_LOG("TILING %p: Initial valid region %s\n", this, Stringify(mValidRegion).c_str());
  TILING_LOG("TILING %p: Initial low-precision valid region %s\n", this, Stringify(mLowPrecisionValidRegion).c_str());

  nsIntRegion neededRegion = mVisibleRegion;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
  // This is handled by PadDrawTargetOutFromRegion in TiledContentClient for mobile
  if (MayResample()) {
    // If we're resampling then bilinear filtering can read up to 1 pixel
    // outside of our texture coords. Make the visible region a single rect,
    // and pad it out by 1 pixel (restricted to tile boundaries) so that
    // we always have valid content or transparent pixels to sample from.
    nsIntRect bounds = neededRegion.GetBounds();
    nsIntRect wholeTiles = bounds;
    wholeTiles.Inflate(nsIntSize(
      gfxPlatform::GetPlatform()->GetTileWidth(),
      gfxPlatform::GetPlatform()->GetTileHeight()));
    nsIntRect padded = bounds;
    padded.Inflate(1);
    padded.IntersectRect(padded, wholeTiles);
    neededRegion = padded;
  }
#endif

  nsIntRegion invalidRegion;
  invalidRegion.Sub(neededRegion, mValidRegion);
  if (invalidRegion.IsEmpty()) {
    EndPaint();
    return;
  }

  if (!ClientManager()->IsRepeatTransaction()) {
    // Only paint the mask layer on the first transaction.
    if (GetMaskLayer()) {
      ToClientLayer(GetMaskLayer())->RenderLayer();
    }

    // In some cases we can take a fast path and just be done with it.
    if (UseFastPath()) {
      TILING_LOG("TILING %p: Taking fast-path\n", this);
      mValidRegion = neededRegion;
      mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion, callback, data);
      ClientManager()->Hold(this);
      mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
      return;
    }

    // For more complex cases we need to calculate a bunch of metrics before we
    // can do the paint.
    BeginPaint();
    if (mPaintData.mPaintFinished) {
      return;
    }

    // Make sure that tiles that fall outside of the visible region or outside of the
    // critical displayport are discarded on the first update. Also make sure that we
    // only draw stuff inside the critical displayport on the first update.
    mValidRegion.And(mValidRegion, neededRegion);
    if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
      mValidRegion.And(mValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
      invalidRegion.And(invalidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
    }

    TILING_LOG("TILING %p: First-transaction valid region %s\n", this, Stringify(mValidRegion).c_str());
    TILING_LOG("TILING %p: First-transaction invalid region %s\n", this, Stringify(invalidRegion).c_str());
  } else {
    if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
      invalidRegion.And(invalidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
    }
    TILING_LOG("TILING %p: Repeat-transaction invalid region %s\n", this, Stringify(invalidRegion).c_str());
  }

  nsIntRegion lowPrecisionInvalidRegion;
  if (gfxPrefs::UseLowPrecisionBuffer()) {
    // Calculate the invalid region for the low precision buffer. Make sure
    // to remove the valid high-precision area so we don't double-paint it.
    lowPrecisionInvalidRegion.Sub(neededRegion, mLowPrecisionValidRegion);
    lowPrecisionInvalidRegion.Sub(lowPrecisionInvalidRegion, mValidRegion);
  }
  TILING_LOG("TILING %p: Low-precision invalid region %s\n", this, Stringify(lowPrecisionInvalidRegion).c_str());

  bool updatedHighPrecision = RenderHighPrecision(invalidRegion,
                                                  neededRegion,
                                                  callback, data);
  if (updatedHighPrecision) {
    ClientManager()->Hold(this);
    mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);

    if (!mPaintData.mPaintFinished) {
      // There is still more high-res stuff to paint, so we're not
      // done yet. A subsequent transaction will take care of this.
      ClientManager()->SetRepeatTransaction();
      return;
    }
  }

  // If there is nothing to draw in low-precision, then we're done.
  if (lowPrecisionInvalidRegion.IsEmpty()) {
    EndPaint();
    return;
  }

  if (updatedHighPrecision) {
    // If there are low precision updates, but we just did some high-precision
    // updates, then mark the paint as unfinished and request a repeat transaction.
    // This is so that we don't perform low-precision updates in the same transaction
    // as high-precision updates.
    TILING_LOG("TILING %p: Scheduling repeat transaction for low-precision painting\n", this);
    ClientManager()->SetRepeatTransaction();
    mPaintData.mLowPrecisionPaintCount = 1;
    mPaintData.mPaintFinished = false;
    return;
  }

  bool updatedLowPrecision = RenderLowPrecision(lowPrecisionInvalidRegion,
                                                neededRegion,
                                                callback, data);
  if (updatedLowPrecision) {
    ClientManager()->Hold(this);
    mContentClient->UseTiledLayerBuffer(TiledContentClient::LOW_PRECISION_TILED_BUFFER);

    if (!mPaintData.mPaintFinished) {
      // There is still more low-res stuff to paint, so we're not
      // done yet. A subsequent transaction will take care of this.
      ClientManager()->SetRepeatTransaction();
      return;
    }
  }

  // If we get here, we've done all the high- and low-precision
  // paints we wanted to do, so we can finish the paint and chill.
  EndPaint();
}
void
ClientTiledPaintedLayer::BeginPaint()
{
  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mCriticalDisplayPort.SetEmpty();

  if (!GetBaseTransform().Is2D()) {
    // Give up if there is a complex CSS transform on the layer. We might
    // eventually support these but for now it's too complicated to handle
    // given that it's a pretty rare scenario.
    return;
  }

  // Get the metrics of the nearest scrollable layer and the nearest layer
  // with a displayport.
  LayerMetricsWrapper scrollAncestor;
  LayerMetricsWrapper displayPortAncestor;
  GetAncestorLayers(&scrollAncestor, &displayPortAncestor);

  if (!displayPortAncestor || !scrollAncestor) {
    // No displayport or scroll ancestor, so we can't do progressive rendering.
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_B2G)
    // Both Android and b2g are guaranteed to have a displayport set, so this
    // should never happen.
    NS_WARNING("Tiled PaintedLayer with no scrollable container ancestor");
#endif
    return;
  }

  TILING_LOG("TILING %p: Found scrollAncestor %p and displayPortAncestor %p\n", this,
    scrollAncestor.GetLayer(), displayPortAncestor.GetLayer());

  const FrameMetrics& scrollMetrics = scrollAncestor.Metrics();
  const FrameMetrics& displayportMetrics = displayPortAncestor.Metrics();

  // Calculate the transform required to convert ParentLayer space of our
  // display port ancestor to the Layer space of this layer.
  gfx::Matrix4x4 transformDisplayPortToLayer =
    GetTransformToAncestorsParentLayer(this, displayPortAncestor);
  transformDisplayPortToLayer.Invert();

  // Compute the critical display port that applies to this layer in the
  // LayoutDevice space of this layer.
  ParentLayerRect criticalDisplayPort =
    (displayportMetrics.GetCriticalDisplayPort() * displayportMetrics.GetZoom())
    + displayportMetrics.mCompositionBounds.TopLeft();
  mPaintData.mCriticalDisplayPort = RoundedOut(
    ApplyParentLayerToLayerTransform(transformDisplayPortToLayer, criticalDisplayPort));
  TILING_LOG("TILING %p: Critical displayport %s\n", this, Stringify(mPaintData.mCriticalDisplayPort).c_str());

  // Store the resolution from the displayport ancestor layer. Because this is Gecko-side,
  // before any async transforms have occurred, we can use the zoom for this.
  mPaintData.mResolution = displayportMetrics.GetZoom();
  TILING_LOG("TILING %p: Resolution %f\n", this, mPaintData.mResolution.scale);

  // Store the applicable composition bounds in this layer's Layer units.
  mPaintData.mTransformToCompBounds =
    GetTransformToAncestorsParentLayer(this, scrollAncestor);
  gfx::Matrix4x4 transformToBounds = mPaintData.mTransformToCompBounds;
  transformToBounds.Invert();
  mPaintData.mCompositionBounds = ApplyParentLayerToLayerTransform(
    transformToBounds, scrollMetrics.mCompositionBounds);
  TILING_LOG("TILING %p: Composition bounds %s\n", this, Stringify(mPaintData.mCompositionBounds).c_str());

  // Calculate the scroll offset since the last transaction
  mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoom();
  TILING_LOG("TILING %p: Scroll offset %s\n", this, Stringify(mPaintData.mScrollOffset).c_str());
}
Example #4
0
void
APZEventState::ProcessTouchEvent(const WidgetTouchEvent& aEvent,
                                 const ScrollableLayerGuid& aGuid,
                                 uint64_t aInputBlockId,
                                 nsEventStatus aApzResponse,
                                 nsEventStatus aContentResponse)
{
  if (aEvent.mMessage == eTouchStart && aEvent.mTouches.Length() > 0) {
    mActiveElementManager->SetTargetElement(aEvent.mTouches[0]->GetTarget());
    mLastTouchIdentifier = aEvent.mTouches[0]->Identifier();
  }

  bool isTouchPrevented = aContentResponse == nsEventStatus_eConsumeNoDefault;
  bool sentContentResponse = false;
  APZES_LOG("Handling event type %d\n", aEvent.mMessage);
  switch (aEvent.mMessage) {
  case eTouchStart: {
    mTouchEndCancelled = false;
    sentContentResponse = SendPendingTouchPreventedResponse(false);
    // sentContentResponse can be true here if we get two TOUCH_STARTs in a row
    // and just responded to the first one.

    // We're about to send a response back to APZ, but we should only do it
    // for events that went through APZ (which should be all of them).
    MOZ_ASSERT(aEvent.mFlags.mHandledByAPZ);

    if (isTouchPrevented) {
      mContentReceivedInputBlockCallback(aGuid, aInputBlockId, isTouchPrevented);
      sentContentResponse = true;
    } else {
      APZES_LOG("Event not prevented; pending response for %" PRIu64 " %s\n",
        aInputBlockId, Stringify(aGuid).c_str());
      mPendingTouchPreventedResponse = true;
      mPendingTouchPreventedGuid = aGuid;
      mPendingTouchPreventedBlockId = aInputBlockId;
    }
    break;
  }

  case eTouchEnd:
    if (isTouchPrevented) {
      mTouchEndCancelled = true;
      mEndTouchIsClick = false;
    }
    MOZ_FALLTHROUGH;
  case eTouchCancel:
    mActiveElementManager->HandleTouchEndEvent(mEndTouchIsClick);
    MOZ_FALLTHROUGH;
  case eTouchMove: {
    if (mPendingTouchPreventedResponse) {
      MOZ_ASSERT(aGuid == mPendingTouchPreventedGuid);
    }
    sentContentResponse = SendPendingTouchPreventedResponse(isTouchPrevented);
    break;
  }

  default:
    NS_WARNING("Unknown touch event type");
  }

  if (sentContentResponse &&
        aApzResponse == nsEventStatus_eConsumeDoDefault &&
        gfxPrefs::PointerEventsEnabled()) {
    WidgetTouchEvent cancelEvent(aEvent);
    cancelEvent.mMessage = eTouchCancel;
    cancelEvent.mFlags.mCancelable = false; // mMessage != eTouchCancel;
    for (uint32_t i = 0; i < cancelEvent.mTouches.Length(); ++i) {
      if (mozilla::dom::Touch* touch = cancelEvent.mTouches[i]) {
        touch->convertToPointer = true;
      }
    }
    nsEventStatus status;
    cancelEvent.mWidget->DispatchEvent(&cancelEvent, status);
  }
}
Example #5
0
void UpdateStatusLines()
{
    std::string rule = currlayer->algo->getrule();

    status1 = "Pattern=";
    if (currlayer->dirty) {
        // display asterisk to indicate pattern has been modified
        status1 += "*";
    }
    status1 += currlayer->currname;
    status1 += widescreen ? large_algo_prefix : small_algo_prefix;
    status1 += GetAlgoName(currlayer->algtype);
    status1 += widescreen ? large_rule_prefix : small_rule_prefix;
    status1 += rule;

    // show rule name if one exists and is not same as rule
    // (best NOT to remove any suffix like ":T100,200" in case we allow
    // users to name "B3/S23:T100,200" as "Life on torus")
    std::string rulename = GetRuleName(rule);
    if (!rulename.empty() && rulename != rule) {
        status1 += " [";
        status1 += rulename;
        status1 += "]";
    }

    char scalestr[32];
    int mag = currlayer->view->getmag();
    if (mag < 0) {
        sprintf(scalestr, "2^%d:1", -mag);
    } else {
        sprintf(scalestr, "1:%d", 1 << mag);
    }

    char stepstr[32];
    if (currlayer->currexpo < 0) {
        // show delay in secs
        sprintf(stepstr, "Delay=%gs", (double)GetCurrentDelay() / 1000.0);
    } else {
        sprintf(stepstr, "Step=%d^%d", currlayer->currbase, currlayer->currexpo);
    }

    status2 = widescreen ? large_gen_prefix : small_gen_prefix;
    if (nopattupdate) {
        status2 += "0";
    } else {
        status2 += Stringify(currlayer->algo->getGeneration());
    }
    status2 += widescreen ? large_pop_prefix : small_pop_prefix;
    if (nopattupdate) {
        status2 += "0";
    } else {
        bigint popcount = currlayer->algo->getPopulation();
        if (popcount.sign() < 0) {
            // getPopulation returns -1 if it can't be calculated
            status2 += "?";
        } else {
            status2 += Stringify(popcount);
        }
    }
    status2 += widescreen ? large_scale_prefix : small_scale_prefix;
    status2 += scalestr;
    status2 += widescreen ? large_step_prefix : small_step_prefix;
    status2 += stepstr;
    status2 += widescreen ? large_xy_prefix : small_xy_prefix;
    #ifdef WEB_GUI
        // in web app we show the cursor's current cell location,
        // or nothing if the cursor is outside the viewport (ie. showxy is false)
        if (showxy) {
            bigint xo, yo;
            bigint xpos = currx;   xpos -= currlayer->originx;
            bigint ypos = curry;   ypos -= currlayer->originy;
            if (mathcoords) {
                // Y values increase upwards
                bigint temp = 0;
                temp -= ypos;
                ypos = temp;
            }
            status2 += Stringify(xpos);
            status2 += " ";
            status2 += Stringify(ypos);
        }
    #else
        // in iOS and Android apps we show location of the cell in middle of viewport
        status2 += Stringify(currlayer->view->x);
        status2 += " ";
        status2 += Stringify(currlayer->view->y);
    #endif
}
void
ClientSingleTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
                                          const nsIntRegion& aPaintRegion,
                                          const nsIntRegion& aDirtyRegion,
                                          LayerManager::DrawPaintedLayerCallback aCallback,
                                          void* aCallbackData,
                                          bool aIsProgressive)
{
  mWasLastPaintProgressive = aIsProgressive;

  // Compare layer valid region size to current backbuffer size, discard if not matching.
  gfx::IntSize size = aNewValidRegion.GetBounds().Size();
  gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft();
  nsIntRegion paintRegion = aPaintRegion;

  RefPtr<TextureClient> discardedFrontBuffer = nullptr;
  RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr;
  nsIntRegion discardedValidRegion;

  if (mSize != size ||
      mTilingOrigin != origin) {
    discardedFrontBuffer = mTile.mFrontBuffer;
    discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite;
    discardedValidRegion = mValidRegion;

    TILING_LOG("TILING %p: Single-tile valid region changed. Discarding buffers.\n", &mPaintedLayer)
;
    ResetPaintedAndValidState();
    mSize = size;
    mTilingOrigin = origin;
    paintRegion = aNewValidRegion;
  }

  SurfaceMode mode;
  gfxContentType content = GetContentType(&mode);
  mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content);

  if (mTile.IsPlaceholderTile()) {
    mTile.SetTextureAllocator(this);
  }

  // The dirty region relative to the top-left of the tile.
  nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin);

  nsIntRegion extraPainted;
  RefPtr<TextureClient> backBufferOnWhite;
  RefPtr<TextureClient> backBuffer =
    mTile.GetBackBuffer(mCompositableClient,
                        tileDirtyRegion,
                        content, mode,
                        extraPainted,
                        &backBufferOnWhite);

  mTile.mUpdateRect = tileDirtyRegion.GetBounds().Union(extraPainted.GetBounds());

  extraPainted.MoveBy(mTilingOrigin);
  extraPainted.And(extraPainted, aNewValidRegion);
  mPaintedRegion.OrWith(paintRegion);
  mPaintedRegion.OrWith(extraPainted);

  if (!backBuffer) {
    return;
  }

  RefPtr<gfx::DrawTarget> dt = backBuffer->BorrowDrawTarget();
  RefPtr<gfx::DrawTarget> dtOnWhite;
  if (backBufferOnWhite) {
    dtOnWhite = backBufferOnWhite->BorrowDrawTarget();
  }

  if (mode != SurfaceMode::SURFACE_OPAQUE) {
    for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
      const gfx::IntRect& rect = iter.Get();
      if (dtOnWhite) {
        dt->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height),
                     gfx::ColorPattern(gfx::Color(0.0, 0.0, 0.0, 1.0)));
        dtOnWhite->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height),
                            gfx::ColorPattern(gfx::Color(1.0, 1.0, 1.0, 1.0)));
      } else {
        dt->ClearRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height));
      }
    }
  }

  // If the old frontbuffer was discarded then attempt to copy what we
  // can from it to the new backbuffer.
  if (discardedFrontBuffer) {
    nsIntRegion copyableRegion;
    copyableRegion.And(aNewValidRegion, discardedValidRegion);
    copyableRegion.SubOut(aDirtyRegion);

    if (!copyableRegion.IsEmpty()) {
      TextureClientAutoLock frontLock(discardedFrontBuffer,
                                      OpenMode::OPEN_READ);
      if (frontLock.Succeeded()) {
        for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
          const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft();
          const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;
          discardedFrontBuffer->CopyToTextureClient(backBuffer, &rect, &dest);
        }
      }

      if (discardedFrontBufferOnWhite && backBufferOnWhite) {
        TextureClientAutoLock frontOnWhiteLock(discardedFrontBufferOnWhite,
                                               OpenMode::OPEN_READ);
        if (frontOnWhiteLock.Succeeded()) {
          for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
            const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft();
            const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;

            discardedFrontBufferOnWhite->CopyToTextureClient(backBufferOnWhite,
                                                             &rect, &dest);
          }
        }
      }

      TILING_LOG("TILING %p: Region copied from discarded frontbuffer %s\n", &mPaintedLayer, Stringify(copyableRegion).c_str());

      // We don't need to repaint valid content that was just copied.
      paintRegion.SubOut(copyableRegion);
    }
  }

  if (dtOnWhite) {
    dt = gfx::Factory::CreateDualDrawTarget(dt, dtOnWhite);
    dtOnWhite = nullptr;
  }

  {
    RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(dt);
    if (!ctx) {
      gfxDevCrash(gfx::LogReason::InvalidContext) << "SingleTiledContextClient context problem " << gfx::hexa(dt);
      return;
    }
    ctx->SetMatrix(ctx->CurrentMatrix().Translate(-mTilingOrigin.x, -mTilingOrigin.y));

    aCallback(&mPaintedLayer, ctx, paintRegion, paintRegion, DrawRegionClip::DRAW, nsIntRegion(), aCallbackData);
  }

  // Mark the area we just drew into the back buffer as invalid in the front buffer as they're
  // now out of sync.
  mTile.mInvalidFront.OrWith(tileDirtyRegion);

  // The new buffer is now validated, remove the dirty region from it.
  mTile.mInvalidBack.SubOut(tileDirtyRegion);

  dt = nullptr;

  mTile.Flip();
  UnlockTile(mTile);

  if (backBuffer->HasIntermediateBuffer()) {
    // If our new buffer has an internal buffer, we don't want to keep another
    // TextureClient around unnecessarily, so discard the back-buffer.
    mTile.DiscardBackBuffer();
  }

  mValidRegion = aNewValidRegion;
  mLastPaintSurfaceMode = mode;
  mLastPaintContentType = content;
}
Example #7
0
void
APZEventState::ProcessTouchEvent(const WidgetTouchEvent& aEvent,
                                 const ScrollableLayerGuid& aGuid,
                                 uint64_t aInputBlockId,
                                 nsEventStatus aApzResponse,
                                 nsEventStatus aContentResponse)
{
  if (aEvent.mMessage == eTouchStart && aEvent.mTouches.Length() > 0) {
    mActiveElementManager->SetTargetElement(aEvent.mTouches[0]->GetTarget());
  }

  bool isTouchPrevented = aContentResponse == nsEventStatus_eConsumeNoDefault;
  bool sentContentResponse = false;
  APZES_LOG("Handling event type %d\n", aEvent.mMessage);
  switch (aEvent.mMessage) {
  case eTouchStart: {
    mTouchEndCancelled = false;
    sentContentResponse = SendPendingTouchPreventedResponse(false);
    // sentContentResponse can be true here if we get two TOUCH_STARTs in a row
    // and just responded to the first one.
    if (!aEvent.mFlags.mHandledByAPZ) {
      // This condition being true means this touchstart is synthetic and is
      // coming from TabParent.injectTouchEvent.
      // Since APZ doesn't know about it we don't want to send a response for
      // this block; we want to just skip over it from the point of view of
      // prevent-default notifications.
      APZES_LOG("Got a synthetic touch-start!\n");
      break;
    }
    if (isTouchPrevented) {
      mContentReceivedInputBlockCallback(aGuid, aInputBlockId, isTouchPrevented);
      sentContentResponse = true;
    } else {
      APZES_LOG("Event not prevented; pending response for %" PRIu64 " %s\n",
        aInputBlockId, Stringify(aGuid).c_str());
      mPendingTouchPreventedResponse = true;
      mPendingTouchPreventedGuid = aGuid;
      mPendingTouchPreventedBlockId = aInputBlockId;
    }
    break;
  }

  case eTouchEnd:
    if (isTouchPrevented) {
      mTouchEndCancelled = true;
      mEndTouchIsClick = false;
    }
    MOZ_FALLTHROUGH;
  case eTouchCancel:
    mActiveElementManager->HandleTouchEndEvent(mEndTouchIsClick);
    MOZ_FALLTHROUGH;
  case eTouchMove: {
    if (mPendingTouchPreventedResponse) {
      MOZ_ASSERT(aGuid == mPendingTouchPreventedGuid);
    }
    sentContentResponse = SendPendingTouchPreventedResponse(isTouchPrevented);
    break;
  }

  default:
    NS_WARNING("Unknown touch event type");
  }

  if (sentContentResponse &&
        aApzResponse == nsEventStatus_eConsumeDoDefault &&
        gfxPrefs::PointerEventsEnabled()) {
    WidgetTouchEvent cancelEvent(aEvent);
    cancelEvent.mMessage = eTouchCancel;
    cancelEvent.mFlags.mCancelable = false; // mMessage != eTouchCancel;
    for (uint32_t i = 0; i < cancelEvent.mTouches.Length(); ++i) {
      if (mozilla::dom::Touch* touch = cancelEvent.mTouches[i]) {
        touch->convertToPointer = true;
      }
    }
    nsEventStatus status;
    cancelEvent.widget->DispatchEvent(&cancelEvent, status);
  }
}