void JustDied(Unit* /*killer*/) { DoScriptText(SAY_ROAR_DEATH, me); if (pInstance) SummonCroneIfReady(pInstance, me); }
void JustDied(Unit* killer) { DoScriptText(SAY_DOROTHEE_DEATH, m_creature); if (pInstance) SummonCroneIfReady(pInstance, m_creature); }
void JustDied(Unit* /*killer*/) { DoScriptText(SAY_TINHEAD_DEATH, me); if (instance) SummonCroneIfReady(instance, me); }
void JustDied(Unit* /*killer*/) { Talk(SAY_ROAR_DEATH); if (instance) SummonCroneIfReady(instance, me); }
void JustDied(Unit* /*killer*/) override { Talk(SAY_ROAR_DEATH); SummonCroneIfReady(instance, me); }