Example #1
0
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_ROAR_DEATH, me);

            if (pInstance)
                SummonCroneIfReady(pInstance, me);
        }
Example #2
0
    void JustDied(Unit* killer)
    {
        DoScriptText(SAY_DOROTHEE_DEATH, m_creature);

        if (pInstance)
            SummonCroneIfReady(pInstance, m_creature);
    }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_TINHEAD_DEATH, me);

            if (instance)
                SummonCroneIfReady(instance, me);
        }
Example #4
0
        void JustDied(Unit* /*killer*/)
        {
            Talk(SAY_ROAR_DEATH);

            if (instance)
                SummonCroneIfReady(instance, me);
        }
        void JustDied(Unit* /*killer*/) override
        {
            Talk(SAY_ROAR_DEATH);

            SummonCroneIfReady(instance, me);
        }