Example #1
0
        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //ShadowVolley_Timer
            if (ShadowVolley_Timer <= diff)
            {
                if (urand(0, 99) < 45)
                    DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);

                ShadowVolley_Timer = 5000;
            } else ShadowVolley_Timer -= diff;

            //Cleave_Timer
            if (Cleave_Timer <= diff)
            {
                if (urand(0, 1))
                    DoCast(me->getVictim(), SPELL_CLEAVE);

                Cleave_Timer = 10000;
            } else Cleave_Timer -= diff;

            //ThunderClap_Timer
            if (ThunderClap_Timer <= diff)
            {
                if (urand(0, 9) < 2)
                    DoCast(me->getVictim(), SPELL_THUNDERCLAP);

                ThunderClap_Timer = 12000;
            } else ThunderClap_Timer -= diff;

            //TwistedReflection_Timer
            if (TwistedReflection_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION);
                TwistedReflection_Timer = 30000;
            } else TwistedReflection_Timer -= diff;

            //VoidBolt_Timer
            if (VoidBolt_Timer <= diff)
            {
                if (urand(0, 9) < 4)
                    DoCast(me->getVictim(), SPELL_VOIDBOLT);

                VoidBolt_Timer = 18000;
            } else VoidBolt_Timer -= diff;

            //Rage_Timer
            if (Rage_Timer <= diff)
            {
                DoCast(me, SPELL_RAGE);
                Rage_Timer = 70000;
            } else Rage_Timer -= diff;

            //Hound_Timer
            if (Hound_Timer <= diff)
            {
                SummonHounds(me->getVictim());
                SummonHounds(me->getVictim());
                SummonHounds(me->getVictim());

                Hound_Timer = 45000;
            } else Hound_Timer -= diff;

            DoMeleeAttackIfReady();
        }
Example #2
0
    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
            return;

        //ShadowVolley_Timer
        if (ShadowVolley_Timer < diff)
        {
            if (rand()%100 < 46)
            {
                DoCast(m_creature->getVictim(),SPELL_SHADOWVOLLEY);
            }

            ShadowVolley_Timer = 5000;
        }else ShadowVolley_Timer -= diff;

        //Cleave_Timer
        if (Cleave_Timer < diff)
        {
            if (rand()%100 < 50)
            {
                DoCast(m_creature->getVictim(),SPELL_CLEAVE);
            }

            Cleave_Timer = 10000;
        }else Cleave_Timer -= diff;

        //ThunderClap_Timer
        if (ThunderClap_Timer < diff)
        {
            if (rand()%100 < 20)
            {
                DoCast(m_creature->getVictim(),SPELL_THUNDERCLAP);
            }

            ThunderClap_Timer = 12000;
        }else ThunderClap_Timer -= diff;

        //TwistedReflection_Timer
        if (TwistedReflection_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_TWISTEDREFLECTION);
            TwistedReflection_Timer = 30000;
        }else TwistedReflection_Timer -= diff;

        //VoidBolt_Timer
        if (VoidBolt_Timer < diff)
        {
            if (rand()%100 < 40)
            {
                DoCast(m_creature->getVictim(),SPELL_VOIDBOLT);
            }

            VoidBolt_Timer = 18000;
        }else VoidBolt_Timer -= diff;

        //Rage_Timer
        if (Rage_Timer < diff)
        {
            DoCast(m_creature,SPELL_RAGE);
            Rage_Timer = 70000;
        }else Rage_Timer -= diff;

        //Hound_Timer
        if (Hound_Timer < diff)
        {
            SummonHounds(m_creature->getVictim());
            SummonHounds(m_creature->getVictim());
            SummonHounds(m_creature->getVictim());

            Hound_Timer = 45000;
        }else Hound_Timer -= diff;

        DoMeleeAttackIfReady();
    }
Example #3
0
    void UpdateAI(const uint32 diff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (ManaDetonation_Timer < diff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM,0))
                DoCast(pTarget,SPELL_MANA_DETONATION);

            ManaDetonation_Timer = 20000;
        }else ManaDetonation_Timer -= diff;

        if (Curse_Timer < diff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM,0))
                DoCast(pTarget,SPELL_CURSE);

            Curse_Timer = 38000;
        }else Curse_Timer -= diff;

        if (Polymorph_Timer < diff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM,0))
                DoCast(pTarget,SPELL_POLYMORPH);

            Polymorph_Timer = 12000;
        }else Polymorph_Timer -= diff;

        if (FrostBoltNova_Timer < diff)
        {
            DoCast(m_creature, SPELL_FROST_BOLT_NOVA);
            FrostBoltNova_Timer = 15000;
        }else FrostBoltNova_Timer -= diff;

        if (Enrage_Timer < diff)
        {
            DoCast(m_creature, SPELL_ENRAGE);
            DoScriptText(SAY_COMBAT6, m_creature);
            Enrage_Timer = 900000;
        }else Enrage_Timer -= diff;

        if (FrozenBlows_Timer < diff)
        {
            DoCast (m_creature, SPELL_FROZEN_BLOWS);
            FrozenBlows_Timer = 40000;
        }else FrozenBlows_Timer -= diff;

        if (TwistedReflection_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_TWISTEDREFLECTION);
            TwistedReflection_Timer = 30000;
        }else TwistedReflection_Timer -= diff;

        if (VoidBolt_Timer < diff)
        {
            if (rand()%100 < 40)
                DoCast(m_creature->getVictim(),SPELL_VOIDBOLT);

            VoidBolt_Timer = 18000;
        }else VoidBolt_Timer -= diff;

        if (Hound_Timer < diff)
        {
            SummonHounds(m_creature->getVictim());
            SummonHounds(m_creature->getVictim());
            DoScriptText(SAY_COMBAT7, m_creature);
            
            Hound_Timer = 45000;
        }else Hound_Timer -= diff;

        if (!m_bCombat1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 80))
        {
             m_creature->SetDisplayId(21069);
             DoScriptText(SAY_COMBAT2, m_creature);
             m_bCombat1 = true;

        }

        if (!m_bCombat2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60))
        {
             m_creature->SetDisplayId(14173);
             DoScriptText(SAY_COMBAT3, m_creature);
             m_bCombat2 = true;
        }

        if (!m_bCombat3 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 40))
        {
             m_creature->SetDisplayId(1912);
             m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 3);
             DoScriptText(SAY_COMBAT4, m_creature);
             m_bCombat3 = true;
        }

        if (!m_bCombat4 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 20))
        {
             m_creature->SetDisplayId(18650);
             m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 1);
             DoScriptText(SAY_COMBAT5, m_creature);
             m_bCombat4 = true;
        }

        if (!m_bRage && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10)
        {
            DoCast(m_creature, SPELL_RAGE);
            DoScriptText(SAY_COMBAT5, m_creature);
            m_bRage = true;
        }

        DoMeleeAttackIfReady();
    }