void UpdateAI(const uint32 diff) { //Return since we have no target if (!UpdateVictim()) return; //FireBlast_Timer if (FireBlast_Timer <= diff) { DoCast(me->getVictim(), SPELL_FIREBLAST); FireBlast_Timer = 7000; } else FireBlast_Timer -= diff; //Spirit_Timer if (Spirit_Timer <= diff) { SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); Spirit_Timer = 30000; } else Spirit_Timer -= diff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; if (FireBlastTimer <= diff) { DoCastVictim(SPELL_FIREBLAST); FireBlastTimer = 7000; } else FireBlastTimer -= diff; if (SpiritTimer <= diff) { SummonSpirits(me->GetVictim()); SummonSpirits(me->GetVictim()); SummonSpirits(me->GetVictim()); SummonSpirits(me->GetVictim()); SpiritTimer = 30000; } else SpiritTimer -= diff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 diff) { //Return since we have no target if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; //FireBlast_Timer if (FireBlast_Timer < diff) { DoCastSpellIfCan(m_creature->getVictim(),SPELL_FIREBLAST); FireBlast_Timer = 7000; }else FireBlast_Timer -= diff; //Spirit_Timer if (Spirit_Timer < diff) { SummonSpirits(m_creature->getVictim()); SummonSpirits(m_creature->getVictim()); SummonSpirits(m_creature->getVictim()); SummonSpirits(m_creature->getVictim()); Spirit_Timer = 30000; }else Spirit_Timer -= diff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 uiDiff) override { // Return since we have no target if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) { return; } // m_uiSpiritTimer if (m_uiSpiritTimer < uiDiff) { SummonSpirits(); SummonSpirits(); SummonSpirits(); SummonSpirits(); m_uiSpiritTimer = 20000; } else { m_uiSpiritTimer -= uiDiff; } DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 uiDiff) { if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; //m_uiSpiritTimer if (m_uiSpiritTimer < uiDiff) { SummonSpirits(); SummonSpirits(); SummonSpirits(); SummonSpirits(); m_uiSpiritTimer = 20000; } else m_uiSpiritTimer -= uiDiff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 diff) { //Return since we have no target if (!CanDoSomething()) return; //Spirit_Timer if (Spirit_Timer < diff) { SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); SummonSpirits(me->getVictim()); Spirit_Timer = 30000; }else Spirit_Timer -= diff; Tasks.UpdateEvent(diff); DoMeleeAttackIfReady(); }