Example #1
0
bool
MemoryDIBTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
  MOZ_ASSERT(mSurface);
  // The host will release this ref when it receives the surface descriptor.
  // We AddRef in case we die before the host receives the pointer.
  aOutDescriptor = SurfaceDescriptorDIB(reinterpret_cast<uintptr_t>(mSurface.get()));
  mSurface.get()->AddRef();
  return true;
}
Example #2
0
bool
DIBTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
  MOZ_ASSERT(IsValid());
  if (!IsAllocated()) {
    return false;
  }
  MOZ_ASSERT(mSurface);
  // The host will release this ref when it receives the surface descriptor.
  // We AddRef in case we die before the host receives the pointer.
  aOutDescriptor = SurfaceDescriptorDIB(reinterpret_cast<uintptr_t>(mSurface.get()));
  mSurface->AddRef();
  return true;
}