Example #1
0
Thin3DContext *WindowsGLContext::CreateThin3DContext() {
	Thin3DContext *ctx = T3DCreateGLContext();
	if (ctx) {
		CheckGLExtensions();
	}
	return ctx;
}
Example #2
0
	Thin3DContext *CreateThin3DContext() {
		CheckGLExtensions();
		return T3DCreateGLContext();
	}