int main(void) { int w, h; for (h = 0; h < 90; ++h) { for (w = 0; w < 120; ++w) { map_color_scalar[h][w] = 0.f; } } chat_index = 0; TCOD_console_init_root(160, 128, "console rpg v0.01", true); TCOD_console_t map_console = TCOD_console_new(122, 92); TCOD_console_t chat_console = TCOD_console_new(122, 30); TCOD_map_t map = TCOD_map_new(120, 90); TCOD_text_t chat = TCOD_text_init(1, 28, 120, 1, 255); TCOD_text_set_properties(chat, TCOD_CHAR_BLOCK1, 2, ">> ", 4); TCOD_mouse_show_cursor(true); TCOD_console_set_keyboard_repeat(0, 50); TCOD_sys_set_fps(60); end_game = entering_text = false; x = y = 10.f; vx = vy = 10.f; w_key = a_key = s_key = d_key = false; /* TODO generate map properties differently -- load from file, etc. */ for (h = 0; h < 90; ++h) { for (w = 0; w < 120; ++w) { if (h == 0 || h == 89 || w == 0 || w == 99 || (w == 24 && h != 14 && h != 15)) { TCOD_map_set_properties(map, w, h, false, false); } else { TCOD_map_set_properties(map, w, h, true, true); } } } /* TODO game loop */ while (!end_game && !TCOD_console_is_window_closed()) { handle_input(chat); update_game(map); draw_game(map_console, map, chat_console, chat); } free_stuff(); return EXIT_SUCCESS; }
int main(int argc, char **argv) { int iItemToPlace = ITEM_ORE_STONE; int iInventoryOffset = 0; int iInventoryPointer = 0; int iInventorySelection = -1; int iLookX = 0; int iLookY = 0; int iNewX = 0; int iNewY = 0; int iSelect = 0; TCOD_key_t tKey; char cCharCode; bool bTurnOver = false; globalsInit(); TCOD_console_set_custom_font("terminal8x8_gs_ro.png", TCOD_FONT_TYPE_GREYSCALE | TCOD_FONT_LAYOUT_ASCII_INROW, 16, 16); TCOD_console_init_root(100, 75, "RogueCraft", false); TCOD_console_set_background_color(NULL, TCOD_black); TCOD_console_set_foreground_color(NULL, TCOD_light_grey); g_tcodMap = TCOD_map_new(DEF_WORLD_X, DEF_WORLD_Y); mapClear(); generateBSPtoMap(true); itemPopulate(ITEM_ORE_IRON, 0, 45, 100); itemPopulate(ITEM_ORE_COPPER, 0, 35, 100); itemPopulate(ITEM_ORE_STONE_WEAK, 0, 25, 100); /* Populate a torch ... or three. */ itemPopulate(25, 1, 35, 100); mapRemapLight(25); playerInit(); TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; /* Debug code for inventory management */ inventoryAdd(&g_ego.m_inventory, 30, 1); inventoryAdd(&g_ego.m_inventory, 31, 1); g_iGameMode = MODE_INTRO; npcPopulate(1, 1, 55, 100); while (!TCOD_console_is_window_closed()) { tKey = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED); cCharCode = tolower(tKey.c); /* Global inputs */ switch (tKey.vk) { case TCODK_ESCAPE: if (g_iGameMode != MODE_GAME && g_iGameMode != MODE_INTRO) { if (g_iGameMode == MODE_LOOK) { iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE); } g_iGameMode = MODE_GAME; inventoryClear(); } else { TCOD_console_delete(NULL); SDL_Quit(); return 1; } break; case TCODK_PRINTSCREEN: TCOD_sys_save_screenshot(NULL); break; case TCODK_KP1: iNewX--; iNewY++; break; case TCODK_KP2: iNewY++; break; case TCODK_KP3: iNewX++; iNewY++; break; case TCODK_KP4: iNewX--; break; case TCODK_KP6: iNewX++; break; case TCODK_KP7: iNewX--; iNewY--; break; case TCODK_KP8: iNewY--; break; case TCODK_KP9: iNewX++; iNewY--; break; default: break; } /* Mode inputs */ switch (g_iGameMode) { case MODE_INTRO: TCOD_console_clear(NULL); scene_intro(); scene_intro_input(tKey, cCharCode); break; case MODE_GAME: mapDraw(); inventoryDrawBorder(); playerStatsList(); consoleDraw(); consoleInputDraw(); TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 16, TCOD_BKGND_NONE); TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, '@', TCOD_BKGND_NONE); iInventorySelection = inventoryList(&g_ego.m_inventory, iInventoryPointer, iInventoryOffset); TCOD_console_print_left(NULL, 78, 31, TCOD_BKGND_NONE, "Inventory"); if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { if (g_npcMap[iNewX][iNewY] == NULL) { if (g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable) { g_ego.m_stats.m_iWorldX = iNewX; g_ego.m_stats.m_iWorldY = iNewY; TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, ' ', TCOD_BKGND_NONE); g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_ONTO, iNewX, iNewY, NULL); } else { g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_INTO, iNewX, iNewY, NULL); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; mapMakeFOV(); inventoryClear(); } } else { /* We've bumped into an NPC. */ g_npcMap[iNewX][iNewY]->m_vFunc(ACT_WALK_INTO, iNewX, iNewY, g_npcMap[iNewX][iNewY]); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; } TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } switch (cCharCode) { case 'q': /* Place block (why q?) */ g_iGameMode = MODE_BLOCK; consoleAdd("Place where?"); break; case 'o': /* Open something */ g_iGameMode = MODE_OPEN; consoleAdd("Open where?"); break; case 'l': /* Look around */ g_iGameMode = MODE_LOOK; iLookX = g_ego.m_stats.m_iWorldX; iLookY = g_ego.m_stats.m_iWorldY; iNewX = iLookX; iNewY = iLookY; playerLook(iLookX, iLookY); inventoryClear(); iInventoryOffset = 0; iInventoryPointer = 0; consoleAdd("Looking around..."); break; case 'e': /* Equip selected item in inventory */ g_itemData[iInventorySelection].m_vFunc(ACT_EQUIP, 0, 0,(void *)(iInventorySelection)); break; case 'd': /* Dequip an item */ g_iGameMode = MODE_DEQUIP; consoleAdd("Remove what?"); break; case 14: /* Up arrow (move inventory pointer) */ if (iInventoryPointer > 0) { TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE); iInventoryPointer--; } else iInventoryOffset--; break; case 17: /* Down arrow (move inventory pointer) */ if (iInventoryPointer < 9) { TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE); iInventoryPointer++; } else iInventoryOffset++; break; case 64: /* Space */ g_iGameMode = MODE_CONSOLE_INPUT; break; default: break; } break; case MODE_BLOCK: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { g_itemData[iItemToPlace].m_vFunc(ACT_PLACE_ONTO, iNewX, iNewY, (void *)iItemToPlace); mapMakeFOV(); g_iGameMode = MODE_GAME; TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } else { if (cCharCode == '1') iItemToPlace = ITEM_ORE_STONE; if (cCharCode == '2') iItemToPlace = ITEM_ORE_IRON; if (cCharCode == '3') iItemToPlace = ITEM_ORE_COPPER; if (cCharCode == '4') iItemToPlace = ITEM_ORE_SILVER; if (cCharCode == '5') iItemToPlace = ITEM_ORE_GOLD; } break; case MODE_OPEN: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_OPEN, iNewX, iNewY, NULL); mapMakeFOV(); g_iGameMode = MODE_GAME; TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } break; case MODE_DEQUIP: switch (cCharCode) { case '1': iSelect = g_ego.m_equipment.m_iHand_L; g_ego.m_equipment.m_iHand_L = ITEM_NOTHING; break; case '2': iSelect = g_ego.m_equipment.m_iHand_R; g_ego.m_equipment.m_iHand_R = ITEM_NOTHING; break; case '3': iSelect = g_ego.m_equipment.m_iHead; g_ego.m_equipment.m_iHead = ITEM_NOTHING; break; case '4': iSelect = g_ego.m_equipment.m_iEar_L; g_ego.m_equipment.m_iEar_L = ITEM_NOTHING; break; case '5': iSelect = g_ego.m_equipment.m_iEar_R; g_ego.m_equipment.m_iEar_R = ITEM_NOTHING; break; case '6': iSelect = g_ego.m_equipment.m_iFace; g_ego.m_equipment.m_iFace = ITEM_NOTHING; break; case '7': iSelect = g_ego.m_equipment.m_iNeck; g_ego.m_equipment.m_iNeck = ITEM_NOTHING; break; case '8': iSelect = g_ego.m_equipment.m_iBack; g_ego.m_equipment.m_iBack = ITEM_NOTHING; break; case '9': iSelect = g_ego.m_equipment.m_iChest; g_ego.m_equipment.m_iChest = ITEM_NOTHING; break; case '0': iSelect = g_ego.m_equipment.m_iHands; g_ego.m_equipment.m_iHands = ITEM_NOTHING; break; case 'a': iSelect = g_ego.m_equipment.m_iWaist; g_ego.m_equipment.m_iWaist = ITEM_NOTHING; break; case 'b': iSelect = g_ego.m_equipment.m_iLegs; g_ego.m_equipment.m_iLegs = ITEM_NOTHING; break; case 'c': iSelect = g_ego.m_equipment.m_iFeet; g_ego.m_equipment.m_iFeet = ITEM_NOTHING; break; default: break; } if (iSelect != 0) { g_itemData[iSelect].m_vFunc(ACT_DEQUIP, 0, 0,(void *)(iSelect)); g_iGameMode = MODE_GAME; } break; case MODE_LOOK: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE); iLookX = iNewX; iLookY = iNewY; playerLook(iLookX, iLookY); inventoryClear(); iInventoryOffset = 0; iInventoryPointer = 0; } } TCOD_console_put_char(NULL, iLookX, iLookY, 4, TCOD_BKGND_NONE); iInventorySelection = inventoryList(&g_itemLook, iInventoryPointer, iInventoryOffset); playerLook(iLookX, iLookY); break; case MODE_CONSOLE_INPUT: switch (tKey.vk) { case TCODK_ENTER: consoleAdd(g_cConsoleInput); consoleInputClear(); g_iGameMode = MODE_GAME; break; case TCODK_BACKSPACE: consoleInputDel(); break; default: if (cCharCode >= 32 && cCharCode <= 126) consoleInputAdd(cCharCode); break; } break; default: break; } if (bTurnOver) { npcExecute(&g_npcList); bTurnOver = false; } TCOD_console_flush(); } return 1; }
static void tcod_nextKeyOrMouseEvent(rogueEvent *returnEvent, boolean textInput, boolean colorsDance) { boolean tryAgain; TCOD_key_t key; TCOD_mouse_t mouse; uint32 theTime, waitTime; short x, y; TCOD_console_flush(); key.vk = TCODK_NONE; if (noMenu && rogue.nextGame == NG_NOTHING) rogue.nextGame = NG_NEW_GAME; for (;;) { theTime = TCOD_sys_elapsed_milli(); if (TCOD_console_is_window_closed()) { rogue.gameHasEnded = true; // causes the game loop to terminate quickly rogue.nextGame = NG_QUIT; // causes the menu to drop out immediately returnEvent->eventType = KEYSTROKE; returnEvent->param1 = ESCAPE_KEY; return; } tryAgain = false; if (bufferedKey.vk != TCODK_NONE) { rewriteKey(&bufferedKey, textInput); if (processKeystroke(bufferedKey, returnEvent, textInput)) { bufferedKey.vk = TCODK_NONE; return; } else { bufferedKey.vk = TCODK_NONE; } } if (missedMouse.lmb) { returnEvent->eventType = missedMouse.lmb; returnEvent->param1 = missedMouse.x; returnEvent->param2 = missedMouse.y; if (TCOD_console_is_key_pressed(TCODK_CONTROL)) { returnEvent->controlKey = true; } if (TCOD_console_is_key_pressed(TCODK_SHIFT)) { returnEvent->shiftKey = true; } missedMouse.lmb = missedMouse.lmb == MOUSE_DOWN ? MOUSE_UP : 0; return; } if (missedMouse.rmb) { returnEvent->eventType = missedMouse.rmb == MOUSE_DOWN ? RIGHT_MOUSE_DOWN : RIGHT_MOUSE_UP; returnEvent->param1 = missedMouse.x; returnEvent->param2 = missedMouse.y; if (TCOD_console_is_key_pressed(TCODK_CONTROL)) { returnEvent->controlKey = true; } if (TCOD_console_is_key_pressed(TCODK_SHIFT)) { returnEvent->shiftKey = true; } missedMouse.rmb = missedMouse.rmb == MOUSE_DOWN ? MOUSE_UP : 0; return; } if (!(serverMode || (SDL_GetAppState() & SDL_APPACTIVE))) { TCOD_sys_sleep_milli(100); } else { if (colorsDance) { shuffleTerrainColors(3, true); commitDraws(); } TCOD_console_flush(); } #ifdef USE_NEW_TCOD_API TCOD_sys_check_for_event(TCOD_EVENT_KEY_PRESS | TCOD_EVENT_MOUSE, &key, &mouse); #else key = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED); #endif rewriteKey(&key, textInput); if (processKeystroke(key, returnEvent, textInput)) { return; } mouse = TCOD_mouse_get_status(); if (serverMode || (SDL_GetAppState() & SDL_APPACTIVE)) { x = mouse.cx; y = mouse.cy; } else { x = 0; y = 0; } if ( mouse.lbutton_pressed || mouse.rbutton_pressed || mouse.lbutton != brogueMouse.lmb || mouse.rbutton != brogueMouse.rmb || brogueMouse.x !=x || brogueMouse.y != y) { returnEvent->param1 = x; returnEvent->param2 = y; getModifiers(returnEvent); if (mouse.lbutton_pressed) { if (!brogueMouse.lmb) { // we missed a mouseDown event -- better make up for it! missedMouse.x = x; missedMouse.y = y; missedMouse.lmb = MOUSE_UP; returnEvent->eventType = MOUSE_DOWN; } else { returnEvent->eventType = MOUSE_UP; } } else if (mouse.lbutton && !brogueMouse.lmb) { returnEvent->eventType = MOUSE_DOWN; } else { returnEvent->eventType = MOUSE_ENTERED_CELL; } if (mouse.rbutton_pressed) { if (!brogueMouse.rmb) { // we missed a mouseDown event -- better make up for it! missedMouse.x = x; missedMouse.y = y; missedMouse.rmb = MOUSE_UP; returnEvent->eventType = RIGHT_MOUSE_DOWN; } else { returnEvent->eventType = RIGHT_MOUSE_UP; } } else if (mouse.rbutton && !brogueMouse.rmb) { returnEvent->eventType = RIGHT_MOUSE_DOWN; } brogueMouse.x = x; brogueMouse.y = y; brogueMouse.lmb = mouse.lbutton; brogueMouse.rmb = mouse.rbutton; if (returnEvent->eventType == MOUSE_ENTERED_CELL && !hasMouseMoved) { hasMouseMoved = true; } else { return; } } waitTime = PAUSE_BETWEEN_EVENT_POLLING + theTime - TCOD_sys_elapsed_milli(); if (waitTime > 0 && waitTime <= PAUSE_BETWEEN_EVENT_POLLING) { TCOD_sys_sleep_milli(waitTime); } } }
bool TCODConsole::isWindowClosed() { return TCOD_console_is_window_closed() != 0; }
int main(int _argc, char **_argv) { run = true; argc = _argc; argv = _argv; #if THREADS InitializeCriticalSectionAndSpinCount(&log_crit, 4000); #endif AW_SetBinDir(); fclose(fopen((bin_dir + "log.txt").c_str(), "w+")); log((str("Binary directory: ") + bin_dir + "\n").c_str()); atexit(exit); TCOD_sys_get_current_resolution(&resx, &resy); #if FULLSCREEN CON_RES_X = floor(resx/CHAR_SIZE); CON_RES_Y = floor(resy/CHAR_SIZE); #else CON_RES_X = 70; CON_RES_Y = 40; #endif TCOD_console_set_custom_font("./data/terminal.png", TCOD_FONT_LAYOUT_ASCII_INROW, 16, 48); TCOD_console_init_root(CON_RES_X, CON_RES_Y, "ASCIIWar", false, TCOD_RENDERER_SDL); con = TCOD_console_new(CON_RES_X, CON_RES_Y); #if FULLSCREEN TCOD_sys_force_fullscreen_resolution(resx, resy); TCOD_console_set_fullscreen(true); #endif TCOD_sys_get_current_resolution(&resx, &resy); TCOD_mouse_show_cursor(true); TCOD_sys_set_fps(1000/NORMAL_TIME_STEP); #if FULLSCREEN int offx, offy; TCOD_sys_get_fullscreen_offsets(&offx, &offy); MINIMAP_START_X = offx+CHAR_SIZE*MINIMAP_CON_START_X; LAGOMETER_START_X = resx-offx-LAGOMETER_SIZE; #endif TCOD_console_set_keyboard_repeat(1, 0); trace("ASCIIWar has started."); trace("Parsing configs..."); TCOD_parser_t game_parser = TCOD_parser_new(); TCOD_parser_new_struct(game_parser, (char*)"game"); TCOD_parser_run(game_parser,"game.cfg", &game_parser_listener); trace("Configs parsing done."); trace("Master server at: " + game_desc.master_server); client_gi.name = "asciiwar"; #if RELEASE TCOD_console_credits(); #endif if(_argc >= 4) { game_desc.game_name = (char*)argv[1]; game_desc.player_count_per_team = atoi((char*)argv[2]); game_desc.team_count = atoi((char*)argv[3]); } else { game_desc.game_name = "bahla"; game_desc.player_count_per_team = 1+1; game_desc.team_count = 1; } // client game instance GI_Init(&client_gi, argc, argv); GI_ConnectToMasterServer(&client_gi); GI_AddState(&client_gi, AW_state_join); while(run && !TCOD_console_is_window_closed()) GI_Update(&client_gi); trace("Deleting game instance..."); GI_Close(&client_gi); trace(str("Execution time: " + f2a(TCOD_sys_elapsed_seconds()/60) + " minutes.")); return 0; }
int main( int argc, char *argv[] ) { char *font="tilesense/libtcod/fonts/courier12x12_aa_tc.png"; int nb_char_horiz=0,nb_char_vertic=0; int font_flags=TCOD_FONT_TYPE_GREYSCALE|TCOD_FONT_LAYOUT_TCOD; TCOD_console_set_custom_font(font,font_flags,nb_char_horiz,nb_char_vertic); TCOD_console_init_root(80,40,"salamandeRL",false); Map room = initRoom(); Object player = initPlayer(room); object_sense(player); TCOD_sys_set_fps(30); float elapsed = 0; char finished = 0; TCOD_key_t key = {TCODK_NONE,0}; TCOD_console_set_foreground_color(NULL,TCOD_white); do { key = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED); if(key.vk != TCODK_NONE) { TCOD_console_clear(NULL); } TCOD_console_print_right(NULL,79,26,TCOD_BKGND_NONE,"last frame : %3d ms (%3d fps)", (int)(TCOD_sys_get_last_frame_length()*1000), TCOD_sys_get_fps()); TCOD_console_print_right(NULL,79,27,TCOD_BKGND_NONE,"elapsed : %8dms %4.2fs", TCOD_sys_elapsed_milli(),TCOD_sys_elapsed_seconds()); TCOD_console_print_left(NULL,0,27,TCOD_BKGND_NONE,"other stat stuff can go here"); //map drawmap(room, player); TCOD_console_print_left(NULL, object_position(player).x*2, object_position(player).y, TCOD_BKGND_NONE,"@"); //divider TCOD_console_print_left(NULL,0,28,TCOD_BKGND_NONE, "--------------------------------------------------------------------------------" ); //text display TCOD_console_print_left(NULL,2,29,TCOD_BKGND_NONE,"we'll probably put text down here."); /* update the game screen */ TCOD_console_flush(); if(key.vk == TCODK_RIGHT) { map_turn_object(room, "@", 1); } else if(key.vk == TCODK_LEFT) { map_turn_object(room, "@", -1); } else if(key.vk == TCODK_CHAR) { switch(key.c) { case 'w': map_move_object(room, "@", (mapVec){0, -1, 0}); break; case 'a': map_move_object(room, "@", (mapVec){-1, 0, 0}); break; case 's': map_move_object(room, "@", (mapVec){0, 1, 0}); break; case 'd': map_move_object(room, "@", (mapVec){1, 0, 0}); break; case 'q': finished = 1; break; //next, handle chomping default: break; } } } while (!finished && !TCOD_console_is_window_closed()); return 0; }