void CTMP::PrimaryAttack(void) { if (!FBitSet(m_pPlayer->pev->flags, FL_ONGROUND)) TMPFire((0.25) * m_flAccuracy, 0.07, FALSE); else TMPFire((0.03) * m_flAccuracy, 0.07, FALSE); }
void CWeaponTMP::PrimaryAttack(void) { CMomentumPlayer *pPlayer = GetPlayerOwner(); if (!pPlayer) return; if (!FBitSet(pPlayer->GetFlags(), FL_ONGROUND)) TMPFire(0.25f * m_flAccuracy); else TMPFire(0.03f * m_flAccuracy); }