Example #1
0
void CTMP::PrimaryAttack(void)
{
	if (!FBitSet(m_pPlayer->pev->flags, FL_ONGROUND))
		TMPFire((0.25) * m_flAccuracy, 0.07, FALSE);
	else
		TMPFire((0.03) * m_flAccuracy, 0.07, FALSE);
}
Example #2
0
void CWeaponTMP::PrimaryAttack(void)
{
    CMomentumPlayer *pPlayer = GetPlayerOwner();
    if (!pPlayer)
        return;

    if (!FBitSet(pPlayer->GetFlags(), FL_ONGROUND))
        TMPFire(0.25f * m_flAccuracy);
    else
        TMPFire(0.03f * m_flAccuracy);
}