Example #1
0
void Item::DeleteMe()
{
    if( IsContainer() )
        TO_CONTAINER(this)->Destruct();
    else
        Destruct();
}
Example #2
0
void WorldSession::HandleSetTradeItem(WorldPacket & recv_data)
{
	if(!_player->IsInWorld() || _player->mTradeTarget == 0)
		return;

	CHECK_PACKET_SIZE(recv_data, 3);

	uint8 TradeSlot = recv_data.contents()[0];
	int8 SourceBag = recv_data.contents()[1];
	uint8 SourceSlot = recv_data.contents()[2];

	Player* pTarget = _player->GetTradeTarget();
	if(pTarget == NULL || !pTarget->IsInWorld() || TradeSlot > 6)
		return;

	Item* pItem = _player->GetItemInterface()->GetInventoryItem(SourceBag, SourceSlot);
	if( pItem == NULL )
		return;

	if(pItem->IsContainer())
	{
		if( pItem->IsContainer() && TO_CONTAINER(pItem)->HasItems() )
		{
			_player->GetItemInterface()->BuildInventoryChangeError( pItem, NULLITEM, INV_ERR_CANT_TRADE_EQUIP_BAGS);
			return;
		}
	}

	if(pItem->IsAccountbound())
	{
		_player->GetItemInterface()->BuildInventoryChangeError( pItem, NULLITEM, INV_ERR_ACCOUNT_BOUND);
		return;
	}

	for(uint32 i = 0; i < 7; i++)
	{
		// duping little shits
		if(_player->mTradeItems[i] == pItem || pTarget->mTradeItems[i] == pItem)
		{
			sWorld.LogCheater(this, "tried to dupe an item through trade");
			Disconnect();

			uint8 TradeStatus = TRADE_STATUS_CANCELLED;
			if( pTarget->m_session && pTarget->m_session->GetSocket())
				pTarget->m_session->SendTradeStatus(TradeStatus);
			return;
		}
	}

	_player->mTradeItems[TradeSlot] = pItem;
	_player->SendTradeUpdate();
}
Example #3
0
void WorldSession::HandleAcceptTrade(WorldPacket & recv_data)
{
	if(!_player->IsInWorld() || _player->mTradeTarget == 0)
		return;

	uint32 TradeStatus = TRADE_STATUS_ACCEPTED;

	Player* pTarget = _player->GetTradeTarget();
	if(pTarget == NULL || !pTarget->IsInWorld())
		TradeStatus = TRADE_STATUS_PLAYER_NOT_FOUND;

	// Tell the other player we're green.
	if(pTarget->m_session && pTarget->m_session->GetSocket())
		pTarget->m_session->SendTradeStatus(TradeStatus);

	_player->mTradeStatus = TradeStatus;

	//Both sides accepted? Let's trade!
	if(_player->mTradeStatus == TRADE_STATUS_ACCEPTED && pTarget->mTradeStatus == TRADE_STATUS_ACCEPTED)
	{
		// Ready!
		uint32 ItemCount = 0;
		uint32 TargetItemCount = 0;
		Item* pItem;

		// Count items on both sides, check if bags are empty.
		for(uint32 Index = 0; Index < 6; Index++)
		{
			if(_player->mTradeItems[Index] != NULL)
			{
				pItem = _player->mTradeItems[Index];
				if( pItem != NULL && pItem->IsContainer() && TO_CONTAINER(pItem)->HasItems())
				{
					sWorld.LogCheater(this, "%s involved in bag-trick trade with %s", _player->GetName(),pTarget->GetName());
					_player->GetItemInterface()->BuildInventoryChangeError(	pItem, NULLITEM, INV_ERR_CANT_TRADE_EQUIP_BAGS);
					TradeStatus = TRADE_STATUS_CANCELLED;
					break;
				}
				else
					++ItemCount;
			}
			if(pTarget->mTradeItems[Index] != NULL)
			{
				pItem = pTarget->mTradeItems[Index];
				if( pItem != NULL && pItem->IsContainer() && TO_CONTAINER(pItem)->HasItems() )
				{
					sWorld.LogCheater(this, "%s involved in bag-trick trade with %s.", pTarget->GetName(),_player->GetName());
					pTarget->GetItemInterface()->BuildInventoryChangeError(	pItem, NULLITEM, INV_ERR_CANT_TRADE_EQUIP_BAGS);
					TradeStatus = TRADE_STATUS_CANCELLED;
					break;
				}
				else
					++TargetItemCount;
			}
		}
		//Do we have something to trade?
		if( ItemCount == 0 && TargetItemCount == 0 && _player->mTradeGold == 0 && pTarget->mTradeGold == 0 )
			TradeStatus = TRADE_STATUS_CANCELLED;
		//Do we have enough free slots on both sides?
		else if((_player->m_ItemInterface->CalculateFreeSlots(NULL) + ItemCount) < TargetItemCount || (pTarget->m_ItemInterface->CalculateFreeSlots(NULL) + TargetItemCount) < ItemCount )
			TradeStatus = TRADE_STATUS_CANCELLED;
		//Everything still ok?
		if(TradeStatus == TRADE_STATUS_ACCEPTED)
		{
			uint64 Guid;

			//Swapp 6 itemslots (7th will not trade)
			for(uint32 Index = 0; Index < 6; Index++)
			{
				Guid = _player->mTradeItems[Index] ? _player->mTradeItems[Index]->GetGUID() : 0;
				if(Guid != 0)
				{
					if( _player->mTradeItems[Index]->IsSoulbound())
						_player->GetItemInterface()->BuildInventoryChangeError(	_player->mTradeItems[Index], NULLITEM, INV_ERR_CANNOT_TRADE_THAT);
					else
					{
						//Remove from player
						pItem = _player->m_ItemInterface->SafeRemoveAndRetreiveItemByGuidRemoveStats(Guid, true);

						//and add to pTarget
						if(pItem != NULL)
						{
							pItem->SetOwner(pTarget);
							if( !pTarget->m_ItemInterface->AddItemToFreeSlot(pItem) )
							{
								pItem->DeleteMe();
								pItem = NULL;
							}
						}

						if(GetPermissionCount()>0 || pTarget->GetSession()->GetPermissionCount()>0)
							sWorld.LogGM(this, "trade item %s with %s (soulbound = %d)", _player->mTradeItems[Index]->GetProto()->Name1, pTarget->GetName());
					}
				}

				Guid = pTarget->mTradeItems[Index] ? pTarget->mTradeItems[Index]->GetGUID() : 0;
				if(Guid != 0)
				{
					if( pTarget->mTradeItems[Index]->IsSoulbound())
						pTarget->GetItemInterface()->BuildInventoryChangeError(	pTarget->mTradeItems[Index], NULLITEM, INV_ERR_CANNOT_TRADE_THAT);
					else
					{
						//Remove from pTarget
						pItem = pTarget->m_ItemInterface->SafeRemoveAndRetreiveItemByGuidRemoveStats(Guid, true);

						//and add to initiator
						if(pItem != NULL)
						{
							pItem->SetOwner(_player);
							if( !_player->m_ItemInterface->AddItemToFreeSlot(pItem) )
							{
								pItem->DeleteMe();
								pItem = NULL;
							}

						}

						if(GetPermissionCount()>0 || pTarget->GetSession()->GetPermissionCount()>0)
							sWorld.LogGM(this, "trade item %s with %s", pTarget->mTradeItems[Index]->GetProto()->Name1, _player->GetName());
					}
				}
			}


			// Trade Gold
			if(_player->mTradeGold)
			{
				pTarget->ModUnsigned32Value(PLAYER_FIELD_COINAGE, _player->mTradeGold);
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)_player->mTradeGold);
			}
			if(pTarget->mTradeGold)
			{
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, pTarget->mTradeGold);
				pTarget->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)pTarget->mTradeGold);
			}

			pTarget->SaveToDB(false);
			_player->SaveToDB(false);

			TradeStatus = TRADE_STATUS_COMPLETE;
		}

		SendTradeStatus(TradeStatus);
		if(pTarget->m_session && pTarget->m_session->GetSocket())
			pTarget->m_session->SendTradeStatus(TradeStatus);

		// Reset Trade Vars
		_player->ResetTradeVariables();
		pTarget->ResetTradeVariables();
	}
}
Example #4
0
void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
	MailMessage msg;
	uint64 gameobject;
	uint32 unk2;
	uint8 itemcount;
	uint8 itemslot;
	uint8 i;
	uint64 itemguid;
	vector< ItemPointer > items;
	vector< ItemPointer >::iterator itr;
	string recepient;
	ItemPointer pItem;
	int8 real_item_slot;

	recv_data >> gameobject >> recepient;
	// Search for the recipient
	PlayerInfo* player = ObjectMgr::getSingleton().GetPlayerInfoByName(recepient.c_str());
	if( player == NULL )
	{
		SendMailError(MAIL_ERR_RECIPIENT_NOT_FOUND);
		return;
	}
	msg.player_guid = player->guid;
	msg.sender_guid = _player->GetGUID();

	recv_data >> msg.subject >> msg.body >> msg.stationary;

	// Check attached items
	recv_data >> unk2 >> itemcount;
	for( i = 0; i < itemcount; ++i )
	{
		recv_data >> itemslot;
		recv_data >> itemguid;

        pItem = _player->GetItemInterface()->GetItemByGUID( itemguid );
		real_item_slot = _player->GetItemInterface()->GetInventorySlotByGuid( itemguid );
		if( pItem == NULL || pItem->IsSoulbound() || pItem->HasFlag( ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED ) || 
			( pItem->IsContainer() && (TO_CONTAINER( pItem ))->HasItems() ) || real_item_slot >= 0 && real_item_slot < INVENTORY_SLOT_ITEM_START )
		{
			SendMailError(MAIL_ERR_INTERNAL_ERROR);
			return;
		}
		items.push_back( pItem );
	}
	if( items.size() > 12 || msg.body.find("%") != string::npos || msg.subject.find("%") != string::npos)
	{
		SendMailError(MAIL_ERR_INTERNAL_ERROR);
		return;
	}

	recv_data >> msg.money;
	recv_data >> msg.cod;
	// left over: (TODO- FIX ME BURLEX!)
	// uint32
	// uint32
	// uint8

	// Check if we're sending mail to ourselves
	if(msg.player_guid == msg.sender_guid && !GetPermissionCount())
	{
		SendMailError(MAIL_ERR_CANNOT_SEND_TO_SELF);
		return;
	}

	// Check stationary
	if( msg.stationary == 0x3d && !HasGMPermissions())
	{
		SendMailError(MAIL_ERR_INTERNAL_ERROR);
		return;
	}

	// Set up the cost
	int32 cost = 0;
	if( !sMailSystem.MailOption( MAIL_FLAG_DISABLE_POSTAGE_COSTS ) && !( GetPermissionCount() && sMailSystem.MailOption( MAIL_FLAG_NO_COST_FOR_GM ) ) )
	{
		cost = 30;
	}
	// Check for attached money
	if( msg.money > 0 )
		cost += msg.money;
	if( cost < 0 )
	{
		SendMailError(MAIL_ERR_INTERNAL_ERROR);
		return;
	}
	// check that we have enough in our backpack
	if( (int32)_player->GetUInt32Value( PLAYER_FIELD_COINAGE ) < cost )
	{
		SendMailError( MAIL_ERR_NOT_ENOUGH_MONEY );
		return;
	}

	// Check we're sending to the same faction (disable this for testing)
	bool interfaction = (sMailSystem.MailOption( MAIL_FLAG_CAN_SEND_TO_OPPOSITE_FACTION ) || (HasGMPermissions() && sMailSystem.MailOption( MAIL_FLAG_CAN_SEND_TO_OPPOSITE_FACTION_GM ) ));
	if(!interfaction)
	{
		if(player->team != _player->GetTeam())
		{
			SendMailError( MAIL_ERR_NOT_YOUR_ALLIANCE );
			return;
		}
	}

	msg.message_id = 0;
	msg.message_type = 0;
	msg.copy_made = false;
	msg.read_flag = false;
	msg.deleted_flag = false;
	msg.returned_flag = false;
	msg.delivery_time = (uint32)UNIXTIME;

	if(msg.money != 0 || msg.cod != 0 || !items.size() && player->acct != _player->GetSession()->GetAccountId())
	{
		if(!sMailSystem.MailOption(MAIL_FLAG_DISABLE_HOUR_DELAY_FOR_ITEMS))
			msg.delivery_time += 3600;  // +1hr
	}

	msg.expire_time = 0;
	if(!sMailSystem.MailOption(MAIL_FLAG_NO_EXPIRY))
	{
		msg.expire_time = (uint32)UNIXTIME + (TIME_DAY * 30);
		if (msg.cod != 0)
		{
			msg.expire_time = (uint32)UNIXTIME + (TIME_DAY * 3);
		}
	}

	// Sending Message
	// take the money
	_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -cost);
	// Check for the item, and required item.
	if( !items.empty( ) )
	{
		for( itr = items.begin(); itr != items.end(); ++itr )
		{
			pItem = *itr;
			if( _player->GetItemInterface()->SafeRemoveAndRetreiveItemByGuid(pItem->GetGUID(), false) != pItem )
				continue;		// should never be hit.

			pItem->RemoveFromWorld();
			pItem->SetOwner( NULLPLR );
			pItem->SaveToDB( INVENTORY_SLOT_NOT_SET, 0, true, NULL );
			msg.items.push_back( pItem->GetUInt32Value(OBJECT_FIELD_GUID) );
				
			if( GetPermissionCount() > 0 )
			{
				/* log the message */
				sGMLog.writefromsession(this, "sent mail with item entry %u to %s, with gold %u.", pItem->GetEntry(), player->name, msg.money);
			}

			pItem->Destructor();
		}
	}

	// Great, all our info is filled in. Now we can add it to the other players mailbox.
	sMailSystem.DeliverMessage(&msg);

	// Success packet :)
	SendMailError(MAIL_OK);
}