void WintergraspWorkshopData::OnBattleStart() { // Update graveyard UpdateGraveyard(); // Show Engineer if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[m_TeamControl])) m_WG->ShowNpc(pEngineer, false); if (m_workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) { // Reset creatures for (GuidSet::const_iterator itr = m_CreatureOnPoint[m_TeamControl].begin(); itr != m_CreatureOnPoint[m_TeamControl].end(); ++itr) if (Creature* pCreature = m_WG->GetCreature(*itr)) pCreature->SetPosition(pCreature->GetHomePosition()); // Show rocket launchers for (GuidSet::const_iterator itr = m_RocketLauncherOnPoint.begin(); itr != m_RocketLauncherOnPoint.end(); ++itr) { if (Creature* pCreature = m_WG->GetCreature(*itr)) { m_WG->ShowNpc(pCreature, false); pCreature->setFaction(WintergraspFaction[GetTeam()]); } } // Spawning Factory Banner WintergraspObjectPositionData factory = CapturableWorkshops[m_workshopId].GameObjectMain[1]; GameObject* pFactory = m_WG->SpawnGameObject(factory.entryHorde, factory.x, factory.y, factory.z, factory.o); if (!pFactory) return; // Create and Add Capturable Point WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(m_WG, TeamId(m_TeamControl)); if (!capturePoint) return; capturePoint->SetCapturePointData(pFactory); capturePoint->LinkToWorkshop(this); m_WG->AddCapturablePoint(capturePoint); // Save factory banner guid and entry m_FactoryGUID = pFactory->GetGUID(); m_FactoryEntry = pFactory->GetEntry(); // Update GameObject ArtKit of the Factory Banner (only outside workshops) GameObject::SetGoArtKit(m_TeamControl ? GO_ARTKIT_FACTORY_HORDE : GO_ARTKIT_FACTORY_ALLIANCE, pFactory, pFactory->GetGUIDLow()); } }
void OPvPWintergrasp::EndBattle() { m_wartime = false; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS; for(uint32 team = 0; team < 2; ++team) { VehicleCastSpell(TeamId(team), SPELL_SHUTDOWN_VEHICLE); for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { REMOVE_RANK_AURAS(*itr); } } }
bool BattlefieldWG::SetupBattlefield() { m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_WG; m_ZoneId = BATTLEFIELD_WG_ZONEID; m_MapId = BATTLEFIELD_WG_MAPID; m_Map = sMapMgr->FindMap(m_MapId, 0); InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX); m_IsEnabled = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_tenacityStack = 0; KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); KickPosition.m_mapId = m_MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); m_saveTimer = 60000; // Init GraveYards SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX); // Load from db if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) && (sWorld->getWorldState(ClockWorldState[0]) == 0)) { sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, uint64(false)); sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, uint64(urand(0, 1))); sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime)); } m_isActive = bool(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE)); m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); if (m_isActive) { m_isActive = false; m_Timer = m_RestartAfterCrash; } for (uint8 i = 0; i < BATTLEFIELD_WG_GRAVEYARD_MAX; i++) { BfGraveyardWG* graveyard = new BfGraveyardWG(this); // When between games, the graveyard is controlled by the defending team if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) graveyard->Initialize(m_DefenderTeam, WGGraveYard[i].gyid); else graveyard->Initialize(WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); graveyard->SetTextId(WGGraveYard[i].textid); m_GraveyardList[i] = graveyard; } // Spawn workshop creatures and gameobjects for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) { WGWorkshop* workshop = new WGWorkshop(this, i); if (i < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) workshop->GiveControlTo(GetAttackerTeam(), true); else workshop->GiveControlTo(GetDefenderTeam(), true); // Note: Capture point is added once the gameobject is created. WorkshopsList.insert(workshop); } // Spawn NPCs in the defender's keep, both Horde and Alliance for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryHorde, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryAlliance, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide NPCs from the Attacker's team in the keep for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); // Spawn Horde NPCs outside the keep for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryHorde, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); // Spawn Alliance NPCs outside the keep for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryAlliance, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); // Hide units outside the keep that are defenders for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) if (Creature* creature = GetCreature(*itr)) HideNpc(creature); // Spawn turrets and hide them per default for (uint8 i = 0; i < WG_MAX_TURRET; i++) { Position towerCannonPos = WGTurret[i].GetPosition(); if (Creature* creature = SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos, TEAM_ALLIANCE)) { CanonList.insert(creature->GetGUID()); HideNpc(creature); } } // Spawn all gameobjects for (uint8 i = 0; i < WG_MAX_OBJ; i++) { if (GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o)) { BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId); if (!IsEnabled() && go->GetEntry() == GO_WINTERGRASP_VAULT_GATE) go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); BuildingsInZone.insert(b); } } // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) { if (GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o)) { DefenderPortalList.insert(go->GetGUID()); go->SetFaction(WintergraspFaction[GetDefenderTeam()]); } } UpdateCounterVehicle(true); return true; }
bool OPvPWintergrasp::SetupOutdoorPvP() { m_defender = TeamId(rand()%2); // Load buildings AreaPOIList areaPOIs; float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) { const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) { areaPOIs.push_back(poiInfo); if(minX > poiInfo->x) minX = poiInfo->x; if(minY > poiInfo->y) minY = poiInfo->y; if(maxX < poiInfo->x) maxX = poiInfo->x; if(maxY < poiInfo->y) maxY = poiInfo->y; } } minX -= 20; minY -= 20; maxX += 20; maxY += 20; QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `gameobject`,`gameobject_template`" " WHERE `gameobject`.`map`=571" " AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f" " AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f" " AND `gameobject_template`.`type`=33" " AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY); if(!result) return false; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); GameObjectData const * goData = objmgr.GetGOData(guid); if(!goData) // this should not happen continue; float x = goData->posX, y = goData->posY; float minDist = 100; AreaPOIList::iterator poi = areaPOIs.end(); for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) { if(!(*itr)->icon[1]) // note: may for other use continue; float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); if(minDist > dist) { minDist = dist; poi = itr; } } if(poi == areaPOIs.end()) continue; // add building to the list TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender); m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE); areaPOIs.erase(poi); //disable for now //continue; // add capture point uint32 capturePointEntry = 0; //192028 192029 //192030 192031 //192032 192033 //190475 190487 not sure //192626 192627 //194959 194960 switch(goData->id) { case 192028: capturePointEntry = 190475; break; case 192029: capturePointEntry = 190487; break; case 192030: capturePointEntry = 190475; break; case 192031: capturePointEntry = 190487; break; case 192032: capturePointEntry = 190475; break; case 192033: capturePointEntry = 190487; break; } if(capturePointEntry) { uint32 engGuid = 0; QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `creature`" " WHERE `creature`.`map`=571" " AND `creature`.`id` IN (%u, %u);", CRE_ENG_A, CRE_ENG_H); if(!result) { sLog.outError("Cannot find siege workshop master in creature!"); continue; } float minDist = 100; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); const CreatureData *creData = objmgr.GetCreatureData(guid); if(!creData) continue; float dist = (abs(creData->posX - x) + abs(creData->posY - y)); if(minDist > dist) { minDist = dist; engGuid = guid; } }while(result->NextRow()); delete result; if(!engGuid) { sLog.outError("Cannot find nearby siege workshop master!"); continue; } SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]); if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX, goData->posY, goData->posZ)) { delete workshop; sLog.outError("Cannot add capture point!"); continue; } const CreatureData *creData = objmgr.GetCreatureData(engGuid); if(!creData) continue; workshop->m_engEntry = const_cast<uint32*>(&creData->id); const_cast<CreatureData*>(creData)->displayid = 0; workshop->m_workshopGuid = guid; workshop->m_engGuid = engGuid; //workshop->AddGO(0, guid, goData->id); //workshop->AddCre(0, engGuid, creData->id); //sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid); AddCapturePoint(workshop); m_buildingStates[guid]->type = BUILDING_WORKSHOP; workshop->SetStateByBuildingState(); } }while(result->NextRow()); delete result; //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //Titan Relic eventid = 19982 objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43, 0); LoadTeamPair(m_goDisplayPair, GODisplayPair); LoadTeamPair(m_creEntryPair, CreatureEntryPair); m_wartime = false; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS; RegisterZone(ZONE_WINTERGRASP); return true; }
void BattlegroundAB::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { _bgEvents.Update(diff); while (uint32 eventId =_bgEvents.ExecuteEvent()) switch (eventId) { case BG_AB_EVENT_UPDATE_BANNER_STABLE: case BG_AB_EVENT_UPDATE_BANNER_FARM: case BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH: case BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL: case BG_AB_EVENT_UPDATE_BANNER_GOLDMINE: CreateBanner(eventId - BG_AB_EVENT_UPDATE_BANNER_STABLE, false); break; case BG_AB_EVENT_CAPTURE_STABLE: case BG_AB_EVENT_CAPTURE_FARM: case BG_AB_EVENT_CAPTURE_BLACKSMITH: case BG_AB_EVENT_CAPTURE_LUMBERMILL: case BG_AB_EVENT_CAPTURE_GOLDMINE: { uint8 node = eventId - BG_AB_EVENT_CAPTURE_STABLE; TeamId teamId = _capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED ? TEAM_ALLIANCE : TEAM_HORDE; DeleteBanner(node); _capturePointInfo[node]._ownerTeamId = teamId; _capturePointInfo[node]._state = teamId == TEAM_ALLIANCE ? BG_AB_NODE_STATE_ALLY_OCCUPIED : BG_AB_NODE_STATE_HORDE_OCCUPIED; _capturePointInfo[node]._captured = true; CreateBanner(node, false); NodeOccupied(node); SendNodeUpdate(node); SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, teamId == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, teamId == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE, LANG_BG_AB_NODE_STABLES + node); PlaySoundToAll(teamId == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_CAPTURED_ALLIANCE : BG_AB_SOUND_NODE_CAPTURED_HORDE); break; } case BG_AB_EVENT_ALLIANCE_TICK: case BG_AB_EVENT_HORDE_TICK: { TeamId teamId = TeamId(eventId - BG_AB_EVENT_ALLIANCE_TICK); uint8 controlledPoints = _controlledPoints[teamId]; if (controlledPoints == 0) { _bgEvents.ScheduleEvent(eventId, 3000); break; } uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics); uint8 reputationRewards = uint8(m_TeamScores[teamId] / _reputationTics); uint8 information = uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE); m_TeamScores[teamId] += BG_AB_TickPoints[controlledPoints]; if (m_TeamScores[teamId] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[teamId] = BG_AB_MAX_TEAM_SCORE; if (honorRewards < uint8(m_TeamScores[teamId] / _honorTics)) RewardHonorToTeam(GetBonusHonorFromKill(1), teamId); if (reputationRewards < uint8(m_TeamScores[teamId] / _reputationTics)) RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, 10, teamId); if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE)) { SendMessageToAll(teamId == TEAM_ALLIANCE ? LANG_BG_AB_A_NEAR_VICTORY : LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY); } UpdateWorldState(teamId == TEAM_ALLIANCE ? BG_AB_OP_RESOURCES_ALLY : BG_AB_OP_RESOURCES_HORDE, m_TeamScores[teamId]); if (m_TeamScores[teamId] > m_TeamScores[GetOtherTeamId(teamId)] + 500) _teamScores500Disadvantage[GetOtherTeamId(teamId)] = true; if (m_TeamScores[teamId] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(teamId); _bgEvents.ScheduleEvent(eventId, BG_AB_TickIntervals[controlledPoints]); break; } } } }
bool BattlefieldTB::SetupBattlefield() { m_TypeId = BATTLEFIELD_TB; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_TB; m_ZoneId = BATTLEFIELD_TB_ZONEID; m_MapId = BATTLEFIELD_TB_MAPID; m_Map = sMapMgr->CreateBaseMap(m_MapId); InitStalker(NPC_DEBUG_ANNOUNCER, TolBaradDebugAnnouncerPos); m_MaxPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MAX); m_IsEnabled = sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_BonusTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BONUSTIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_TOLBARAD_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_isActive = false; KickPosition.Relocate(-605.5f, 1181.31f, 95.96f, 6.177155f); KickPosition.m_mapId = m_MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_TB_DATA_MAX); m_saveTimer = 5 * MINUTE * IN_MILLISECONDS; updatedNPCAndObjects = true; m_updateObjectsTimer = 0; // Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash if (sWorld->getWorldState(TB_WS_STATE_BATTLE) == 1 || sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE) == 0) sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE, m_RestartAfterCrash); // Set timer m_Timer = sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE); // Defending team isn't set yet? Choose randomly. if (sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) == 0) sWorld->setWorldState(TB_WS_FACTION_CONTROLLING, uint32(urand(1, 2))); // Set defender team SetDefenderTeam(TeamId(sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) - 1)); // Just to save world states SendInitWorldStatesToAll(); // Create capture points for (uint8 i = 0; i < TB_BASE_COUNT; i++) { TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam()); //Spawn flag pole if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData())) { go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE); capturePoint->SetCapturePointData(go); } AddCapturePoint(capturePoint); } // Spawn towers for (uint8 i = 0; i < TB_TOWERS_COUNT; i++) if (GameObject* go = SpawnGameObject(TBTowers[i].entry, TBTowers[i].pos, QuaternionData())) Towers.insert(go->GetGUID()); // Init Graveyards SetGraveyardNumber(BATTLEFIELD_TB_GRAVEYARD_MAX); // Graveyards for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++) { BfGraveyard* graveyard = new BfGraveyard(this); // When between games, the graveyard is controlled by the defending team graveyard->Initialize(GetDefenderTeam(), TBGraveyards[i].gyid); // Spawn spirits for (uint8 team = 0; team < 2; team++) if (Creature* creature = SpawnCreature(TBGraveyards[i].spiritEntry[team], TBGraveyards[i].pos)) graveyard->SetSpirit(creature, TeamId(team)); m_GraveyardList[i] = graveyard; } // Time warning vars warnedFiveMinutes = false; warnedTwoMinutes = false; warnedOneMinute = false; UpdateNPCsAndGameObjects(); return true; }
bool OPvPWintergrasp::SetupOutdoorPvP() { if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED)) return false; m_defender = TeamId(rand()%2); m_changeDefender = false; m_workshopCount[TEAM_ALLIANCE] = 0; m_workshopCount[TEAM_HORDE] = 0; m_towerCount = 3; // Select POI AreaPOIList areaPOIs; float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) { const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) { areaPOIs.push_back(poiInfo); if (minX > poiInfo->x) minX = poiInfo->x; if (minY > poiInfo->y) minY = poiInfo->y; if (maxX < poiInfo->x) maxX = poiInfo->x; if (maxY < poiInfo->y) maxY = poiInfo->y; } } minX -= 20; minY -= 20; maxX += 20; maxY += 20; QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template" " WHERE gameobject.map=571" " AND gameobject.position_x>%f AND gameobject.position_y>%f" " AND gameobject.position_x<%f AND gameobject.position_y<%f" " AND gameobject_template.type=33" " AND gameobject.id=gameobject_template.entry", minX, minY, maxX, maxY); if (!result) return false; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); GameObjectData const * goData = objmgr.GetGOData(guid); if (!goData) // this should not happen continue; float x = goData->posX, y = goData->posY; float minDist = 100; AreaPOIList::iterator poi = areaPOIs.end(); for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) { if (!(*itr)->icon[1]) // note: may for other use continue; float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); if (minDist > dist) { minDist = dist; poi = itr; } } if (poi == areaPOIs.end()) continue; // add building to the list TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender); m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE); if ((*poi)->id == 2246) { m_gate = m_buildingStates[guid]; } areaPOIs.erase(poi); // add capture point uint32 capturePointEntry = 0; switch(goData->id) { case 192028: capturePointEntry = 190475; break; case 192029: capturePointEntry = 190487; break; // not sure case 192030: capturePointEntry = 190475; break; case 192031: capturePointEntry = 190487; break; case 192032: capturePointEntry = 190475; break; case 192033: capturePointEntry = 190487; break; } if (capturePointEntry) { uint32 engGuid = 0; QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature" " WHERE creature.map=571" " AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H); if (!result) { sLog.outError("Cannot find siege workshop master in creature!"); continue; } float minDist = 100; do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); const CreatureData *creData = objmgr.GetCreatureData(guid); if (!creData) continue; float dist = (abs(creData->posX - x) + abs(creData->posY - y)); if (minDist > dist) { minDist = dist; engGuid = guid; } }while(result->NextRow()); delete result; if (!engGuid) { sLog.outError("Cannot find nearby siege workshop master!"); continue; } SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]); if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ)) { delete workshop; sLog.outError("Cannot add capture point!"); continue; } const CreatureData *creData = objmgr.GetCreatureData(engGuid); if (!creData) continue; workshop->m_engEntry = const_cast<uint32*>(&creData->id); const_cast<CreatureData*>(creData)->displayid = 0; workshop->m_workshopGuid = guid; workshop->m_engGuid = engGuid; //workshop->AddGO(0, guid, goData->id); //workshop->AddCre(0, engGuid, creData->id); //sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid); AddCapturePoint(workshop); m_buildingStates[guid]->type = BUILDING_WORKSHOP; workshop->SetTeamByBuildingState(); } }while(result->NextRow()); delete result; if (!m_gate) { sLog.outError("Cannot find wintergrasp fortress gate!"); return false; } // Load Graveyard GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP); GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP); for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();) { if ((*itr)->icon[1] == 8) { // find or create grave yard const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0); if (!loc) { ++itr; continue; } GraveYardMap::const_iterator graveItr; for (graveItr = graveLow; graveItr != graveUp; ++graveItr) if (graveItr->second.safeLocId == loc->ID) break; if (graveItr == graveUp) { GraveYardData graveData; graveData.safeLocId = loc->ID; graveData.team = 0; graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData)); } for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr) { if (stateItr->second->worldState == (*itr)->worldState) { stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team); break; } } areaPOIs.erase(itr++); } else ++itr; } //for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); //Titan Relic eventid = 19982 objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0); LoadTeamPair(m_goDisplayPair, GODisplayPair); LoadTeamPair(m_creEntryPair, CreatureEntryPair); m_wartime = false; m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS; // Load custom rewards if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i) m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i); RemoveOfflinePlayerWGAuras(); RegisterZone(ZONE_WINTERGRASP); return true; }
bool BattlefieldWG::SetupBattlefield() { InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]); m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_WG; m_ZoneId = BATTLEFIELD_WG_ZONEID; _MapId = BATTLEFIELD_WG_MAPID; m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MAX); m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLAYER_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_tenacityStack = 0; KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); KickPosition.m_mapId = _MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); m_saveTimer = 60000; // Init GraveYards SetGraveyardNumber(BATTLEFIELD_WG_GY_MAX); // Load from db if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0) && (sWorld->getWorldState(ClockWorldState[0]) == 0)) { sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, false); sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, urand(0, 1)); sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime); } m_BattlefieldActive = sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE); m_DefenderTeam = TeamId(sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); if (m_BattlefieldActive) { m_BattlefieldActive = false; m_Timer = m_RestartAfterCrash; } for (uint8 i = 0; i < BATTLEFIELD_WG_GY_MAX; i++) { BfGraveYardWG *gy = new BfGraveYardWG(this); if (WGGraveYard[i].startcontrol == TEAM_NEUTRAL) // When between games, the graveyard is controlled by the defending team gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, m_DefenderTeam, WGGraveYard[i].gyid); else gy->Init(NPC_TAUNKA_SPIRIT_GUIDE, NPC_DWARVEN_SPIRIT_GUIDE, WGGraveYard[i].x, WGGraveYard[i].y, WGGraveYard[i].z, WGGraveYard[i].o, WGGraveYard[i].startcontrol, WGGraveYard[i].gyid); gy->SetTextId(WGGraveYard[i].textid); m_GraveYardList[i] = gy; } // Spawn workshop creatures and gameobjects for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) { BfWGWorkShopData *ws = new BfWGWorkShopData(this); // Create new object // Init:setup variable ws->Init(WGWorkShopDataBase[i].worldstate, WGWorkShopDataBase[i].type, WGWorkShopDataBase[i].nameid); // Spawn associate npc on this point (Guard/Engineer) for (uint8 c = 0; c < WGWorkShopDataBase[i].nbcreature; c++) ws->AddCreature(WGWorkShopDataBase[i].CreatureData[c]); // Spawn associate gameobject on this point (Horde/Alliance flags) for (uint8 g = 0; g < WGWorkShopDataBase[i].nbgob; g++) ws->AddGameObject(WGWorkShopDataBase[i].GameObjectData[g]); // Create PvPCapturePoint if (WGWorkShopDataBase[i].type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) { ws->ChangeControl(GetAttackerTeam(), true); // Update control of this point // Create Object BfCapturePointWG *workshop = new BfCapturePointWG(this, GetAttackerTeam()); // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association) workshop->SetCapturePointData(WGWorkShopDataBase[i].CapturePoint.entryh, 571, WGWorkShopDataBase[i].CapturePoint.x, WGWorkShopDataBase[i].CapturePoint.y, WGWorkShopDataBase[i].CapturePoint.z, 0); workshop->LinkToWorkShop(ws); // Link our point to the capture point (for faction changement) AddCapturePoint(workshop); // Add this capture point to list for update this (view in Update() of OutdoorPvP) } else ws->ChangeControl(GetDefenderTeam(), true); // Update control of this point (Keep workshop= to deffender team) WorkShopList.insert(ws); } // Spawning npc in keep for (uint8 i = 0; i < WG_MAX_KEEP_NPC; i++) { // Horde npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entryh, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_HORDE)) KeepCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc if (Creature* creature = SpawnCreature(WGKeepNPC[i].entrya, WGKeepNPC[i].x, WGKeepNPC[i].y, WGKeepNPC[i].z, WGKeepNPC[i].o, TEAM_ALLIANCE)) KeepCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); } // Hide keep npc for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); // Spawn out of keep npc // Horde npc for (uint8 i = 0; i < WG_OUTSIDE_ALLIANCE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entryh, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_HORDE)) OutsideCreature[TEAM_HORDE].insert(creature->GetGUID()); // Alliance npc for (uint8 i = WG_OUTSIDE_ALLIANCE_NPC; i < WG_MAX_OUTSIDE_NPC; i++) if (Creature* creature = SpawnCreature(WGOutsideNPC[i].entrya, WGOutsideNPC[i].x, WGOutsideNPC[i].y, WGOutsideNPC[i].z, WGOutsideNPC[i].o, TEAM_ALLIANCE)) OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID()); // Hide outside npc for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr) if (Unit* unit = ObjectAccessor::FindUnit(*itr)) if (Creature* creature = unit->ToCreature()) HideNpc(creature); for (uint8 i = 0; i < WG_MAX_TURRET; i++) { if (Creature* creature = SpawnCreature(28366, WGTurret[i].x, WGTurret[i].y, WGTurret[i].z, WGTurret[i].o, TeamId(0))) { CanonList.insert(creature->GetGUID()); HideNpc(creature); } } // Spawning Buiding for (uint8 i = 0; i < WG_MAX_OBJ; i++) { GameObject* go = SpawnGameObject(WGGameObjectBuillding[i].entry, WGGameObjectBuillding[i].x, WGGameObjectBuillding[i].y, WGGameObjectBuillding[i].z, WGGameObjectBuillding[i].o); BfWGGameObjectBuilding *b = new BfWGGameObjectBuilding(this); b->Init(go, WGGameObjectBuillding[i].type, WGGameObjectBuillding[i].WorldState, WGGameObjectBuillding[i].nameid); BuildingsInZone.insert(b); } // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; i++) { GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o); DefenderPortalList.insert(go); go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]); } // Spawn banner in keep for (uint8 i = 0; i < WG_KEEPGAMEOBJECT_MAX; i++) { if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entryh, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_ONE_DAY : RESPAWN_IMMEDIATELY); m_KeepGameObject[1].insert(go); } if (GameObject* go = SpawnGameObject(WGKeepGameObject[i].entrya, WGKeepGameObject[i].x, WGKeepGameObject[i].y, WGKeepGameObject[i].z, WGKeepGameObject[i].o)) { go->SetRespawnTime(GetDefenderTeam()? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); m_KeepGameObject[0].insert(go); } } // Show defender banner in keep for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetDefenderTeam()].begin(); itr != m_KeepGameObject[GetDefenderTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY); // Hide attackant banner in keep for (GameObjectSet::const_iterator itr = m_KeepGameObject[GetAttackerTeam()].begin(); itr != m_KeepGameObject[GetAttackerTeam()].end(); ++itr) (*itr)->SetRespawnTime(RESPAWN_ONE_DAY); UpdateCounterVehicle(true); return true; }
void WintergraspWorkshopData::UpdateGraveyard() { // East Fortress Workshops - no own graveyard if (m_workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_EAST) m_WG->GetGraveyardById(m_workshopId)->GiveControlTo(TeamId(m_TeamControl)); }
void WintergraspWorkshopData::GiveControlTo(uint8 team) { // Find associate graveyard and update it if (m_workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_EAST) if (m_WG->GetGraveyardById(m_workshopId)) m_WG->GetGraveyardById(m_workshopId)->GiveControlTo(TeamId(team)); if (team != TEAM_NEUTRAL) { // Hide current creatures for (GuidSet::const_iterator itr = m_CreatureOnPoint[m_WG->GetOtherTeam(TeamId(team))].begin(); itr != m_CreatureOnPoint[m_WG->GetOtherTeam(TeamId(team))].end(); ++itr) if (Creature* pCreature = m_WG->GetCreature(*itr)) m_WG->HideNpc(pCreature); // Show controller creatures for (GuidSet::const_iterator itr = m_CreatureOnPoint[TeamId(team)].begin(); itr != m_CreatureOnPoint[TeamId(team)].end(); ++itr) { if (Creature* pCreature = m_WG->GetCreature(*itr)) { m_WG->ShowNpc(pCreature, (pCreature->GetEntry() != BATTLEFIELD_WG_NPC_GNOMISH_MECHANIC_ENGINEER && pCreature->GetEntry() != BATTLEFIELD_WG_NPC_GOBLIN_MECHANIC_ENGINEER)); pCreature->SetPosition(pCreature->GetHomePosition()); } } // Hide current gameobjects for (GuidSet::const_iterator itr = m_GameObjectOnPoint[m_WG->GetOtherTeam(TeamId(team))].begin(); itr != m_GameObjectOnPoint[m_WG->GetOtherTeam(TeamId(team))].end(); ++itr) if (GameObject* object = m_WG->GetGameObject(*itr)) object->SetRespawnTime(RESPAWN_ONE_DAY); // Show controller gameobjects for (GuidSet::const_iterator itr = m_GameObjectOnPoint[TeamId(team)].begin(); itr != m_GameObjectOnPoint[TeamId(team)].end(); ++itr) if (GameObject* object = m_WG->GetGameObject(*itr)) object->SetRespawnTime(RESPAWN_IMMEDIATELY); } switch (team) { case BATTLEFIELD_WG_TEAM_NEUTRAL: { // Send warning message to all player for inform a faction attack a workshop // alliance / horde attacking workshop m_WG->SendWarningToAllInZone(m_TeamControl ? LANG_WG_WORKSHOP_ATTACK_ALLIANCE : LANG_WG_WORKSHOP_ATTACK_HORDE, m_NameId); // Updating worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT; m_WG->SendUpdateWorldState(m_WorldState, m_State); // Hide current Engineer if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[m_TeamControl])) m_WG->HideNpc(pEngineer); // Update GameObject ArtKit of the Factory Banner (only outside workshops) if (m_FactoryGUID != 0 && m_WG->IsWarTime()) { GameObject* pFactory = m_WG->GetGameObject(m_FactoryGUID); if (pFactory) GameObject::SetGoArtKit(GO_ARTKIT_FACTORY_NEUTRAL, pFactory, pFactory->GetGUIDLow()); } }break; case BATTLEFIELD_WG_TEAM_ALLIANCE: { // Hide Horde Engineer - has to be done at init if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[TEAM_HORDE])) m_WG->HideNpc(pEngineer); // Show Alliance Engineer - If it isn't wartime, hide engineer per default if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[TEAM_ALLIANCE])) { if (m_WG->IsWarTime()) m_WG->ShowNpc(pEngineer, false); else m_WG->HideNpc(pEngineer); } // Updating worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; m_WG->SendUpdateWorldState(m_WorldState, m_State); // Warning message if (m_WG->IsWarTime() && m_workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) // workshop taken - alliance m_WG->SendWarningToAllInZone(LANG_WG_WORKSHOP_TAKEN_ALLIANCE, m_NameId); // Update GameObject ArtKit of the Factory Banner (only outside workshops) if (m_FactoryGUID != 0 && m_WG->IsWarTime()) { GameObject* pFactory = m_WG->GetGameObject(m_FactoryGUID); if (pFactory) GameObject::SetGoArtKit(GO_ARTKIT_FACTORY_ALLIANCE, pFactory, pFactory->GetGUIDLow()); } }break; case BATTLEFIELD_WG_TEAM_HORDE: { // Hide Alliance Engineer - has to be done at init if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[TEAM_ALLIANCE])) m_WG->HideNpc(pEngineer); // Show Horde Engineer - If it isn't wartime, hide engineer per default if (Creature* pEngineer = m_WG->GetCreature(m_Engineer[TEAM_HORDE])) { if (m_WG->IsWarTime()) m_WG->ShowNpc(pEngineer, false); else m_WG->HideNpc(pEngineer); } // Update worldstate m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; m_WG->SendUpdateWorldState(m_WorldState, m_State); // Warning message if (m_WG->IsWarTime() && m_workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) // workshop taken - horde m_WG->SendWarningToAllInZone(LANG_WG_WORKSHOP_TAKEN_HORDE, m_NameId); // Update GameObject ArtKit of the Factory Banner (only outside workshops) if (m_FactoryGUID != 0 && m_WG->IsWarTime()) { GameObject* pFactory = m_WG->GetGameObject(m_FactoryGUID); if (pFactory) GameObject::SetGoArtKit(GO_ARTKIT_FACTORY_HORDE, pFactory, pFactory->GetGUIDLow()); } }break; } m_TeamControl = team; if (!m_RocketLauncherOnPoint.empty()) for (GuidSet::const_iterator itr = m_RocketLauncherOnPoint.begin(); itr != m_RocketLauncherOnPoint.end(); ++itr) if (Creature* pCreature = m_WG->GetCreature(*itr)) pCreature->setFaction(WintergraspFaction[team]); if (m_WG->IsWarTime()) m_WG->UpdateCounterVehicle(false); }