void GrGLTexture::uploadTextureData(int x, int y, int width, int height, const void* srcData) { GPUGL->setSpareTextureUnit(); // glCompressedTexSubImage2D doesn't support any formats // (at least without extensions) GrAssert(fUploadFormat != GR_GL_PALETTE8_RGBA8); // If we need to update textures that are created upside down // then we have to modify this code to flip the srcData GrAssert(kTopDown_Orientation == fOrientation); GR_GL(BindTexture(GR_GL_TEXTURE_2D, fTexIDObj->id())); GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, fUploadByteCount)); GR_GL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, x, y, width, height, fUploadFormat, fUploadType, srcData)); }
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EGLImageTest, reporter, context0, glCtx0) { // Try to create a second GL context and then check if the contexts have necessary // extensions to run this test. if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) { return; } GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu()); if (!gpu0->glCaps().glslCaps()->externalTextureSupport()) { return; } SkAutoTDelete<SkGLContext> glCtx1 = glCtx0->createNew(); if (!glCtx1) { return; } GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl()); const GrGLTextureInfo* backendTexture1 = nullptr; GrEGLImage image = GR_EGL_NO_IMAGE; GrGLTextureInfo externalTexture; externalTexture.fID = 0; if (!context1) { cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } if (!glCtx1->gl()->hasExtension("EGL_KHR_image") || !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } ///////////////////////////////// CONTEXT 1 /////////////////////////////////// // Use GL Context 1 to create a texture unknown to GrContext. context1->flush(); GrGpu* gpu1 = context1->getGpu(); static const int kSize = 100; backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>( gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig)); if (!backendTexture1 || !backendTexture1->fID) { ERRORF(reporter, "Error creating texture for EGL Image"); cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) { ERRORF(reporter, "Expected backend texture to be 2D"); cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } // Wrap the texture in an EGLImage image = glCtx1->texture2DToEGLImage(backendTexture1->fID); if (GR_EGL_NO_IMAGE == image) { ERRORF(reporter, "Error creating EGL Image from texture"); cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans // the EGL image. Also, this must be done after creating the EGLImage as the texture // contents may not be preserved when the image is created. SkAutoTMalloc<uint32_t> pixels(kSize * kSize); for (int i = 0; i < kSize*kSize; ++i) { pixels.get()[i] = 0xDDAABBCC; } GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID)); GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get())); GR_GL_CALL(glCtx1->gl(), Finish()); // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal // state is invalid. context1->resetContext(); ///////////////////////////////// CONTEXT 0 /////////////////////////////////// // Make a new texture ID in GL Context 0 from the EGL Image glCtx0->makeCurrent(); externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL; externalTexture.fID = glCtx0->eglImageToExternalTexture(image); // Wrap this texture ID in a GrTexture GrBackendTextureDesc externalDesc; externalDesc.fConfig = kRGBA_8888_GrPixelConfig; externalDesc.fWidth = kSize; externalDesc.fHeight = kSize; externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture); SkAutoTUnref<GrTexture> externalTextureObj( context0->textureProvider()->wrapBackendTexture(externalDesc)); if (!externalTextureObj) { ERRORF(reporter, "Error wrapping external texture in GrTexture."); cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); return; } // Should not be able to wrap as a RT externalDesc.fFlags = kRenderTarget_GrBackendTextureFlag; SkAutoTUnref<GrTexture> externalTextureRTObj( context0->textureProvider()->wrapBackendTexture(externalDesc)); if (externalTextureRTObj) { ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT."); } externalDesc.fFlags = kNone_GrBackendTextureFlag; // Should not be able to wrap with a sample count externalDesc.fSampleCnt = 4; SkAutoTUnref<GrTexture> externalTextureMSAAObj( context0->textureProvider()->wrapBackendTexture(externalDesc)); if (externalTextureMSAAObj) { ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture with MSAA."); } externalDesc.fSampleCnt = 0; test_read_pixels(reporter, context0, externalTextureObj, pixels.get()); test_write_pixels(reporter, context0, externalTextureObj); test_copy_surface(reporter, context0, externalTextureObj, pixels.get()); cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image); }