Example #1
0
// static
ImmutableString ImageFunctionHLSL::GetImageReference(
    TInfoSinkBase &out,
    const ImageFunctionHLSL::ImageFunction &imageFunction)
{
    static const ImmutableString kImageIndexStr("[index]");
    if (imageFunction.readonly)
    {
        static const ImmutableString kReadonlyImagesStr("readonlyImages");
        ImmutableString suffix(
            TextureGroupSuffix(imageFunction.image, imageFunction.imageInternalFormat));
        out << "    const uint index = imageIndex - readonlyImageIndexOffset" << suffix.data()
            << ";\n";
        ImmutableStringBuilder imageRefBuilder(kReadonlyImagesStr.length() + suffix.length() +
                                               kImageIndexStr.length());
        imageRefBuilder << kReadonlyImagesStr << suffix << kImageIndexStr;
        return imageRefBuilder;
    }
    else
    {
        static const ImmutableString kImagesStr("images");
        ImmutableString suffix(
            RWTextureGroupSuffix(imageFunction.image, imageFunction.imageInternalFormat));
        out << "    const uint index = imageIndex - imageIndexOffset" << suffix.data() << ";\n";
        ImmutableStringBuilder imageRefBuilder(kImagesStr.length() + suffix.length() +
                                               kImageIndexStr.length());
        imageRefBuilder << kImagesStr << suffix << kImageIndexStr;
        return imageRefBuilder;
    }
}
Example #2
0
void UniformHLSL::outputHLSLSamplerUniformGroup(TInfoSinkBase &out,
                                                const HLSLTextureSamplerGroup textureGroup,
                                                const TVector<const TIntermSymbol *> &group,
                                                unsigned int *groupTextureRegisterIndex)
{
    if (group.empty())
    {
        return;
    }
    unsigned int groupRegisterCount = 0;
    for (const TIntermSymbol *uniform : group)
    {
        const TType &type   = uniform->getType();
        const TString &name = uniform->getSymbol();
        unsigned int registerCount;
        unsigned int samplerArrayIndex =
            declareUniformAndAssignRegister(type, name, &registerCount);
        groupRegisterCount += registerCount;
        if (type.isArray())
        {
            out << "static const uint " << DecorateIfNeeded(uniform->getName()) << ArrayString(type)
                << " = {";
            for (int i = 0; i < type.getArraySize(); ++i)
            {
                if (i > 0)
                    out << ", ";
                out << (samplerArrayIndex + i);
            }
            out << "};\n";
        }
        else
        {
            out << "static const uint " << DecorateIfNeeded(uniform->getName()) << " = "
                << samplerArrayIndex << ";\n";
        }
    }
    TString suffix = TextureGroupSuffix(textureGroup);
    // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero.
    if (textureGroup != HLSL_TEXTURE_2D)
    {
        out << "static const uint textureIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
        out << "static const uint samplerIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
    }
    out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(t" << (*groupTextureRegisterIndex) << ");\n";
    out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(s" << (*groupTextureRegisterIndex) << ");\n";
    *groupTextureRegisterIndex += groupRegisterCount;
}
Example #3
0
TString TextureTypeSuffix(const TBasicType type)
{
    switch (type)
    {
        case EbtISamplerCube:
            return "Cube_int4_";
        case EbtUSamplerCube:
            return "Cube_uint4_";
        default:
            // All other types are identified by their group suffix
            return TextureGroupSuffix(type);
    }
}
Example #4
0
const char *TextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
{
    switch (type)
    {
        case EbtISamplerCube:
            return "Cube_int4_";
        case EbtUSamplerCube:
            return "Cube_uint4_";
        case EbtSamplerExternalOES:
            return "_External";
        case EbtImageCube:
        {
            switch (imageInternalFormat)
            {
                case EiifRGBA32F:
                case EiifRGBA16F:
                case EiifR32F:
                    return "Cube_float4_";
                case EiifRGBA8:
                    return "Cube_unorm_float4_";
                case EiifRGBA8_SNORM:
                    return "Cube_snorm_float4_";
                default:
                    UNREACHABLE();
            }
#if !UNREACHABLE_IS_NORETURN
            break;
#endif
        }
        case EbtIImageCube:
        {
            switch (imageInternalFormat)
            {
                case EiifRGBA32I:
                case EiifRGBA16I:
                case EiifRGBA8I:
                case EiifR32I:
                    return "Cube_int4_";
                default:
                    UNREACHABLE();
            }
#if !UNREACHABLE_IS_NORETURN
            break;
#endif
        }
        case EbtUImageCube:
        {
            switch (imageInternalFormat)
            {
                case EiifRGBA32UI:
                case EiifRGBA16UI:
                case EiifRGBA8UI:
                case EiifR32UI:
                    return "Cube_uint4_";
                default:
                    UNREACHABLE();
            }
#if !UNREACHABLE_IS_NORETURN
            break;
#endif
        }
        default:
            // All other types are identified by their group suffix
            return TextureGroupSuffix(type, imageInternalFormat);
    }
#if !UNREACHABLE_IS_NORETURN
    UNREACHABLE();
    return "_TTS_invalid_";
#endif
}
Example #5
0
const char *TextureGroupSuffix(const TBasicType type,
                               TLayoutImageInternalFormat imageInternalFormat)
{
    return TextureGroupSuffix(TextureGroup(type, imageInternalFormat));
}
Example #6
0
void UniformHLSL::outputHLSLSamplerUniformGroup(
    TInfoSinkBase &out,
    const HLSLTextureSamplerGroup textureGroup,
    const TVector<const TIntermSymbol *> &group,
    const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
    unsigned int *groupTextureRegisterIndex)
{
    if (group.empty())
    {
        return;
    }
    unsigned int groupRegisterCount = 0;
    for (const TIntermSymbol *uniform : group)
    {
        const TType &type   = uniform->getType();
        const TString &name = uniform->getSymbol();
        unsigned int registerCount;

        // The uniform might be just a regular sampler or one extracted from a struct.
        unsigned int samplerArrayIndex = 0u;
        const Uniform *uniformByName = findUniformByName(name);
        if (uniformByName)
        {
            samplerArrayIndex = assignUniformRegister(type, name, &registerCount);
        }
        else
        {
            ASSERT(samplerInStructSymbolsToAPINames.find(uniform) !=
                   samplerInStructSymbolsToAPINames.end());
            samplerArrayIndex = assignSamplerInStructUniformRegister(
                type, samplerInStructSymbolsToAPINames.at(uniform), &registerCount);
        }
        groupRegisterCount += registerCount;

        if (type.isArray())
        {
            out << "static const uint " << DecorateIfNeeded(uniform->getName()) << ArrayString(type)
                << " = {";
            for (unsigned int i = 0u; i < type.getArraySize(); ++i)
            {
                if (i > 0u)
                    out << ", ";
                out << (samplerArrayIndex + i);
            }
            out << "};\n";
        }
        else
        {
            out << "static const uint " << DecorateIfNeeded(uniform->getName()) << " = "
                << samplerArrayIndex << ";\n";
        }
    }
    TString suffix = TextureGroupSuffix(textureGroup);
    // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero.
    if (textureGroup != HLSL_TEXTURE_2D)
    {
        out << "static const uint textureIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
        out << "static const uint samplerIndexOffset" << suffix << " = "
            << (*groupTextureRegisterIndex) << ";\n";
    }
    out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(t" << (*groupTextureRegisterIndex) << ");\n";
    out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "["
        << groupRegisterCount << "]"
        << " : register(s" << (*groupTextureRegisterIndex) << ");\n";
    *groupTextureRegisterIndex += groupRegisterCount;
}
Example #7
0
TString TextureGroupSuffix(const TBasicType type)
{
    return TextureGroupSuffix(TextureGroup(type));
}