void FVoiceEngineSteam::Tick(float DeltaTime) { // Check available voice one a frame, this value changes after calling GetVoice() AvailableVoiceResult = SteamUserPtr->GetAvailableVoice(&CompressedBytesAvailable, NULL, 0); //UE_LOG(LogVoiceEncode, Log, TEXT("TickResult: %s"), *SteamVoiceResult(AvailableVoiceResult)); TickTalkers(DeltaTime); }
void FVoiceEngineImpl::Tick(float DeltaTime) { // Check available voice once a frame, this value changes after calling GetVoiceData() AvailableVoiceResult = VoiceCapture->GetCaptureState(UncompressedBytesAvailable); TickTalkers(DeltaTime); }