void FVoiceEngineSteam::Tick(float DeltaTime) 
{
	// Check available voice one a frame, this value changes after calling GetVoice()
	AvailableVoiceResult = SteamUserPtr->GetAvailableVoice(&CompressedBytesAvailable, NULL, 0);
	//UE_LOG(LogVoiceEncode, Log, TEXT("TickResult: %s"), *SteamVoiceResult(AvailableVoiceResult));
	TickTalkers(DeltaTime);
}
Example #2
0
void FVoiceEngineImpl::Tick(float DeltaTime)
{
	// Check available voice once a frame, this value changes after calling GetVoiceData()
	AvailableVoiceResult = VoiceCapture->GetCaptureState(UncompressedBytesAvailable);

	TickTalkers(DeltaTime);
}