Example #1
0
/*
=================
Angles::ToMat4
=================
*/
Mat4 Angles::ToMat4( void ) const {
  return ToMat3().ToMat4();
}
Example #2
0
/*
=====================
idQuat::ToMat4
=====================
*/
idMat4 idQuat::ToMat4() const
{
	return ToMat3().ToMat4();
}
Example #3
0
/*
=====================
idQuat::ToAngles
=====================
*/
idAngles idQuat::ToAngles() const
{
	return ToMat3().ToAngles();
}
Example #4
0
/*
=================
idAngles::ToMat4
=================
*/
idMat4 idAngles::ToMat4() const
{
	return ToMat3().ToMat4();
}
Example #5
0
/*
============
idRotation::ToAngles
============
*/
idAngles idRotation::ToAngles( void ) const {
	return ToMat3().ToAngles();
}
Example #6
0
/*
============
idRotation::ToMat4
============
*/
idMat4 idRotation::ToMat4( void ) const {
	return ToMat3().ToMat4();
}
Example #7
0
 //
 // GetRotation
 //
 Mat3 Mat4::GetRotation() const
 {
     return ToMat3();
 }
Example #8
0
/*
============
noRotation::ToMat4
============
*/
noMat4 noRotation::ToMat4( void ) const {
	return ToMat3().ToMat4();
}