void D3D12PipelineStateCache::OnKeyUp(WPARAM key) { switch (key) { case 'C': WaitForGpu(); m_psoLibrary.ClearPSOCache(); break; case 'U': m_psoLibrary.ToggleUberShader(); break; case 'L': m_psoLibrary.ToggleDiskLibrary(); break; case '1': ToggleEffect(PostBlit); break; case '2': ToggleEffect(PostInvert); break; case '3': ToggleEffect(PostGrayScale); break; case '4': ToggleEffect(PostEdgeDetect); break; case '5': ToggleEffect(PostBlur); break; case '6': ToggleEffect(PostWarp); break; case '7': ToggleEffect(PostPixelate); break; case '8': ToggleEffect(PostDistort); break; case '9': ToggleEffect(PostWave); break; default: break; } UpdateWindowTextPso(); }
void D3D12PipelineStateCache::OnKeyUp(UINT8 key) { m_camera.OnKeyUp(key); switch (key) { case 'C': WaitForGpu(); m_psoLibrary.ClearPSOCache(); m_psoLibrary.Build(m_device.Get(), m_rootSignature.Get()); break; case 'U': m_psoLibrary.ToggleUberShader(); break; case 'L': m_psoLibrary.ToggleDiskLibrary(); break; case 'M': m_psoLibrary.SwitchPSOCachingMechanism(); break; case '1': ToggleEffect(PostBlit); break; case '2': ToggleEffect(PostInvert); break; case '3': ToggleEffect(PostGrayScale); break; case '4': ToggleEffect(PostEdgeDetect); break; case '5': ToggleEffect(PostBlur); break; case '6': ToggleEffect(PostWarp); break; case '7': ToggleEffect(PostPixelate); break; case '8': ToggleEffect(PostDistort); break; case '9': ToggleEffect(PostWave); break; default: break; } UpdateWindowTextPso(); }