Example #1
0
void AMyActor::OnOverlapEnd(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
	if (OtherActor && (OtherActor != this) && OtherComp)
	{
		ToggleLight();
	}
}
Example #2
0
void AMyActor::OnOverlapBegin(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
	if (OtherActor && (OtherActor != this) && OtherComp)
	{
		ToggleLight();
	}
}
void CVehiclePartPulsingLight::OnEvent( const SVehiclePartEvent& event )
{
	if (event.type == eVPE_Damaged)
	{
		if(event.fparam < 1.0f)
		{
			if(m_toggleOnMinDamageRatio && !IsEnabled() && event.fparam >= m_toggleOnMinDamageRatio)
			{
				ToggleLight(true);
				m_currentColorMultSpeed = m_colorMultSpeed;
			}
			else if(m_toggleStageTwoMinDamageRatio && event.fparam >= m_toggleStageTwoMinDamageRatio)
			{
				m_currentColorMultSpeed = m_colorMultSpeedStageTwo;
			}
		}
		else //fParam >= 1.f (Vehicle destroyed)
		{
			ToggleLight(false);
		}
	}

	CVehiclePartLight::OnEvent(event);
}
Example #4
0
//------------------------------------------------------------------------
void CVehiclePartLight::Serialize(TSerialize ser, EEntityAspects aspects)
{
  CVehiclePartBase::Serialize(ser, aspects);

	if (ser.GetSerializationTarget()!=eST_Network)
	{
		bool isEnabled = IsEnabled();
		ser.Value("lightEnabled", isEnabled, 'bool');

		if (ser.IsReading())
		{	
			ToggleLight(isEnabled);
		}
	}
}
Example #5
0
//------------------------------------------------------------------------
void CVehiclePartLight::OnEvent(const SVehiclePartEvent& event)
{
  if (event.type == eVPE_Damaged)
	{
    if (event.fparam >= 1.0f)
    { 
      float dmg = 1.f / max(1.f,(float)m_components.size());
      m_damageRatio += dmg;
		  
      if (m_damageRatio >= 1.f && IsEnabled())
			  ToggleLight(false);
    }
	}
  else
  {
	  CVehiclePartBase::OnEvent(event);
  }
}
Example #6
0
// ----------------------------------------------------------------------- //
//
//	ROUTINE:	LightFX::HandleTrigger()
//
//	PURPOSE:	Called when triggered.
//
// ----------------------------------------------------------------------- //
void LightFX::HandleTrigger( HOBJECT hSender, HMESSAGEREAD hRead )
{
	HSTRING hMsg = g_pServerDE->ReadFromMessageHString(hRead);
	char *pszMessage = g_pServerDE->GetStringData( hMsg );

    if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"SWITCH", 6) == 0)
    {
        ToggleLight();
    } 
    else if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"ON", 2) == 0)
    {
        TurnOn();
    }            
    else if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"OFF", 3) == 0)
    {
	    TurnOff();
    }        
    
	g_pServerDE->FreeString( hMsg );
}
Example #7
0
//------------------------------------------------------------------------
void CVehiclePartLight::PostInit()
{
  m_pHelper = m_pVehicle->GetHelper(m_pSharedParameters->m_helperPosName.c_str());

  // get Components this Part belongs to. 
  // currently that's only needed for Lights. 
  for (int i=0,nComps=m_pVehicle->GetComponentCount(); i<nComps; ++i)
  {    
    IVehicleComponent* pComponent = m_pVehicle->GetComponent(i);      
    
    for (int j=0,nParts=pComponent->GetPartCount(); j<nParts; ++j)
    {
      if (pComponent->GetPart(j) == this)
      {
        m_components.push_back(pComponent);
        break;
      }
    }
  }
  
  if (VehicleCVars().v_lights_enable_always)
    ToggleLight(true);
}
Example #8
0
//------------------------------------------------------------------------
void CVehiclePartLight::Reset()
{
	CVehiclePartBase::Reset();
	
  ToggleLight(false);  
}
Example #9
0
//------------------------------------------------------------------------
CVehiclePartLight::~CVehiclePartLight()
{
  ToggleLight(false);
}
Example #10
0
void Animation::enableLights(bool enable)
{
    std::for_each(mObjectRoot->mLights.begin(), mObjectRoot->mLights.end(), ToggleLight(enable));
}