void TournamentTeam::create_spawn_points() throw (TournamentException) {
    for (GameObjects::iterator it = game_objects.begin(); it != game_objects.end(); it++) {
        GameObject *obj = *it;
        Object::ObjectType type = obj->object->get_type();
        if (type == Object::ObjectTypeSpawnPointRed) {
            spawn_points_red.push_back(obj);
        } else  if (type == Object::ObjectTypeSpawnPointBlue) {
            spawn_points_blue.push_back(obj);
        }
    }

    if (!spawn_points_red.size()) {
        throw TournamentException("Missing spawn points for " + team_red_name + " in this map.");
    }

    if (!spawn_points_blue.size()) {
        throw TournamentException("Missing spawn points for " + team_blue_name + " in this map.");
    }
}
Example #2
0
TournamentSR::TournamentSR(Resources& resources, Subsystem& subsystem, Gui *gui,
    ServerLogger *logger, const std::string& game_file, bool server,
    const std::string& map_name, Players& players, int duration, bool warmup)
    throw (TournamentException, ResourcesException)
    : Tournament(resources, subsystem, gui, logger, game_file, server, map_name,
      players, duration, warmup)
{
    /* create spawn points */
    create_spawn_points();
    if (spawn_points.size() != 1) {
        throw TournamentException("Why more than one spawn point in this game mode?");
    }

    /* setup tournament icon */
    tournament_icon = resources.get_icon("hud_sr");

    /* add all players into list */
    for (Players::iterator it = players.begin(); it != players.end(); it++) {
        Player *p = *it;
        times_of_players.push_back(TimesOfPlayer(p));
    }
}