Example #1
0
	/**
	 * Check whether a ship should reverse to reach its destination.
	 * Called when leaving depot.
	 * @param v Ship
	 * @param tile Current position
	 * @param td1 Forward direction
	 * @param td2 Reverse direction
	 * @return true if the reverse direction is better
	 */
	static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
	{
		/* get available trackdirs on the destination tile */
		TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));

		/* create pathfinder instance */
		Tpf pf;
		/* set origin and destination nodes */
		pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
		pf.SetDestination(v->dest_tile, dest_trackdirs);
		/* find best path */
		if (!pf.FindPath(v)) return false;

		Node *pNode = pf.GetBestNode();
		if (pNode == NULL) return false;

		/* path was found
		 * walk through the path back to the origin */
		while (pNode->m_parent != NULL) {
			pNode = pNode->m_parent;
		}

		Trackdir best_trackdir = pNode->GetTrackdir();
		assert(best_trackdir == td1 || best_trackdir == td2);
		return best_trackdir == td2;
	}
Example #2
0
	static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
	{
		/* handle special case - when next tile is destination tile */
		if (tile == v->dest_tile) {
			/* convert tracks to trackdirs */
			TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8));
			/* limit to trackdirs reachable from enterdir */
			trackdirs &= DiagdirReachesTrackdirs(enterdir);

			/* use vehicle's current direction if that's possible, otherwise use first usable one. */
			Trackdir veh_dir = v->GetVehicleTrackdir();
			return ((trackdirs & TrackdirToTrackdirBits(veh_dir)) != 0) ? veh_dir : (Trackdir)FindFirstBit2x64(trackdirs);
		}

		/* move back to the old tile/trackdir (where ship is coming from) */
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
		Trackdir trackdir = v->GetVehicleTrackdir();
		assert(IsValidTrackdir(trackdir));

		/* convert origin trackdir to TrackdirBits */
		TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
		/* get available trackdirs on the destination tile */
		TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));

		/* create pathfinder instance */
		Tpf pf;
		/* set origin and destination nodes */
		pf.SetOrigin(src_tile, trackdirs);
		pf.SetDestination(v->dest_tile, dest_trackdirs);
		/* find best path */
		path_found = pf.FindPath(v);

		Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"

		Node *pNode = pf.GetBestNode();
		if (pNode != NULL) {
			/* walk through the path back to the origin */
			Node *pPrevNode = NULL;
			while (pNode->m_parent != NULL) {
				pPrevNode = pNode;
				pNode = pNode->m_parent;
			}
			/* return trackdir from the best next node (direct child of origin) */
			Node& best_next_node = *pPrevNode;
			assert(best_next_node.GetTile() == tile);
			next_trackdir = best_next_node.GetTrackdir();
		}
		return next_trackdir;
	}
Example #3
0
    inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
    {
        if (m_dest_station != INVALID_STATION) {
            return IsTileType(tile, MP_STATION) &&
                   GetStationIndex(tile) == m_dest_station &&
                   (m_bus ? IsBusStop(tile) : IsTruckStop(tile)) &&
                   (m_non_artic || IsDriveThroughStopTile(tile));
        }

        return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
    }
Example #4
0
 /** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
 inline bool SetOriginFromVehiclePos(const RoadVehicle *v)
 {
     /* set origin (tile, trackdir) */
     TileIndex src_tile = v->tile;
     Trackdir src_td = v->GetVehicleTrackdir();
     if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
         /* sometimes the roadveh is not on the road (it resides on non-existing track)
          * how should we handle that situation? */
         return false;
     }
     Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
     return true;
 }
Example #5
0
	/**
	 * Find the best depot for a road vehicle.
	 * @param v Vehicle
	 * @param tile Tile of the vehicle.
	 * @param td Trackdir of the vehicle.
	 * @param max_distance max length (penalty) for paths.
	 */
	inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
	{
		/* Set origin. */
		Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
		Yapf().SetMaxCost(max_distance);

		/* Find the best path and return if no depot is found. */
		if (!Yapf().FindPath(v)) return FindDepotData();

		/* Return the cost of the best path and its depot. */
		Node *n = Yapf().GetBestNode();
		return FindDepotData(n->m_segment_last_tile, n->m_cost);
	}
Example #6
0
	/** Called by YAPF to detect if node ends in the desired destination */
	FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
	{
		bool bDest;
		if (m_dest_station_id != INVALID_STATION) {
			bDest = HasStationTileRail(tile)
				&& (GetStationIndex(tile) == m_dest_station_id)
				&& (GetRailStationTrack(tile) == TrackdirToTrack(td));
		} else {
			bDest = (tile == m_destTile)
				&& ((m_destTrackdirs & TrackdirToTrackdirBits(td)) != TRACKDIR_BIT_NONE);
		}
		return bDest;
	}
Example #7
0
	inline int CurveCost(Trackdir td1, Trackdir td2)
	{
		assert(IsValidTrackdir(td1));
		assert(IsValidTrackdir(td2));
		int cost = 0;
		if (TrackFollower::Allow90degTurns()
				&& ((TrackdirToTrackdirBits(td2) & (TrackdirBits)TrackdirCrossesTrackdirs(td1)) != 0)) {
			/* 90-deg curve penalty */
			cost += Yapf().PfGetSettings().rail_curve90_penalty;
		} else if (td2 != NextTrackdir(td1)) {
			/* 45-deg curve penalty */
			cost += Yapf().PfGetSettings().rail_curve45_penalty;
		}
		return cost;
	}
Example #8
0
	/**
	 * main follower routine. Fills all members and return true on success.
	 *  Otherwise returns false if track can't be followed.
	 */
	inline bool Follow(TileIndex old_tile, Trackdir old_td)
	{
		m_old_tile = old_tile;
		m_old_td = old_td;
		m_err = EC_NONE;
		assert(
			((TrackStatusToTrackdirBits(
				GetTileTrackStatus(m_old_tile, TT(), (IsRoadTT() && m_veh != NULL) ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)
			) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
			(IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR) // Disable the assertion for single tram bits
		);
		m_exitdir = TrackdirToExitdir(m_old_td);
		if (ForcedReverse()) return true;
		if (!CanExitOldTile()) return false;
		FollowTileExit();
		if (!QueryNewTileTrackStatus()) return TryReverse();
		m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
		if (m_new_td_bits == TRACKDIR_BIT_NONE || !CanEnterNewTile()) {
			/* In case we can't enter the next tile, but are
			 * a normal road vehicle, then we can actually
			 * try to reverse as this is the end of the road.
			 * Trams can only turn on the appropriate bits in
			 * which case reaching this would mean a dead end
			 * near a building and in that case there would
			 * a "false" QueryNewTileTrackStatus result and
			 * as such reversing is already tried. The fact
			 * that function failed can have to do with a
			 * missing road bit, or inability to connect the
			 * different bits due to slopes. */
			if (IsRoadTT() && !IsTram() && TryReverse()) return true;

			/* CanEnterNewTile already set a reason.
			 * Do NOT overwrite it (important for example for EC_RAIL_TYPE).
			 * Only set a reason if CanEnterNewTile was not called */
			if (m_new_td_bits == TRACKDIR_BIT_NONE) m_err = EC_NO_WAY;

			return false;
		}
		if (!Allow90degTurns()) {
			m_new_td_bits &= (TrackdirBits)~(int)TrackdirCrossesTrackdirs(m_old_td);
			if (m_new_td_bits == TRACKDIR_BIT_NONE) {
				m_err = EC_90DEG;
				return false;
			}
		}
		return true;
	}
Example #9
0
    inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
    {
        /* set origin and destination nodes */
        Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));

        /* find the best path */
        bool bFound = Yapf().FindPath(v);
        if (!bFound) return false;

        /* some path found
         * get found depot tile */
        Node *n = Yapf().GetBestNode();

        if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false;

        *depot_tile = n->m_segment_last_tile;
        return true;
    }
Example #10
0
/* Will just follow the results of GetTileTrackStatus concerning where we can
 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
 * entry and exit are neighbours. Will fill
 * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
{
	/* We leave src_tile on track src_trackdir in direction src_exitdir */
	Trackdir src_trackdir = current->path.node.direction;
	TileIndex src_tile = current->path.node.tile;
	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);

	/* Is src_tile valid, and can be used?
	 * When choosing track on a junction src_tile is the tile neighboured to the junction wrt. exitdir.
	 * But we must not check the validity of this move, as src_tile is totally unrelated to the move, if a roadvehicle reversed on a junction. */
	bool ignore_src_tile = (current->path.parent == NULL && NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_START_TILE));

	/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
	TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
	uint subtype = aystar->user_data[NPF_SUB_TYPE];

	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
	aystar->num_neighbours = 0;
	DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);

	/* We want to determine the tile we arrive, and which choices we have there */
	TileIndex dst_tile;
	TrackdirBits trackdirbits;

	/* Find dest tile */
	if (ignore_src_tile) {
		/* Do not perform any checks that involve src_tile */
		dst_tile = src_tile + TileOffsByDiagDir(src_exitdir);
		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
	} else if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) {
		/* We drive through the wormhole and arrive on the other side */
		dst_tile = GetOtherTunnelBridgeEnd(src_tile);
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
	} else if (ForceReverse(src_tile, src_exitdir, type, subtype)) {
		/* We can only reverse on this tile */
		dst_tile = src_tile;
		src_trackdir = ReverseTrackdir(src_trackdir);
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
	} else {
		/* We leave src_tile in src_exitdir and reach dst_tile */
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));

		if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE;

		if (dst_tile == INVALID_TILE) {
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;

			dst_tile = src_tile;
			src_trackdir = ReverseTrackdir(src_trackdir);
		}

		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);

		if (trackdirbits == 0) {
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;

			dst_tile = src_tile;
			src_trackdir = ReverseTrackdir(src_trackdir);

			trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
		}
	}

	if (NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_RESERVED)) {
		/* Mask out any reserved tracks. */
		TrackBits reserved = GetReservedTrackbits(dst_tile);
		trackdirbits &= ~TrackBitsToTrackdirBits(reserved);

		uint bits = TrackdirBitsToTrackBits(trackdirbits);
		int i;
		FOR_EACH_SET_BIT(i, bits) {
			if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) trackdirbits &= ~TrackToTrackdirBits((Track)i);
		}
	}
Example #11
0
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
{
    TileIndex tile = v->tile;
    Trackdir trackdir = v->GetVehicleTrackdir();
    if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
        return FindDepotData();
    }

    /* default is YAPF type 2 */
    typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*);
    PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;

    /* check if non-default YAPF type should be used */
    if (_settings_game.pf.yapf.disable_node_optimization) {
        pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
    }

    FindDepotData fdd;
    bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
    fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
    return fdd;
}
Example #12
0
	/** main follower routine. Fills all members and return true on success.
	 *  Otherwise returns false if track can't be followed. */
	inline bool Follow(TileIndex old_tile, Trackdir old_td)
	{
		m_old_tile = old_tile;
		m_old_td = old_td;
		m_err = EC_NONE;
		assert(((TrackStatusToTrackdirBits(GetTileTrackStatus(m_old_tile, TT(), IsRoadTT() && m_veh != NULL ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
		       (IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR)); // Disable the assertion for single tram bits
		m_exitdir = TrackdirToExitdir(m_old_td);
		if (ForcedReverse()) return true;
		if (!CanExitOldTile()) return false;
		FollowTileExit();
		if (!QueryNewTileTrackStatus()) return TryReverse();
		if (!CanEnterNewTile()) return false;
		m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
		if (m_new_td_bits == TRACKDIR_BIT_NONE) {
			m_err = EC_NO_WAY;
			return false;
		}
		if (!Allow90degTurns()) {
			m_new_td_bits &= (TrackdirBits)~(int)TrackdirCrossesTrackdirs(m_old_td);
			if (m_new_td_bits == TRACKDIR_BIT_NONE) {
				m_err = EC_90DEG;
				return false;
			}
		}
		return true;
	}
Example #13
0
	/**
	 * Called by YAPF to calculate the cost from the origin to the given node.
	 *  Calculates only the cost of given node, adds it to the parent node cost
	 *  and stores the result into Node::m_cost member
	 */
	inline bool PfCalcCost(Node &n, const TrackFollower *tf)
	{
		assert(!n.flags_u.flags_s.m_targed_seen);
		assert(tf->m_new_tile == n.m_key.m_tile);
		assert((TrackdirToTrackdirBits(n.m_key.m_td) & tf->m_new_td_bits) != TRACKDIR_BIT_NONE);

		CPerfStart perf_cost(Yapf().m_perf_cost);

		/* Does the node have some parent node? */
		bool has_parent = (n.m_parent != NULL);

		/* Do we already have a cached segment? */
		CachedData &segment = *n.m_segment;
		bool is_cached_segment = (segment.m_cost >= 0);

		int parent_cost = has_parent ? n.m_parent->m_cost : 0;

		/* Each node cost contains 2 or 3 main components:
		 *  1. Transition cost - cost of the move from previous node (tile):
		 *    - curve cost (or zero for straight move)
		 *  2. Tile cost:
		 *    - base tile cost
		 *      - YAPF_TILE_LENGTH for diagonal tiles
		 *      - YAPF_TILE_CORNER_LENGTH for non-diagonal tiles
		 *    - tile penalties
		 *      - tile slope penalty (upward slopes)
		 *      - red signal penalty
		 *      - level crossing penalty
		 *      - speed-limit penalty (bridges)
		 *      - station platform penalty
		 *      - penalty for reversing in the depot
		 *      - etc.
		 *  3. Extra cost (applies to the last node only)
		 *    - last red signal penalty
		 *    - penalty for too long or too short platform on the destination station
		 */
		int transition_cost = 0;
		int extra_cost = 0;

		/* Segment: one or more tiles connected by contiguous tracks of the same type.
		 * Each segment cost includes 'Tile cost' for all its tiles (including the first
		 * and last), and the 'Transition cost' between its tiles. The first transition
		 * cost of segment entry (move from the 'parent' node) is not included!
		 */
		int segment_entry_cost = 0;
		int segment_cost = 0;

		const Train *v = Yapf().GetVehicle();

		/* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
		TILE cur(n.m_key.m_tile, n.m_key.m_td);

		/* the previous tile will be needed for transition cost calculations */
		TILE prev = !has_parent ? TILE() : TILE(n.m_parent->GetLastTile(), n.m_parent->GetLastTrackdir());

		EndSegmentReasonBits end_segment_reason = ESRB_NONE;

		TrackFollower tf_local(v, Yapf().GetCompatibleRailTypes(), &Yapf().m_perf_ts_cost);

		if (!has_parent) {
			/* We will jump to the middle of the cost calculator assuming that segment cache is not used. */
			assert(!is_cached_segment);
			/* Skip the first transition cost calculation. */
			goto no_entry_cost;
		}

		for (;;) {
			/* Transition cost (cost of the move from previous tile) */
			transition_cost = Yapf().CurveCost(prev.td, cur.td);
			transition_cost += Yapf().SwitchCost(prev.tile, cur.tile, TrackdirToExitdir(prev.td));

			/* First transition cost counts against segment entry cost, other transitions
			 * inside segment will come to segment cost (and will be cached) */
			if (segment_cost == 0) {
				/* We just entered the loop. First transition cost goes to segment entry cost)*/
				segment_entry_cost = transition_cost;
				transition_cost = 0;

				/* It is the right time now to look if we can reuse the cached segment cost. */
				if (is_cached_segment) {
					/* Yes, we already know the segment cost. */
					segment_cost = segment.m_cost;
					/* We know also the reason why the segment ends. */
					end_segment_reason = segment.m_end_segment_reason;
					/* We will need also some information about the last signal (if it was red). */
					if (segment.m_last_signal_tile != INVALID_TILE) {
						assert(HasSignalOnTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td));
						SignalState sig_state = GetSignalStateByTrackdir(segment.m_last_signal_tile, segment.m_last_signal_td);
						bool is_red = (sig_state == SIGNAL_STATE_RED);
						n.flags_u.flags_s.m_last_signal_was_red = is_red;
						if (is_red) {
							n.m_last_red_signal_type = GetSignalType(segment.m_last_signal_tile, TrackdirToTrack(segment.m_last_signal_td));
						}
					}
					/* No further calculation needed. */
					cur = TILE(n.GetLastTile(), n.GetLastTrackdir());
					break;
				}
			} else {
				/* Other than first transition cost count as the regular segment cost. */
				segment_cost += transition_cost;
			}

no_entry_cost: // jump here at the beginning if the node has no parent (it is the first node)

			/* All other tile costs will be calculated here. */
			segment_cost += Yapf().OneTileCost(cur.tile, cur.td);

			/* If we skipped some tunnel/bridge/station tiles, add their base cost */
			segment_cost += YAPF_TILE_LENGTH * tf->m_tiles_skipped;

			/* Slope cost. */
			segment_cost += Yapf().SlopeCost(cur.tile, cur.td);

			/* Signal cost (routine can modify segment data). */
			segment_cost += Yapf().SignalCost(n, cur.tile, cur.td);

			/* Reserved tiles. */
			segment_cost += Yapf().ReservationCost(n, cur.tile, cur.td, tf->m_tiles_skipped);

			end_segment_reason = segment.m_end_segment_reason;

			/* Tests for 'potential target' reasons to close the segment. */
			if (cur.tile == prev.tile) {
				/* Penalty for reversing in a depot. */
				assert(IsRailDepot(cur.tile));
				segment_cost += Yapf().PfGetSettings().rail_depot_reverse_penalty;
				/* We will end in this pass (depot is possible target) */
				end_segment_reason |= ESRB_DEPOT;

			} else if (cur.tile_type == MP_STATION && IsRailWaypoint(cur.tile)) {
				if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
						GetStationIndex(cur.tile) == v->current_order.GetDestination() &&
						!Waypoint::Get(v->current_order.GetDestination())->IsSingleTile()) {
					/* This waypoint is our destination; maybe this isn't an unreserved
					 * one, so check that and if so see that as the last signal being
					 * red. This way waypoints near stations should work better. */
					CFollowTrackRail ft(v);
					TileIndex t = cur.tile;
					Trackdir td = cur.td;
					while (ft.Follow(t, td)) {
						assert(t != ft.m_new_tile);
						t = ft.m_new_tile;
						if (KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
							/* We encountered a junction; it's going to be too complex to
							 * handle this perfectly, so just bail out. There is no simple
							 * free path, so try the other possibilities. */
							td = INVALID_TRACKDIR;
							break;
						}
						td = RemoveFirstTrackdir(&ft.m_new_td_bits);
						/* If this is a safe waiting position we're done searching for it */
						if (IsSafeWaitingPosition(v, t, td, true, _settings_game.pf.forbid_90_deg)) break;
					}

					/* In the case this platform is (possibly) occupied we add penalty so the
					 * other platforms of this waypoint are evaluated as well, i.e. we assume
					 * that there is a red signal in the waypoint when it's occupied. */
					if (td == INVALID_TRACKDIR ||
							!IsSafeWaitingPosition(v, t, td, true, _settings_game.pf.forbid_90_deg) ||
							!IsWaitingPositionFree(v, t, td, _settings_game.pf.forbid_90_deg)) {
						extra_cost += Yapf().PfGetSettings().rail_lastred_penalty;
					}
				}
				/* Waypoint is also a good reason to finish. */
				end_segment_reason |= ESRB_WAYPOINT;

			} else if (tf->m_is_station) {
				/* Station penalties. */
				uint platform_length = tf->m_tiles_skipped + 1;
				/* We don't know yet if the station is our target or not. Act like
				 * if it is pass-through station (not our destination). */
				segment_cost += Yapf().PfGetSettings().rail_station_penalty * platform_length;
				/* We will end in this pass (station is possible target) */
				end_segment_reason |= ESRB_STATION;

			} else if (TrackFollower::DoTrackMasking() && cur.tile_type == MP_RAILWAY) {
				/* Searching for a safe tile? */
				if (HasSignalOnTrackdir(cur.tile, cur.td) && !IsPbsSignal(GetSignalType(cur.tile, TrackdirToTrack(cur.td)))) {
					end_segment_reason |= ESRB_SAFE_TILE;
				}
			}

			/* Apply min/max speed penalties only when inside the look-ahead radius. Otherwise
			 * it would cause desync in MP. */
			if (n.m_num_signals_passed < m_sig_look_ahead_costs.Size())
			{
				int min_speed = 0;
				int max_speed = tf->GetSpeedLimit(&min_speed);
				int max_veh_speed = v->GetDisplayMaxSpeed();
				if (max_speed < max_veh_speed) {
					extra_cost += YAPF_TILE_LENGTH * (max_veh_speed - max_speed) * (4 + tf->m_tiles_skipped) / max_veh_speed;
				}
				if (min_speed > max_veh_speed) {
					extra_cost += YAPF_TILE_LENGTH * (min_speed - max_veh_speed);
				}
			}

			/* Finish if we already exceeded the maximum path cost (i.e. when
			 * searching for the nearest depot). */
			if (m_max_cost > 0 && (parent_cost + segment_entry_cost + segment_cost) > m_max_cost) {
				end_segment_reason |= ESRB_PATH_TOO_LONG;
			}

			/* Move to the next tile/trackdir. */
			tf = &tf_local;
			tf_local.Init(v, Yapf().GetCompatibleRailTypes(), &Yapf().m_perf_ts_cost);

			if (!tf_local.Follow(cur.tile, cur.td)) {
				assert(tf_local.m_err != TrackFollower::EC_NONE);
				/* Can't move to the next tile (EOL?). */
				if (tf_local.m_err == TrackFollower::EC_RAIL_TYPE) {
					end_segment_reason |= ESRB_RAIL_TYPE;
				} else {
					end_segment_reason |= ESRB_DEAD_END;
				}

				if (TrackFollower::DoTrackMasking() && !HasOnewaySignalBlockingTrackdir(cur.tile, cur.td)) {
					end_segment_reason |= ESRB_SAFE_TILE;
				}
				break;
			}

			/* Check if the next tile is not a choice. */
			if (KillFirstBit(tf_local.m_new_td_bits) != TRACKDIR_BIT_NONE) {
				/* More than one segment will follow. Close this one. */
				end_segment_reason |= ESRB_CHOICE_FOLLOWS;
				break;
			}

			/* Gather the next tile/trackdir/tile_type/rail_type. */
			TILE next(tf_local.m_new_tile, (Trackdir)FindFirstBit2x64(tf_local.m_new_td_bits));

			if (TrackFollower::DoTrackMasking() && IsTileType(next.tile, MP_RAILWAY)) {
				if (HasSignalOnTrackdir(next.tile, next.td) && IsPbsSignal(GetSignalType(next.tile, TrackdirToTrack(next.td)))) {
					/* Possible safe tile. */
					end_segment_reason |= ESRB_SAFE_TILE;
				} else if (HasSignalOnTrackdir(next.tile, ReverseTrackdir(next.td)) && GetSignalType(next.tile, TrackdirToTrack(next.td)) == SIGTYPE_PBS_ONEWAY) {
					/* Possible safe tile, but not so good as it's the back of a signal... */
					end_segment_reason |= ESRB_SAFE_TILE | ESRB_DEAD_END;
					extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty;
				}
			}

			/* Check the next tile for the rail type. */
			if (next.rail_type != cur.rail_type) {
				/* Segment must consist from the same rail_type tiles. */
				end_segment_reason |= ESRB_RAIL_TYPE;
				break;
			}

			/* Avoid infinite looping. */
			if (next.tile == n.m_key.m_tile && next.td == n.m_key.m_td) {
				end_segment_reason |= ESRB_INFINITE_LOOP;
				break;
			}

			if (segment_cost > s_max_segment_cost) {
				/* Potentially in the infinite loop (or only very long segment?). We should
				 * not force it to finish prematurely unless we are on a regular tile. */
				if (IsTileType(tf->m_new_tile, MP_RAILWAY)) {
					end_segment_reason |= ESRB_SEGMENT_TOO_LONG;
					break;
				}
			}

			/* Any other reason bit set? */
			if (end_segment_reason != ESRB_NONE) {
				break;
			}

			/* For the next loop set new prev and cur tile info. */
			prev = cur;
			cur = next;

		} // for (;;)

		bool target_seen = false;
		if ((end_segment_reason & ESRB_POSSIBLE_TARGET) != ESRB_NONE) {
			/* Depot, station or waypoint. */
			if (Yapf().PfDetectDestination(cur.tile, cur.td)) {
				/* Destination found. */
				target_seen = true;
			}
		}

		/* Update the segment if needed. */
		if (!is_cached_segment) {
			/* Write back the segment information so it can be reused the next time. */
			segment.m_cost = segment_cost;
			segment.m_end_segment_reason = end_segment_reason & ESRB_CACHED_MASK;
			/* Save end of segment back to the node. */
			n.SetLastTileTrackdir(cur.tile, cur.td);
		}

		/* Do we have an excuse why not to continue pathfinding in this direction? */
		if (!target_seen && (end_segment_reason & ESRB_ABORT_PF_MASK) != ESRB_NONE) {
			/* Reason to not continue. Stop this PF branch. */
			return false;
		}

		/* Special costs for the case we have reached our target. */
		if (target_seen) {
			n.flags_u.flags_s.m_targed_seen = true;
			/* Last-red and last-red-exit penalties. */
			if (n.flags_u.flags_s.m_last_signal_was_red) {
				if (n.m_last_red_signal_type == SIGTYPE_EXIT) {
					/* last signal was red pre-signal-exit */
					extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty;
				} else if (!IsPbsSignal(n.m_last_red_signal_type)) {
					/* Last signal was red, but not exit or path signal. */
					extra_cost += Yapf().PfGetSettings().rail_lastred_penalty;
				}
			}

			/* Station platform-length penalty. */
			if ((end_segment_reason & ESRB_STATION) != ESRB_NONE) {
				const BaseStation *st = BaseStation::GetByTile(n.GetLastTile());
				assert(st != NULL);
				uint platform_length = st->GetPlatformLength(n.GetLastTile(), ReverseDiagDir(TrackdirToExitdir(n.GetLastTrackdir())));
				/* Reduce the extra cost caused by passing-station penalty (each station receives it in the segment cost). */
				extra_cost -= Yapf().PfGetSettings().rail_station_penalty * platform_length;
				/* Add penalty for the inappropriate platform length. */
				extra_cost += PlatformLengthPenalty(platform_length);
			}
		}

		/* total node cost */
		n.m_cost = parent_cost + segment_entry_cost + segment_cost + extra_cost;

		return true;
	}
Example #14
0
	/** Called by YAPF to detect if node ends in the desired destination */
	inline bool PfDetectDestination(Node &n)
	{
		bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE);
		return bDest;
	}