Example #1
0
Battle::Tower::Tower(const Castle & castle, int twr) : Unit(Troop(Monster::ARCHER, 0), -1, false),
    type(twr), color(castle.GetColor()), bonus(0), valid(true)
{
    count += castle.CountBuildings();
    count += castle.GetLevelMageGuild() - 1;

    if(count > 20) count = 20;
    if(TWR_CENTER != type) count /= 2;
    if(count == 0) count = 1;
    bonus = castle.GetLevelMageGuild();

    SetModes(CAP_TOWER);
}
Example #2
0
bool DwellingsBar::ActionBarPressRight(const Point & cursor, DwellingItem & dwl, const Rect & pos)
{
    Dialog::ArmyInfo(Troop(dwl.mons, castle.GetDwellingLivedCount(dwl.type)), 0);

    return true;
}
Example #3
0
void Troop::Set(const Monster & m, u32 c)
{
    Set(Troop(m, c));
}