//
// MoveLeft
//
void MoveLeft(void)
{	

	float angle;


	if (CAMERA->type == CAMERA_WALKING)
	{
		angle = fTime * turning_speed;
		TurnCamera(0.0f, angle, 0.0f);
		
	} else {
		angle = fTime * camera_speed;
		TranslateCamera(camera_speed, 0.0f, 0.0f);
	} // end of if 

} // end of the functino 
Example #2
0
void Billboarding::Update()
{
    TurnCamera();
}