// // MoveLeft // void MoveLeft(void) { float angle; if (CAMERA->type == CAMERA_WALKING) { angle = fTime * turning_speed; TurnCamera(0.0f, angle, 0.0f); } else { angle = fTime * camera_speed; TranslateCamera(camera_speed, 0.0f, 0.0f); } // end of if } // end of the functino
void Billboarding::Update() { TurnCamera(); }