// MODIFY THIS FUNCTION void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) { if( !TwEventKeyGLFW(key, action) ) // Send event to AntTweakBar { } // Define your keyboard shortcuts here }
void GLFW_App::s_keyFunc(GLFWwindow* window, int key, int scancode, int action, int modifier_mask) { GLFW_App* app = static_cast<GLFW_App*>(glfwGetWindowUserPointer(window)); if(app->displayTweakBar()) TwEventKeyGLFW(key, action); uint32_t buttonMod, keyMod; s_getModifiers(window, buttonMod, keyMod); KeyEvent e(key, key, keyMod); switch(action) { case GLFW_PRESS: case GLFW_REPEAT: app->keyPress(e); break; case GLFW_RELEASE: app->keyRelease(e); break; default: break; } }
void keyboard_Aux(GLFWwindow* pWindow, int key, int codes, int action, int mods) { #ifdef USE_ANTTWEAKBAR int ant = TwEventKeyGLFW(key, action); if (ant != 0) return; #endif keyboard(pWindow, key, codes, action, mods); }
void OGLApp::glfw_key(GLFWwindow * window, int key, int scancode, int action, int mode) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); #ifdef USE_ANT TwEventKeyGLFW(key, action); #endif app->v_keyCallback(window, key, scancode, action, mode); }
// Callback function called by GLFW on key event void GLFWCALL OnKey(int glfwKey, int glfwAction) { if( !TwEventKeyGLFW(glfwKey, glfwAction) ) // Send event to AntTweakBar { if( glfwKey==GLFW_KEY_ESC && glfwAction==GLFW_PRESS ) // Want to quit? glfwCloseWindow(); else { // Event has not been handled // Do something if needed. } } }
static void onKeyDown(GLFWwindow* window, int key, int scancode, int action, int mods) { // AntTweakBar event if (TwEventKeyGLFW(key, action)) return; if (key == GLFW_KEY_N && action == GLFW_PRESS){ g_twVar.sim_step = true; } if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS){ glfwSetWindowShouldClose(window, GL_TRUE); } }
////////////////////////////////////////////////////////////////////////// // Input Events void DebugUIKeyPress(int key, int state) { switch(key) { case GLFW_KEY_ENTER: key = TW_KEY_RETURN; break; case GLFW_KEY_BACKSPACE: key = TW_KEY_BACKSPACE; break; } TwEventKeyGLFW(key, state); TwEventCharGLFW(key, state); TW_KEY_RETURN; }
void MyWindow::keyboard(MyWindow::KeyCode key, ButtonAction action, int mods, int x, int y) { #ifdef USEANTTWEAKBAR // to fix some mapping issues with special keys // TODO: find the real Fix... if(action == MyWindow::BUTTON_PRESS) { switch(key) { case NVPWindow::KEY_HOME: if(TwEventSpecialGLUT(106/*GLUT_KEY_HOME*/, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_END: if(TwEventSpecialGLUT(107/*GLUT_KEY_END*/, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_LEFT: if(TwEventSpecialGLUT(100/*GLUT_KEY_LEFT*/, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_RIGHT: if(TwEventSpecialGLUT(102/*GLUT_KEY_RIGHT*/, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_BACKSPACE: if(TwEventKeyboardGLUT(TW_KEY_BACKSPACE, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_DELETE: if(TwEventKeyboardGLUT(TW_KEY_DELETE, x,y) ) { postRedisplay(); return; } break; case NVPWindow::KEY_ENTER: case NVPWindow::KEY_KP_ENTER: if(TwEventKeyboardGLUT(TW_KEY_RETURN, x,y)) { postRedisplay(); return; } break; case NVPWindow::KEY_ESCAPE: //postQuit(); break; } } TwEventMousePosGLFW(x,y); if(TwEventKeyGLFW(key, action) ) { //if(TwEventSpecialGLUT(key, x,y) ) { postRedisplay(); return; } #endif WindowInertiaCamera::keyboard(key, action, mods, x, y); }
void GLFWCALL keyPressListener( int key, int action ) { if( !running ) return; if(key == GLFW_KEY_ESC) { running = false; } if(key == GLFW_KEY_TAB && action == GLFW_PRESS) { app->_mouseFree = true; glfwDisable( GLFW_MOUSE_CURSOR ); } if(key == GLFW_KEY_LSHIFT && action == GLFW_PRESS) { app->_mouseFree = false; glfwEnable( GLFW_MOUSE_CURSOR); } if(app->_mouseFree == true) { if( action == GLFW_PRESS ) { int width = appWidth, height = appHeight; switch (key) { case GLFW_KEY_SPACE: app->keyPressEvent( key ); break; default: app->keyPressEvent( key ); break; } } if( key >= 0 ) app->keyStateChange( key, action == GLFW_PRESS ); } else { //Pass the key into AntTweakBar TwEventKeyGLFW(key,action); } }
TW_API int TW_CDECL_CALL TwEventKeyGLFWcdecl(int glfwKey, int glfwAction) { return TwEventKeyGLFW(glfwKey, glfwAction); }
void myTwEventKeyGLFW(GLFWwindow* window, int key, int scancode, int action, int mods) { TwEventKeyGLFW(key, action); //TwEventKeyGLFW(key, GLFW_KEY_DOWN); }
void TwEventKeyGLFW3(GLFWwindow* window, int key, int scancode, int action, int mods){TwEventKeyGLFW(key, action);}
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mod) { int tweak = TwEventKeyGLFW(key, action); }