Example #1
0
void StartNetwork (bool autoPort)
{
	u_long trueval = 1;
#ifdef __WIN32__
	WSADATA wsad;

	if (WSAStartup (0x0101, &wsad))
	{
		I_FatalError ("Could not initialize Windows Sockets");
	}
#endif

	atterm (CloseNetwork);

	netgame = true;
	multiplayer = true;
	
	// create communication socket
	mysocket = UDPsocket ();
	BindToLocalPort (mysocket, autoPort ? 0 : DOOMPORT);
#ifndef __sun
	ioctlsocket (mysocket, FIONBIO, &trueval);
#else
	fcntl(mysocket, F_SETFL, trueval | O_NONBLOCK);
#endif
}
Example #2
0
//
// InitNetCommon
//
void InitNetCommon(void)
{
   unsigned long _true = true;

#ifdef _WIN32
   WSADATA wsad;
   WSAStartup(0x0101, &wsad);
#endif

   net_socket = UDPsocket();
   BindToLocalPort(net_socket, localport);
   if (ioctlsocket(net_socket, FIONBIO, &_true) == -1)
       printf("UDPsocket: ioctl FIONBIO: %s", strerror(errno));

   net_message.clear();
}
Example #3
0
//
// InitNetCommon
//
void InitNetCommon(void)
{
   unsigned long _true = true;

#ifdef _WIN32
   WSADATA   wsad;
   WSAStartup( 0x0101, &wsad );
#endif

   net_socket = UDPsocket ();
   BindToLocalPort (net_socket, localport);
   if (ioctlsocket (net_socket, FIONBIO, &_true) == -1)
       I_FatalError ("UDPsocket: ioctl FIONBIO: %s", strerror(errno));

	// enter message information into message info structs
	InitNetMessageFormats();

   SZ_Clear(&net_message);
}
Example #4
0
//
// I_InitNetwork
//
void I_InitNetwork (void)
{
    boolean		trueval = true;
    int			i;
    int			p;
    struct hostent*	hostentry;	// host information entry
	
    doomcom = malloc (sizeof (*doomcom) );
    memset (doomcom, 0, sizeof(*doomcom) );
    
    // set up for network
    i = M_CheckParm ("-dup");
    if (i && i< myargc-1)
    {
	doomcom->ticdup = myargv[i+1][0]-'0';
	if (doomcom->ticdup < 1)
	    doomcom->ticdup = 1;
	if (doomcom->ticdup > 9)
	    doomcom->ticdup = 9;
    }
    else
	doomcom-> ticdup = 1;
	
    if (M_CheckParm ("-extratic"))
	doomcom-> extratics = 1;
    else
	doomcom-> extratics = 0;
		
    p = M_CheckParm ("-port");
    if (p && p<myargc-1)
    {
	DOOMPORT = atoi (myargv[p+1]);
	printf ("using alternate port %i\n",DOOMPORT);
    }
    
    // parse network game options,
    //  -net <consoleplayer> <host> <host> ...
    i = M_CheckParm ("-net");
    if (!i)
    {
	// single player game
	netgame = false;
	doomcom->id = DOOMCOM_ID;
	doomcom->numplayers = doomcom->numnodes = 1;
	doomcom->deathmatch = false;
	doomcom->consoleplayer = 0;
	return;
    }

    netsend = PacketSend;
    netget = PacketGet;
    netgame = true;

    // parse player number and host list
    doomcom->consoleplayer = myargv[i+1][0]-'1';

    doomcom->numnodes = 1;	// this node for sure
	
    i++;
    while (++i < myargc && myargv[i][0] != '-')
    {
	sendaddress[doomcom->numnodes].sin_family = AF_INET;
	sendaddress[doomcom->numnodes].sin_port = htons(DOOMPORT);
	if (myargv[i][0] == '.')
	{
	    sendaddress[doomcom->numnodes].sin_addr.s_addr 
		= inet_addr (myargv[i]+1);
	}
	else
	{
	    hostentry = gethostbyname (myargv[i]);
	    if (!hostentry)
		I_Error ("gethostbyname: couldn't find %s", myargv[i]);
	    sendaddress[doomcom->numnodes].sin_addr.s_addr 
		= *(int *)hostentry->h_addr_list[0];
	}
	doomcom->numnodes++;
    }
	
    doomcom->id = DOOMCOM_ID;
    doomcom->numplayers = doomcom->numnodes;
    
    // build message to receive
    insocket = UDPsocket ();
    BindToLocalPort (insocket,htons(DOOMPORT));

    sendsocket = UDPsocket ();
}
Example #5
0
//
// I_InitNetwork
//
void I_InitNetwork (void)
{

	//qboolean		trueval = true;
	int			i;
	int			p;
	//int a = 0;
	//    struct hostent*	hostentry;	// host information entry

	memset (&::g->doomcom, 0, sizeof(::g->doomcom) );

	// set up for network
	i = M_CheckParm ("-dup");
	if (i && i< ::g->myargc-1)
	{
		::g->doomcom.ticdup = ::g->myargv[i+1][0]-'0';
		if (::g->doomcom.ticdup < 1)
			::g->doomcom.ticdup = 1;
		if (::g->doomcom.ticdup > 9)
			::g->doomcom.ticdup = 9;
	}
	else
		::g->doomcom.ticdup = 1;

	if (M_CheckParm ("-extratic"))
		::g->doomcom.extratics = 1;
	else
		::g->doomcom.extratics = 0;

	p = M_CheckParm ("-port");
	if (p && p < ::g->myargc-1)
	{
		DOOMPORT = atoi (::g->myargv[p+1]);
		I_Printf ("using alternate port %i\n",DOOMPORT);
	}

	// parse network game options,
	//  -net <::g->consoleplayer> <host> <host> ...
	i = M_CheckParm ("-net");
	if (!i || !I_TrySetupNetwork())
	{
		// single player game
		::g->netgame = false;
		::g->doomcom.id = DOOMCOM_ID;
		::g->doomcom.numplayers = ::g->doomcom.numnodes = 1;
		::g->doomcom.deathmatch = false;
		::g->doomcom.consoleplayer = 0;
		return;
	}

	netsend = PacketSend;
	netget = PacketGet;

	::g->netgame = true;

	{
		++i; // skip the '-net'
		::g->doomcom.numnodes = 0;
		::g->doomcom.consoleplayer = atoi( ::g->myargv[i] );
		// skip the console number
		++i;
		::g->doomcom.numnodes = 0;
		for (; i < ::g->myargc; ++i)
		{
			::g->sendaddress[::g->doomcom.numnodes].sin_family = AF_INET;
			::g->sendaddress[::g->doomcom.numnodes].sin_port = htons(DOOMPORT);
			
			// Pull out the port number.
			const std::string ipAddressWithPort( ::g->myargv[i] );
			const std::size_t colonPosition = ipAddressWithPort.find_last_of(':');
			std::string ipOnly;

			if( colonPosition != std::string::npos && colonPosition + 1 < ipAddressWithPort.size() ) {
				const std::string portOnly( ipAddressWithPort.substr( colonPosition + 1 ) );

				::g->sendaddress[::g->doomcom.numnodes].sin_port = htons( atoi( portOnly.c_str() ) );

				ipOnly = ipAddressWithPort.substr( 0, colonPosition );
			} else {
				// Assume the address doesn't include a port.
				ipOnly = ipAddressWithPort;
			}

			in_addr_t ipAddress = inet_addr( ipOnly.c_str() );

			if ( ipAddress == INADDR_NONE ) {
				I_Error( "Invalid IP Address: %s\n", ipOnly.c_str() );
				session->QuitMatch();
				common->AddDialog( GDM_OPPONENT_CONNECTION_LOST, DIALOG_ACCEPT, NULL, NULL, false );
			}
			::g->sendaddress[::g->doomcom.numnodes].sin_addr.s_addr = ipAddress;
			::g->doomcom.numnodes++;
		}
		
		::g->doomcom.id = DOOMCOM_ID;
		::g->doomcom.numplayers = ::g->doomcom.numnodes;
	}

	if ( globalNetworking ) {
		// Setup sockets
		::g->insocket = UDPsocket ();
		BindToLocalPort (::g->insocket,htons(DOOMPORT));
		
		// PS3 call to enable non-blocking mode
		int nonblocking = 1; // Non-zero is nonblocking mode.
		setsockopt( ::g->insocket, SOL_SOCKET, SO_NBIO, &nonblocking, sizeof(nonblocking));

		::g->sendsocket = UDPsocket ();

		I_Printf( "[+] Setting up sockets for player %d\n", DoomLib::GetPlayer() );
	}
}