Example #1
0
/**
 * @warning If we use it with real option node, i will crash the code cause
 * relation with parent node are not updated
 * @param tree Root of nodes we want to delete
 */
static void UI_DeleteOption (uiNode_t* tree)
{
	while (tree) {
		uiNode_t* del = tree;
		tree = tree->next;
		UI_DeleteNode(del);
	}
}
static void UI_AbstractNodeCallDelete (uiNode_t* node, const uiCallContext_t* context)
{
	if (UI_GetParamNumber(context) != 0) {
		Com_Printf("UI_AbstractNodeCallDelete: Invalid number of parameters\n");
		return;
	}
	UI_DeleteNode(node);
}
Example #3
0
/**
 * @brief Remove all child from a node (only remove dynamic memory allocation nodes)
 * @param node The node we want to clean
 */
void UI_DeleteAllChild (uiNode_t* node)
{
	uiNode_t *child;
	child = node->firstChild;
	while (child) {
		uiNode_t *next = child->next;
		UI_DeleteNode(child);
		child = next;
	}
}
static void UI_AbstractNodeCallDeleteTimed (uiNode_t* node, const uiCallContext_t* context)
{
	if (UI_GetParamNumber(context) != 1) {
		Com_Printf("UI_AbstractNodeCallDeleteTimed: Invalid number of parameters\n");
		return;
	}
	const char* msStr = UI_GetParam(context, 1);
	const int ms = atoi(msStr);
	if (ms <= 0) {
		UI_DeleteNode(node);
	} else {
		node->deleteTime = CL_Milliseconds() + ms;
	}
}