void SetSoundLoc(fixed gx,fixed gy) { fixed xt; fixef yt; int x=0; int y=0; // // translate point to view centered coordinates // gx -= viewx; gy -= viewy; // // calculate newx // xt = FixedByFrac(gx,viewcos); yt = FixedByFrac(gy,viewsin); x = (xt - yt) >> TILESHIFT; // // calculate newy // xt = FixedByFrac(gx,viewsin); yt = FixedByFrac(gy,viewcos); y = (yt + xt) >> TILESHIFT; if (y >= ATABLEMAX) y = ATABLEMAX - 1; else if (y <= -ATABLEMAX) y = -ATABLEMAX; if (x < 0) x = -x; if (x >= ATABLEMAX) x = ATABLEMAX - 1; leftchannel = lefttable[x][y + ATABLEMAX]; rightchannel = righttable[x][y + ATABLEMAX]; #if 0 CenterWindow(8,1); US_PrintSigned(leftchannel); US_Print(","); US_PrintSigned(rightchannel); VW_UpdateScreen(); #endif }
void TestSprites(void) { id0_int_t hx,hy,sprite,oldsprite,bottomy,topx,shift; spritetabletype id0_far *spr; spritetype id0_seg *block; id0_unsigned_t mem,scan; VW_FixRefreshBuffer (); US_CenterWindow (30,17); US_CPrint ("Sprite Test"); US_CPrint ("-----------"); hy=PrintY; hx=(PrintX+56)&(~7); topx = hx+TEXTWIDTH; US_Print ("Chunk:\nWidth:\nHeight:\nOrgx:\nOrgy:\nXl:\nYl:\nXh:\nYh:\n" "Shifts:\nMem:\n"); bottomy = PrintY; sprite = STARTSPRITES; shift = 0; do { if (sprite>=STARTTILE8) sprite = STARTTILE8-1; else if (sprite<STARTSPRITES) sprite = STARTSPRITES; spr = &spritetable[sprite-STARTSPRITES]; block = (spritetype id0_seg *)grsegs[sprite]; VWB_Bar (hx,hy,TEXTWIDTH,bottomy-hy,WHITE); PrintX=hx; PrintY=hy; US_PrintUnsigned (sprite);US_Print ("\n");PrintX=hx; US_PrintUnsigned (spr->width);US_Print ("\n");PrintX=hx; US_PrintUnsigned (spr->height);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->orgx);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->orgy);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->xl);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->yl);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->xh);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->yh);US_Print ("\n");PrintX=hx; US_PrintSigned (spr->shifts);US_Print ("\n");PrintX=hx; if (!block) { US_Print ("-----"); } else { mem = block->sourceoffset[3]+5*block->planesize[3]; mem = (mem+15)&(~15); // round to paragraphs US_PrintUnsigned (mem); } oldsprite = sprite; do { // // draw the current shift, then wait for key // VWB_Bar(topx,hy,DISPWIDTH,bottomy-hy,WHITE); if (block) { PrintX = topx; PrintY = hy; US_Print ("Shift:"); US_PrintUnsigned (shift); US_Print ("\n"); VWB_DrawSprite (topx+16+shift*2,PrintY,sprite); } VW_UpdateScreen(); scan = IN_WaitForKey (); switch (scan) { case sc_UpArrow: sprite++; break; case sc_DownArrow: sprite--; break; case sc_LeftArrow: if (--shift == -1) shift = 3; break; case sc_RightArrow: if (++shift == 4) shift = 0; break; case sc_Escape: return; } } while (sprite == oldsprite); } while (1); }