Example #1
0
void
SetSoundLoc(fixed gx,fixed gy)
{
	fixed	xt;
	fixef 	yt;
	int	x=0;
	int 	y=0;

//
// translate point to view centered coordinates
//
	gx -= viewx;
	gy -= viewy;

//
// calculate newx
//
	xt = FixedByFrac(gx,viewcos);
	yt = FixedByFrac(gy,viewsin);
	x = (xt - yt) >> TILESHIFT;

//
// calculate newy
//
	xt = FixedByFrac(gx,viewsin);
	yt = FixedByFrac(gy,viewcos);
	y = (yt + xt) >> TILESHIFT;

	if (y >= ATABLEMAX)
		y = ATABLEMAX - 1;
	else if (y <= -ATABLEMAX)
		y = -ATABLEMAX;
	if (x < 0)
		x = -x;
	if (x >= ATABLEMAX)
		x = ATABLEMAX - 1;
	leftchannel  =  lefttable[x][y + ATABLEMAX];
	rightchannel = righttable[x][y + ATABLEMAX];

#if 0
	CenterWindow(8,1);
	US_PrintSigned(leftchannel);
	US_Print(",");
	US_PrintSigned(rightchannel);
	VW_UpdateScreen();
#endif
}
Example #2
0
void TestSprites(void)
{
	id0_int_t hx,hy,sprite,oldsprite,bottomy,topx,shift;
	spritetabletype id0_far *spr;
	spritetype id0_seg *block;
	id0_unsigned_t        mem,scan;


	VW_FixRefreshBuffer ();
	US_CenterWindow (30,17);

	US_CPrint ("Sprite Test");
	US_CPrint ("-----------");

	hy=PrintY;
	hx=(PrintX+56)&(~7);
	topx = hx+TEXTWIDTH;

	US_Print ("Chunk:\nWidth:\nHeight:\nOrgx:\nOrgy:\nXl:\nYl:\nXh:\nYh:\n"
			  "Shifts:\nMem:\n");

	bottomy = PrintY;

	sprite = STARTSPRITES;
	shift = 0;

	do
	{
		if (sprite>=STARTTILE8)
			sprite = STARTTILE8-1;
		else if (sprite<STARTSPRITES)
			sprite = STARTSPRITES;

		spr = &spritetable[sprite-STARTSPRITES];
		block = (spritetype id0_seg *)grsegs[sprite];

		VWB_Bar (hx,hy,TEXTWIDTH,bottomy-hy,WHITE);

		PrintX=hx;
		PrintY=hy;
		US_PrintUnsigned (sprite);US_Print ("\n");PrintX=hx;
		US_PrintUnsigned (spr->width);US_Print ("\n");PrintX=hx;
		US_PrintUnsigned (spr->height);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->orgx);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->orgy);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->xl);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->yl);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->xh);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->yh);US_Print ("\n");PrintX=hx;
		US_PrintSigned (spr->shifts);US_Print ("\n");PrintX=hx;
		if (!block)
		{
			US_Print ("-----");
		}
		else
		{
			mem = block->sourceoffset[3]+5*block->planesize[3];
			mem = (mem+15)&(~15);           // round to paragraphs
			US_PrintUnsigned (mem);
		}

		oldsprite = sprite;
		do
		{
		//
		// draw the current shift, then wait for key
		//
			VWB_Bar(topx,hy,DISPWIDTH,bottomy-hy,WHITE);
			if (block)
			{
				PrintX = topx;
				PrintY = hy;
				US_Print ("Shift:");
				US_PrintUnsigned (shift);
				US_Print ("\n");
				VWB_DrawSprite (topx+16+shift*2,PrintY,sprite);
			}

			VW_UpdateScreen();

			scan = IN_WaitForKey ();

			switch (scan)
			{
			case sc_UpArrow:
				sprite++;
				break;
			case sc_DownArrow:
				sprite--;
				break;
			case sc_LeftArrow:
				if (--shift == -1)
					shift = 3;
				break;
			case sc_RightArrow:
				if (++shift == 4)
					shift = 0;
				break;
			case sc_Escape:
				return;
			}

		} while (sprite == oldsprite);

  } while (1);


}