Example #1
0
void CSqlOperator::Bind(const CString &oName, CMdbAccess * pAccess)
{
    UnBind();
    m_oName = oName;
    m_pAccess = pAccess;
    m_bError = false;
}
Example #2
0
bool Texture2D::LoadWithFile( const std::string &ImageName )
{
	//wczytanie obrazka
	ILuint image;
	ilGenImages( 1, &image );
	ilBindImage( image );
	ilLoadImage( ImageName.c_str() );
	ILenum Error = ilGetError();
	if( Error != IL_NO_ERROR )
	{
		std::cerr << "ERROR: Wczytanie tekstury: "<< "nie powiodlo sie, plik: " << ImageName << " nie zostal wczytany" << std::endl;
		return false;
	}
	int width, height, depth;
	ILenum type, format;
	width = ilGetInteger(IL_IMAGE_WIDTH);
	height = ilGetInteger(IL_IMAGE_HEIGHT);
	depth = ilGetInteger( IL_IMAGE_DEPTH );
	type = ilGetInteger( IL_IMAGE_TYPE ); 
	format = ilGetInteger( IL_IMAGE_FORMAT );
	ILubyte *pixmap = ilGetData();
	glBindTexture( GL_TEXTURE_2D, m_BufferHandle );
	glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, format, type, pixmap );
	UnBind();
	ilDeleteImage( image );
	return true;
}
Example #3
0
void VBO::WriteData (void *data, int size)
{
	Bind ();
	glBufferSubData (GL_ARRAY_BUFFER, 0, size, data);
	GLErrorCheck ();
	UnBind ();
}
Example #4
0
void FBO::CheckState()
{
	Bind();
	GLenum e = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
	switch (e) {

		case GL_FRAMEBUFFER_UNDEFINED:
			printf("FBO Undefined\n");
			break;
		case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
			printf("FBO Incomplete Attachment\n");
			break;
		case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
			printf("FBO Missing Attachment\n");
			break;
		case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
			printf("FBO Incomplete Draw Buffer\n");
			break;
		case GL_FRAMEBUFFER_UNSUPPORTED :
			printf("FBO Unsupported\n");
			break;
		case GL_FRAMEBUFFER_COMPLETE:
			printf("FBO OK\n");
			break;
		default:
			printf("FBO Problem?\n");
	}
	UnBind();
}
Example #5
0
GPU2DMesh::~GPU2DMesh()
{
    if ( IsOpened() )
        Close();
    if ( IsBound() )
        UnBind();
}
Example #6
0
// Set the OpenGL mode to use for texture addressing in
// the S and T dimensions respectively.
void STTexture::SetWrap(GLint wrapS, GLint wrapT)
{
    Bind();
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
    UnBind();
}
Example #7
0
	void PrelightPipeline::DrawQuad(const std::shared_ptr<Pass> &pass)
	{
		auto shader = m_CurrentShader;
		auto mesh = MeshUtil::Instance()->GetUnitQuad();

		if (shader == nullptr)
		{
			LOGW << "Failed to draw full screen quad, shader not found!";
			return;
		}

		shader->Bind();
		
		shader->BindMesh(mesh);
		shader->BindCamera(m_CurrentCamera);

		for (unsigned int i = 0; i < pass->GetTextureCount(true); i++)
		{
			auto ptr = pass->GetTextureAt(i, true);
			shader->BindTexture(ptr->GetName(), ptr);
		}

		glDrawElements(GL_TRIANGLES, mesh->Indices.Data.size(), GL_UNSIGNED_INT, 0);

		shader->UnBind();

		m_DrawCall++;
	}
Example #8
0
LTBOOL CScreenConfigure::CheckMouseWheel (DeviceInput* pInput)
{
	
    if (!g_pLTClient) return LTFALSE;

	if (pInput->m_DeviceType != DEVICETYPE_MOUSE || pInput->m_ControlType != CONTROLTYPE_ZAXIS)
		return LTFALSE;

	LTBOOL bWheelUp = ((int)pInput->m_InputValue > 0);
	char szCommand[64];

	CLTGUIColumnCtrl *pCtrl=(CLTGUIColumnCtrl *)m_pList[m_nType]->GetSelectedControl();
	int nCommand=pCtrl->GetParam1();
	uint16 diCode = pInput->m_ControlCode;
	
	if (bWheelUp)
		strcpy(szCommand, "#U");
	else
		strcpy(szCommand, "#D");
	
	UnBind( 0, szCommand, pInput->m_DeviceType );

	Bind(nCommand, pInput->m_nObjectId, 0, szCommand, pInput->m_DeviceType);

	pCtrl->SetString(SCREEN_COLUMN_EQUALS, "");

	UpdateControlList();

    return LTTRUE;
}
Example #9
0
void clConsole::UnbindAll()
{
	for ( int i = 0; i != 255; ++i )
	{
		UnBind( i );
	}
}
Example #10
0
// Set the OpenGL texture-filtering mode to use for texture
// magnification and minification respectively.
void STTexture::SetFilter(GLint magFilter, GLint minFilter)
{
    Bind();
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
    UnBind();
}
Example #11
0
 void FrameBuffer::AttachRBO(GLuint RB)
 {
     mRBID = RB;
     Bind();
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mRBID);
     UnBind();
 }
Example #12
0
    void VertexArray::RegisterToGPU()
    {
        glDeleteVertexArrays(1, &mVAO);
        glGenVertexArrays(1, &mVAO);
        mVBO.Init();

        mVertexSize = VertexSize();

        Bind();
        {
            mVBO.Bind();

            int offset = 0;
            for(const VertexAttribDef &attrib : mVertAttribs)
            {
                glEnableVertexAttribArray(attrib.index);
                glVertexAttribPointer(
                    attrib.index,
                    attrib.size,
                    attrib.type,
                    attrib.normalized,
                    mVertexSize,
                    (void*)offset);
                offset += attrib.SizeInBytes();
            }

        }
        UnBind();
    }
Example #13
0
// Handle a keypress
LTBOOL CScreenConfigure::HandleKeyDown(int key, int rep)
{

    LTBOOL handled = LTFALSE;

	switch (key)
	{
	case VK_DELETE:
		{
			// Unassign the key
			if (!m_bWaitingForKey && !m_fInputPauseTimeLeft)
			{

				CLTGUICtrl *pCtrl = m_pList[m_nType]->GetSelectedControl();
				int nCommand = pCtrl->GetParam1();
				CBindingData* pData = m_pProfile->FindBinding(nCommand);

				UnBind( pData->nDeviceObjectId[0], NULL, DEVICETYPE_KEYBOARD);
				UnBind( 0, pData->strTriggerName[1], DEVICETYPE_MOUSE);

				if (g_pGameClientShell->HasGamepad())
					UnBind( 0, pData->strTriggerName[2], DEVICETYPE_GAMEPAD);
				else if (g_pGameClientShell->HasJoystick())
					UnBind(0, pData->strTriggerName[2], DEVICETYPE_JOYSTICK);
				else
					UnBind(0, pData->strTriggerName[2], DEVICETYPE_UNKNOWN);

				SetControlText(pCtrl);

				handled = LTTRUE;
			}
			break;
		}
	}
	// Check to see if the base class is handling this key
	if (m_bWaitingForKey || m_fInputPauseTimeLeft)
		return handled;

	if (!handled)
	{
		handled = CBaseScreen::HandleKeyDown(key, rep);
	}

	// Handled the key
	return handled;
}
Example #14
0
void VBO::Build ()
{
	glGenBuffers (1,&ID);
	GLErrorCheck ();
	Bind ();
	glBufferData (GL_ARRAY_BUFFER,static_cast <GLsizeiptr> (Size),nullptr, GL_DYNAMIC_DRAW);
	GLErrorCheck ();
	UnBind ();
}
Example #15
0
VOID CUnBindDeviceCMD::OnExecuteSql(SGDP::ISDDBConnection *poDBConn)
{

    m_bSuccess = FALSE;
    PKT_CLIZS_UN_BIND_DEVICE_REQ* pstReq = (PKT_CLIZS_UN_BIND_DEVICE_REQ*)m_pUserData;
    if(NULL == pstReq)
        return;
    UnBind(poDBConn, pstReq);
}
Example #16
0
    void FrameBuffer::Compile() const
    {
        Bind();
        glDrawBuffers(mAttachments.size(), colorAttachments);
        UnBind();

        // Check completeness
        Check();
    }
Example #17
0
void Texture2D::LoadFromFile(const String &imageFilepath)
{
    Bind();
    m_filepath = imageFilepath;
    unsigned char *loadedData = FileReader::ReadImage(imageFilepath,
                                                      &m_width, &m_height);
    Fill(loadedData, m_width, m_height);
    UnBind();
}
Example #18
0
    void FrameBuffer::AddAttachment(GLenum internalFormat, GLenum format, GLenum type)
    {
        mAttachments.push_back(Texture2D());
        Texture2D &attachement = mAttachments.back();
        attachement.Init(internalFormat, ivec2(mWidth, mHeight), format, type);

        Bind();
        glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[mAttachments.size() - 1], GL_TEXTURE_2D, attachement.ID(), 0);
        UnBind();
    }
Example #19
0
	void Texture2D::CreateGPUTexture( const bool generateMipMaps /*= true*/)
	{
		if( !m_isLocalDataAvailable)
			BREAKPOINT(Local texture data is not available!);

		// generate texture ID
		glGenTextures( 1, &m_textureID);

		// send texture data to openGL
		Bind();

		m_hasMipMaps = generateMipMaps;

		// set texture filters to bilinear
		if(generateMipMaps)
			glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);

		// TODO: make the next block better adjustable by external parameters to override auto select settings

		// select internal format
		GLenum type = GL_UNSIGNED_BYTE;
		GLint internalFormat = 0;
		switch(m_componentSizeInBytes)
		{
		case 1:
			// unsigned char buffer
			internalFormat = m_numComponents == 4 ? GL_RGBA8 : GL_RGB8;
			internalFormat = m_numComponents == 1 ? GL_R8 : internalFormat;
			type = GL_UNSIGNED_BYTE;
		break;
		case 2:
			// half float point buffer
			internalFormat = m_numComponents == 4 ? GL_RGBA16F : GL_RGB16F;
			internalFormat = m_numComponents == 1 ? GL_R16F : internalFormat;
			type = GL_FLOAT;
		break;
		case 4:
			// floating point buffer
			internalFormat = m_numComponents == 4 ? GL_RGBA32F : GL_RGB32F;
			internalFormat = m_numComponents == 1 ? GL_R32F : internalFormat;
			type = GL_FLOAT;
		break;
		}

		// select format from RGBA, RGB or RED
		GLenum format = m_numComponents == 4 ? GL_RGBA : GL_RGB;
		format = m_numComponents == 1 ? GL_RED : format;


		glTexImage2D( GL_TEXTURE_2D, 0, internalFormat, (GLsizei)m_width, (GLsizei)m_height, 0, format, type, (GLvoid*)m_textureData);

		UnBind();

		m_isOnGPU = true;
	}
bool CKeyBindings::Command(const string& line)
{
	const vector<string> words = SimpleParser::Tokenize(line, 2);

	if (words.size() <= 0) {
		return false;
	}
	const string command = StringToLower(words[0]);

	if (command == "keydebug") {
		if (words.size() == 1) {
			debug = (debug <= 0) ? 1 : 0;
		} else if (words.size() >= 2) {
			debug = atoi(words[1].c_str());
		}
	}
	else if ((command == "fakemeta") && (words.size() > 1)) {
		if (!SetFakeMetaKey(words[1])) { return false; }
	}
	else if ((command == "keyset") && (words.size() > 2)) {
		if (!AddNamedKeySet(words[1], words[2])) { return false; }
	}
	else if ((command == "keysym") && (words.size() > 2)) {
		if (!AddKeySymbol(words[1], words[2])) { return false; }
	}
	else if ((command == "bind") && (words.size() > 2)) {
		if (!Bind(words[1], words[2])) { return false; }
	}
	else if ((command == "unbind") && (words.size() > 2)) {
		if (!UnBind(words[1], words[2])) { return false; }
	}
	else if ((command == "unbindaction") && (words.size() > 1)) {
		if (!UnBindAction(words[1])) { return false; }
	}
	else if ((command == "unbindkeyset") && (words.size() > 1)) {
		if (!UnBindKeyset(words[1])) { return false; }
	}
	else if (command == "unbindall") {
		bindings.clear();
		keyCodes->Reset();
		namedKeySets.clear();
		typeBindings.clear();
		Bind("enter", "chat"); // bare minimum
	}
	else {
		return false;
	}

	if (userCommand) {
		Sanitize();
	}

	return false;
}
void OGLRenderTexture2D_ARB::MakeCurrent()
{
    if( IsBinded() )
        UnBind();

    if( !wglMakeCurrent( mPixelBuffer.mDC, mPixelBuffer.mRC ) )
    {
        MessageBox(NULL,"Could not make the window's context current!",
			"ERROR",MB_OK|MB_ICONEXCLAMATION);
        exit(-1);
    }
}
Example #22
0
void Texture3D::LoadTexture(int width, int height, int depth, const char *data, Format format, int stride /*= -1*/)
{
	GLint glFormat;
	GLint glInternalFormat;
	int elementSize = 0;
	switch (format) {
	case RGB:
		elementSize = 3;
		glFormat = GL_RGB;
		glInternalFormat = GL_RGB8;
		break;
	case RGBA:
		elementSize = 4;
		glFormat = GL_RGBA;
		glInternalFormat = GL_RGBA8;
		break;
	case Red:
		elementSize = 1;
		glFormat = GL_RED;
		glInternalFormat = GL_R8;
		break;
	case USHORT_5_5_5_1:
		elementSize = 2;
		glFormat = GL_UNSIGNED_SHORT_5_5_5_1;
		glInternalFormat = GL_RGBA8;
		break;
	case USHORT_1_5_5_5:
		elementSize = 2;
		glFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
		glInternalFormat = GL_RGBA8;
		break;
	default:
		throw GraphicsException(GL_INVALID_ENUM, "Texture format not recognized");
		break;
	}
	if (stride == -1) {
		stride = width * elementSize;
	}

	// Generate an texture	
	GL_CHECKED(glGenTextures(1, &_id));

	Bind();
	GL_CHECKED(glPixelStorei(GL_UNPACK_ROW_LENGTH, stride));
	//GL_CHECKED(glTexImage3D(_type, 0, glInternalFormat, width, height, depth, 0, glFormat, GL_UNSIGNED_BYTE, data));
	GL_CHECKED(glTexStorage3D(_type, 1, glInternalFormat, width, height, depth));
	if (data != nullptr) {
		GL_CHECKED(glTexSubImage3D(_type, 0, 0, 0, 0, width, height, depth, glFormat, GL_UNSIGNED_BYTE, data));
	}
	GL_CHECKED(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
	UnBind();
}
Example #23
0
void STTexture::LoadShortData(const short* data, int width, int height)
{
    Bind();
    
    mWidth = width;
    mHeight = height;
    
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RED,
                 width, height, 0,
                 GL_RED, GL_SHORT, data);
    
    UnBind();
}
void DepthStencilBuffer::BuildBuffer (int width, int height, const DepthStencilFormat &format)
{
	Bind ();

	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

	glTexImage2D (GL_TEXTURE_2D,0,format.Format (),width, height,0,0,0,nullptr);

	UnBind ();
}
Example #25
0
bool CKeyBindings::ExecuteCommand(const std::string& line)
{
	const std::vector<std::string> words = CSimpleParser::Tokenize(line, 2);

	if (words.empty()) {
		return false;
	}
	const std::string command = StringToLower(words[0]);

	if (command == "keydebug") {
		if (words.size() == 1) {
			// toggle
			debugEnabled = !debugEnabled;
		} else if (words.size() >= 2) {
			// set
			debugEnabled = atoi(words[1].c_str());
		}
	}
	else if ((command == "fakemeta") && (words.size() > 1)) {
		if (!SetFakeMetaKey(words[1])) { return false; }
	}
	else if ((command == "keysym") && (words.size() > 2)) {
		if (!AddKeySymbol(words[1], words[2])) { return false; }
	}
	else if ((command == "bind") && (words.size() > 2)) {
		if (!Bind(words[1], words[2])) { return false; }
	}
	else if ((command == "unbind") && (words.size() > 2)) {
		if (!UnBind(words[1], words[2])) { return false; }
	}
	else if ((command == "unbindaction") && (words.size() > 1)) {
		if (!UnBindAction(words[1])) { return false; }
	}
	else if ((command == "unbindkeyset") && (words.size() > 1)) {
		if (!UnBindKeyset(words[1])) { return false; }
	}
	else if (command == "unbindall") {
		bindings.clear();
		keyCodes->Reset();
		Bind("enter", "chat"); // bare minimum
	}
	else {
		return false;
	}

	if (buildHotkeyMap) {
		BuildHotkeyMap();
	}

	return false;
}
Example #26
0
    void VertexArray::SetIndices(const void *indices, int ctIndices, GLenum type)
    {
        mCtIndices = ctIndices;
        mIndexType = type;

        mIBO.Destroy();
        mIBO.Init();

        Bind();
        mIBO.Bind();
        UnBind();

        mIBO.SetData(ctIndices * SizeOfGLType(type), indices);
    }
Example #27
0
void Texture3D::SetData (TextureDataFormat format, void *data)
{
	Bind ();
	cout << &glTexSubImage3D << endl;
	cout << hex <<  format.Format () << ", " << hex << format.DataType () << endl;
	glTexSubImage3D (GL_TEXTURE_3D,0,0,0,0,_Width, _Height,_Depth,format.Format (),format.DataType (),data);
	GLErrorCheck ();
	if (Filtering () != TextureFiltering::None)
	{
		glGenerateMipmap (GL_TEXTURE_3D);
		GLErrorCheck ();
	}
	UnBind ();
}
Example #28
0
    // this binds to the interface , and assigns to the interface handle
    void __stdcall Bind(const char * NetworkAddress, const char * EndPoint, const char * protocolSequence)
    {
        // avoid leaking handles ?
        if (StringBinding)
            UnBind();

        RpcStringBindingCompose(NULL,
                                (unsigned char *) protocolSequence,
                                (unsigned char *) NetworkAddress,
                                (unsigned char *) EndPoint,
                                NULL,
                                &StringBinding);
        RpcBindingFromStringBinding(StringBinding, &winamp_IfHandle);

    }
Example #29
0
    void FrameBuffer::AttachRBO()
    {
        if(mRBID == 0)
        {
            // Init RBO
            glGenRenderbuffers(1, &mRBID);
            glBindRenderbuffer(GL_RENDERBUFFER, mRBID);
            glRenderbufferStorage(GL_RENDERBUFFER, mRBDepth, mWidth, mHeight);
            glBindRenderbuffer(GL_RENDERBUFFER, 0);

            // Attach RBO
            Bind();
            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mRBID);
            UnBind();
        }
    }
Example #30
0
void Texture2D::Fill(unsigned char *newData,
                     int width, int height, bool genMipMaps)
{
    if (m_data && m_data != newData) delete m_data;

    m_data = newData; // TODO: Copy (?)
    m_width = width;
    m_height = height;

    Bind();
    glTexImage2D(GL_TEXTURE_2D, 0, m_glInternalFormat, width, height, 0, m_glFormat, m_glType, m_data);
    if (genMipMaps)
    {
        glGenerateMipmap(GL_TEXTURE_2D);
    }
    UnBind();
}