void FStatsMemoryDumpCommand::InternalRun() { FParse::Value( FCommandLine::Get(), TEXT( "-INFILE=" ), SourceFilepath ); const int64 Size = IFileManager::Get().FileSize( *SourceFilepath ); if( Size < 4 ) { UE_LOG( LogStats, Error, TEXT( "Could not open: %s" ), *SourceFilepath ); return; } TAutoPtr<FArchive> FileReader( IFileManager::Get().CreateFileReader( *SourceFilepath ) ); if( !FileReader ) { UE_LOG( LogStats, Error, TEXT( "Could not open: %s" ), *SourceFilepath ); return; } if( !Stream.ReadHeader( *FileReader ) ) { UE_LOG( LogStats, Error, TEXT( "Could not open, bad magic: %s" ), *SourceFilepath ); return; } UE_LOG( LogStats, Warning, TEXT( "Reading a raw stats file for memory profiling: %s" ), *SourceFilepath ); const bool bIsFinalized = Stream.Header.IsFinalized(); check( bIsFinalized ); check( Stream.Header.Version == EStatMagicWithHeader::VERSION_5 ); StatsThreadStats.MarkAsLoaded(); TArray<FStatMessage> Messages; if( Stream.Header.bRawStatsFile ) { FScopeLogTime SLT( TEXT( "FStatsMemoryDumpCommand::InternalRun" ), nullptr, FScopeLogTime::ScopeLog_Seconds ); // Read metadata. TArray<FStatMessage> MetadataMessages; Stream.ReadFNamesAndMetadataMessages( *FileReader, MetadataMessages ); StatsThreadStats.ProcessMetaDataOnly( MetadataMessages ); // Find all UObject metadata messages. for( const auto& Meta : MetadataMessages ) { FName LongName = Meta.NameAndInfo.GetRawName(); const FString Desc = FStatNameAndInfo::GetShortNameFrom( LongName ).GetPlainNameString(); const bool bContainsUObject = Desc.Contains( TEXT( "//" ) ); if( bContainsUObject ) { UObjectNames.Add( LongName ); } } const int64 CurrentFilePos = FileReader->Tell(); // Update profiler's metadata. CreateThreadsMapping(); // Read frames offsets. Stream.ReadFramesOffsets( *FileReader ); // Buffer used to store the compressed and decompressed data. TArray<uint8> SrcArray; TArray<uint8> DestArray; const bool bHasCompressedData = Stream.Header.HasCompressedData(); check( bHasCompressedData ); TMap<int64, FStatPacketArray> CombinedHistory; int64 TotalDataSize = 0; int64 TotalStatMessagesNum = 0; int64 MaximumPacketSize = 0; int64 TotalPacketsNum = 0; // Read all packets sequentially, force by the memory profiler which is now a part of the raw stats. // !!CAUTION!! Frame number in the raw stats is pointless, because it is time based, not frame based. // Background threads usually execute time consuming operations, so the frame number won't be valid. // Needs to be combined by the thread and the time, not by the frame number. { // Display log information once per 5 seconds to avoid spamming. double PreviousSeconds = FPlatformTime::Seconds(); const int64 FrameOffset0 = Stream.FramesInfo[0].FrameFileOffset; FileReader->Seek( FrameOffset0 ); const int64 FileSize = FileReader->TotalSize(); while( FileReader->Tell() < FileSize ) { // Read the compressed data. FCompressedStatsData UncompressedData( SrcArray, DestArray ); *FileReader << UncompressedData; if( UncompressedData.HasReachedEndOfCompressedData() ) { break; } FMemoryReader MemoryReader( DestArray, true ); FStatPacket* StatPacket = new FStatPacket(); Stream.ReadStatPacket( MemoryReader, *StatPacket ); const int64 StatPacketFrameNum = StatPacket->Frame; FStatPacketArray& Frame = CombinedHistory.FindOrAdd( StatPacketFrameNum ); // Check if we need to combine packets from the same thread. FStatPacket** CombinedPacket = Frame.Packets.FindByPredicate( [&]( FStatPacket* Item ) -> bool { return Item->ThreadId == StatPacket->ThreadId; } ); const int64 PacketSize = StatPacket->StatMessages.GetAllocatedSize(); TotalStatMessagesNum += StatPacket->StatMessages.Num(); if( CombinedPacket ) { TotalDataSize -= (*CombinedPacket)->StatMessages.GetAllocatedSize(); (*CombinedPacket)->StatMessages += StatPacket->StatMessages; TotalDataSize += (*CombinedPacket)->StatMessages.GetAllocatedSize(); delete StatPacket; } else { Frame.Packets.Add( StatPacket ); TotalDataSize += PacketSize; } const double CurrentSeconds = FPlatformTime::Seconds(); if( CurrentSeconds > PreviousSeconds + NumSecondsBetweenLogs ) { const int32 PctPos = int32( 100.0*FileReader->Tell() / FileSize ); UE_LOG( LogStats, Log, TEXT( "%3i%% %10llu (%.1f MB) read messages, last read frame %4i" ), PctPos, TotalStatMessagesNum, TotalDataSize / 1024.0f / 1024.0f, StatPacketFrameNum ); PreviousSeconds = CurrentSeconds; } MaximumPacketSize = FMath::Max( MaximumPacketSize, PacketSize ); TotalPacketsNum++; } } // Dump frame stats for( const auto& It : CombinedHistory ) { const int64 FrameNum = It.Key; int64 FramePacketsSize = 0; int64 FrameStatMessages = 0; int64 FramePackets = It.Value.Packets.Num(); // Threads for( const auto& It2 : It.Value.Packets ) { FramePacketsSize += It2->StatMessages.GetAllocatedSize(); FrameStatMessages += It2->StatMessages.Num(); } UE_LOG( LogStats, Warning, TEXT( "Frame: %10llu/%3lli Size: %.1f MB / %10lli" ), FrameNum, FramePackets, FramePacketsSize / 1024.0f / 1024.0f, FrameStatMessages ); } UE_LOG( LogStats, Warning, TEXT( "TotalPacketSize: %.1f MB, Max: %1f MB" ), TotalDataSize / 1024.0f / 1024.0f, MaximumPacketSize / 1024.0f / 1024.0f ); TArray<int64> Frames; CombinedHistory.GenerateKeyArray( Frames ); Frames.Sort(); const int64 MiddleFrame = Frames[Frames.Num() / 2]; ProcessMemoryOperations( CombinedHistory ); } }
void FRawProfilerSession::PrepareLoading() { SCOPE_LOG_TIME_FUNC(); const FString Filepath = DataFilepath + FStatConstants::StatsFileRawExtension; const int64 Size = IFileManager::Get().FileSize( *Filepath ); if( Size < 4 ) { UE_LOG( LogStats, Error, TEXT( "Could not open: %s" ), *Filepath ); return; } TAutoPtr<FArchive> FileReader( IFileManager::Get().CreateFileReader( *Filepath ) ); if( !FileReader ) { UE_LOG( LogStats, Error, TEXT( "Could not open: %s" ), *Filepath ); return; } if( !Stream.ReadHeader( *FileReader ) ) { UE_LOG( LogStats, Error, TEXT( "Could not open, bad magic: %s" ), *Filepath ); return; } const bool bIsFinalized = Stream.Header.IsFinalized(); check( bIsFinalized ); check( Stream.Header.Version == EStatMagicWithHeader::VERSION_5 ); StatsThreadStats.MarkAsLoaded(); TArray<FStatMessage> Messages; if( Stream.Header.bRawStatsFile ) { // Read metadata. TArray<FStatMessage> MetadataMessages; Stream.ReadFNamesAndMetadataMessages( *FileReader, MetadataMessages ); StatsThreadStats.ProcessMetaDataOnly( MetadataMessages ); const FName F00245 = FName(245, 245, 0); const FName F11602 = FName(11602, 11602, 0); const FName F06394 = FName(6394, 6394, 0); const int64 CurrentFilePos = FileReader->Tell(); // Update profiler's metadata. StatMetaData->UpdateFromStatsState( StatsThreadStats ); const uint32 GameThreadID = GetMetaData()->GetGameThreadID(); // Read frames offsets. Stream.ReadFramesOffsets( *FileReader ); // Buffer used to store the compressed and decompressed data. TArray<uint8> SrcArray; TArray<uint8> DestArray; const bool bHasCompressedData = Stream.Header.HasCompressedData(); check(bHasCompressedData); TMap<int64, FStatPacketArray> CombinedHistory; int64 TotalPacketSize = 0; int64 MaximumPacketSize = 0; // Read all packets sequentially, force by the memory profiler which is now a part of the raw stats. // !!CAUTION!! Frame number in the raw stats is pointless, because it is time based, not frame based. // Background threads usually execute time consuming operations, so the frame number won't be valid. // Needs to be combined by the thread and the time, not by the frame number. { int64 FrameOffset0 = Stream.FramesInfo[0].FrameFileOffset; FileReader->Seek( FrameOffset0 ); const int64 FileSize = FileReader->TotalSize(); while( FileReader->Tell() < FileSize ) { // Read the compressed data. FCompressedStatsData UncompressedData( SrcArray, DestArray ); *FileReader << UncompressedData; if( UncompressedData.HasReachedEndOfCompressedData() ) { break; } FMemoryReader MemoryReader( DestArray, true ); FStatPacket* StatPacket = new FStatPacket(); Stream.ReadStatPacket( MemoryReader, *StatPacket ); const int64 FrameNum = StatPacket->Frame; FStatPacketArray& Frame = CombinedHistory.FindOrAdd(FrameNum); // Check if we need to combine packets from the same thread. FStatPacket** CombinedPacket = Frame.Packets.FindByPredicate([&](FStatPacket* Item) -> bool { return Item->ThreadId == StatPacket->ThreadId; }); if( CombinedPacket ) { (*CombinedPacket)->StatMessages += StatPacket->StatMessages; } else { Frame.Packets.Add(StatPacket); } const int64 CurrentPos = FileReader->Tell(); const int32 PctPos = int32(100.0f*CurrentPos/FileSize); UE_LOG( LogStats, Log, TEXT( "%3i Processing FStatPacket: Frame %5i for thread %5i with %6i messages (%.1f MB)" ), PctPos, StatPacket->Frame, StatPacket->ThreadId, StatPacket->StatMessages.Num(), StatPacket->StatMessages.GetAllocatedSize()/1024.0f/1024.0f ); const int64 PacketSize = StatPacket->StatMessages.GetAllocatedSize(); TotalPacketSize += PacketSize; MaximumPacketSize = FMath::Max( MaximumPacketSize, PacketSize ); } } UE_LOG( LogStats, Log, TEXT( "TotalPacketSize: %.1f MB, Max: %1f MB" ), TotalPacketSize/1024.0f/1024.0f, MaximumPacketSize/1024.0f/1024.0f ); TArray<int64> Frames; CombinedHistory.GenerateKeyArray(Frames); Frames.Sort(); const int64 MiddleFrame = Frames[Frames.Num()/2]; // Remove all frames without the game thread messages. for (int32 FrameIndex = 0; FrameIndex < Frames.Num(); ++FrameIndex) { const int64 TargetFrame = Frames[FrameIndex]; const FStatPacketArray& Frame = CombinedHistory.FindChecked( TargetFrame ); const double GameThreadTimeMS = GetMetaData()->ConvertCyclesToMS( GetFastThreadFrameTimeInternal( Frame, EThreadType::Game ) ); if (GameThreadTimeMS == 0.0f) { CombinedHistory.Remove( TargetFrame ); Frames.RemoveAt( FrameIndex ); FrameIndex--; } } StatMetaData->SecondsPerCycle = GetSecondsPerCycle( CombinedHistory.FindChecked(MiddleFrame) ); check( StatMetaData->GetSecondsPerCycle() > 0.0 ); //const int32 FirstGameThreadFrame = FindFirstFrameWithGameThread( CombinedHistory, Frames ); // Prepare profiler frame. { SCOPE_LOG_TIME( TEXT( "Preparing profiler frames" ), nullptr ); // Prepare profiler frames. double ElapsedTimeMS = 0; for( int32 FrameIndex = 0; FrameIndex < Frames.Num(); ++FrameIndex ) { const int64 TargetFrame = Frames[FrameIndex]; const FStatPacketArray& Frame = CombinedHistory.FindChecked(TargetFrame); const double GameThreadTimeMS = GetMetaData()->ConvertCyclesToMS( GetFastThreadFrameTimeInternal(Frame,EThreadType::Game) ); if( GameThreadTimeMS == 0.0f ) { continue; } const double RenderThreadTimeMS = GetMetaData()->ConvertCyclesToMS( GetFastThreadFrameTimeInternal(Frame,EThreadType::Renderer) ); // Update mini-view, convert from cycles to ms. TMap<uint32, float> ThreadTimesMS; ThreadTimesMS.Add( GameThreadID, GameThreadTimeMS ); ThreadTimesMS.Add( GetMetaData()->GetRenderThreadID()[0], RenderThreadTimeMS ); // Pass the reference to the stats' metadata. OnAddThreadTime.ExecuteIfBound( FrameIndex, ThreadTimesMS, StatMetaData ); // Create a new profiler frame and add it to the stream. ElapsedTimeMS += GameThreadTimeMS; FProfilerFrame* ProfilerFrame = new FProfilerFrame( TargetFrame, GameThreadTimeMS, ElapsedTimeMS ); ProfilerFrame->ThreadTimesMS = ThreadTimesMS; ProfilerStream.AddProfilerFrame( TargetFrame, ProfilerFrame ); } } // Process the raw stats data. { SCOPE_LOG_TIME( TEXT( "Processing the raw stats" ), nullptr ); double CycleCounterAdjustmentMS = 0.0f; // Read the raw stats messages. for( int32 FrameIndex = 0; FrameIndex < Frames.Num()-1; ++FrameIndex ) { const int64 TargetFrame = Frames[FrameIndex]; const FStatPacketArray& Frame = CombinedHistory.FindChecked(TargetFrame); FProfilerFrame* ProfilerFrame = ProfilerStream.GetProfilerFrame( FrameIndex ); UE_CLOG( FrameIndex % 8 == 0, LogStats, Log, TEXT( "Processing raw stats frame: %4i/%4i" ), FrameIndex, Frames.Num() ); ProcessStatPacketArray( Frame, *ProfilerFrame, FrameIndex ); // or ProfilerFrame->TargetFrame // Find the first cycle counter for the game thread. if( CycleCounterAdjustmentMS == 0.0f ) { CycleCounterAdjustmentMS = ProfilerFrame->Root->CycleCounterStartTimeMS; } // Update thread time and mark profiler frame as valid and ready for use. ProfilerFrame->MarkAsValid(); } // Adjust all profiler frames. ProfilerStream.AdjustCycleCounters( CycleCounterAdjustmentMS ); } } const int64 AllocatedSize = ProfilerStream.GetAllocatedSize(); // We have the whole metadata and basic information about the raw stats file, start ticking the profiler session. //OnTickHandle = FTicker::GetCoreTicker().AddTicker( OnTick, 0.25f ); #if 0 if( SessionType == EProfilerSessionTypes::OfflineRaw ) { // Broadcast that a capture file has been fully processed. OnCaptureFileProcessed.ExecuteIfBound( GetInstanceID() ); } #endif // 0 }